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Ex Libris Mörk Borg A directory of content, tools, and resources

curse

The Curses of Josilfa

Concept: “In a world where there are miseries around every corner and all hope is lost, what’s more suffering added on top!”
Content: A collection of curses (and cures) for miserable scvm.
Writing: Some truly miserable curses, difficult or unpleasant cures, and the rules to inflict them on your friends (and enemies).
Art/design: A high energy layout with bold use of color for guidance and a tastefully cursed collection of print illustrations.
Usability: Collect bodily substances, perform a ritual of attachment, curse… profit?

The Enigmatic Oracle

Concept: “‘The Enigmatic Oracle lurks, shrouded in darkness. Its vile whispers beckon those desperate enough to seek its guidance, offering twisted quests in exchange for cursed power.’”
Content: A series of d6 tasks, in return, a damned relic.
Writing: A dangerously powerful artifact, framed by a dark oracle, and the cursed acts one must perform to obtain it.
Art/design: Crisp black illustrations with wispy pink highlights.
Usability: A striking and clear one-page encounter. 

The Evil Eye

Concept: “a baleful toolkit”
Content:
Optional rules for the evil eye (source, gossip, affliction, ward, and aftermath)
Writing:
Some interesting concepts and foreboding imagery
Art/design:
Borg-ful layouts and colors with lots of macabre eye (or lack of eye) imagery
Usability:
A set of 5 easy-to-use tables

The Illusionist

Concept: “Então tomou uma medida drástica: fez um pacto com um patrono vil em troca de habilidades que lhe ajudassem em combate. Às vezes, parece que não foi uma decisão acertada.” 
Content: Prizefighter to a dark patron, with a will to live, and a few tricks of their sleeve.
Writing: Mechanics lend a sense of power and powerlessness, of a fate that’s no longer your own.
Art/design: Lightly stylized and structured two-column layout.
Usability: Print-friendly with a hint of yellow. Portuguese Language. 

The Scvm Pages

Concept: “If you’re here, then you are in need of some help.
Help of the more… nefarious kind.”
Content: A collection of two classes to do your dirty work.
Writing: Depicted as wretched slaves to vice, with flaws weaponized for violence. The worst sort of scvm.
Art/design: Cover depicts a friendly debate over which scvm to hire. The Soulless Bailiff is devoid of character next to the bright yellow and purple layout provided him.
Usability: Drunken Pugilist provided in a plain text barebones edition.

The Tight Grip

Concept: “You have been tasked with stealing an artifact from a forgotten temple for a collector of rarities... You have received a hint: ‘Follow the left hand, the left eye reveals the path.’” 
Content: A pot collecting, bounty escaping, possession crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Hazy sketches of cheerless figures and grisly horror occasionally sully an otherwise clean plaintext layout.
Usability: Black and white. Text separated from darker illustrations for ease of printing. 

The Werewolf

Concept: “Bitten, Cursed, Transformed.”
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template. 

The Widow's Blade

Concept: “A broken sword perpetually slick with blood.”
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever. 

The “F” Word

Concept: “A cursed word is inked on this damned parchment.”
Content: A scroll to make you bold and your mother ashamed.
Writing: Mechanics that break the 4th wall and encourage shenanigans at your table.
Art/design: A depiction of the titular scroll (on a scroll containing its rules)
Usability: Get ready to drop some literal “F” bombs. 

Tormented Imp Mangler

Concept: “little shits jumping around you that you can throw at enemies or stomp to death to make cool shit happen!” 
Content: Alternate reality Tim, punished for his sins by little imps.
Writing: Narrative and mechanics reinforce what a pain in the ass these imps are.
Art/design: Imps cavort in TIM’s wake... until he throttles one by moonlight.
Usability: Imp as follower. Broke. Imp as weapon. Woke. 

Tragic Castle Obsession

Concept: “VAMPIRES! VAMPIRES! VAMPIRES! 
EVERYTHING IS A VAMPIRE! ...”
Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference. 

Twisted Souls

Concept: “‘Que cada um viva meia-vida, mas nenhum dos dois vai morrer!’ A mágica parece ter dado certo, mas, desde então, tudo tem estado muito conflituoso.” 
Content: Two brothers, opposites, trapped in one wizard's body.
Writing: Confusion and conflict define the duality of mastering clean and unclean magic.
Art/design: A stylized two-column layout with reference stats stalking the perimeter.
Usability: Print-friendly with a hint of yellow. Portuguese Language. 

Verhu Wants

Concept: “If you don't meet the basilisk's demands, you will die! Survive somehow within 666 seconds!”
Content: A cursed amulet, and a (probably) fatal 666-second errand. 
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg. 

Vvavvl

Concept: “A castle on a hill in the middle of nowhere unknowingly bringing about THE END.” 
Content: A season-skipping, Misery-inducing, gold-grabbing, castle-side family reunion crawl.
Writing: Interesting family dynamics, the dreaded Economicon, and a surprising number of brothers-in-law.
Art/design: Stylized text which combines splashes of high-contrast emphasis with an overall print-friendly design
Usability: Yes, the QR code works. 

Wandering Duelist

Concept: “A seemingly normal man poorly dressed pulling a cart full of severed heads”
Content: See Concept.
Writing: Unexpectedly cursed, in the best way.
Art/design: Yellow, Black. Lovely sketch of a pitiful scvm with a broken cart.
Usability: It goes right when it all goes horribly wrong. 

Warg Borg – Clan of the Fang

Concept: “add some flavor of the moon to your game/sessions.”
Content: “a lycanthropy supplement”
Writing: A template with core combat mechanics and an outline of the rituals of Clan Fang.
Art/design: Public domain prints in a cohesive and organized three-column layout.
Usability: Work in progress. With four more clans to be established. 

Wiergan the Curse Collector

“Meet Wiergan - Hell take away your curse - for a price..!”

Yellow Cube

Concept: “What are you waiting for, roll a D8 - because there's more than 6 things that can go wrong when you roll a cube...” 
Content: One surefire way to stub a toe. D8 ways the Yellow Cube will not be denied.
Writing: Surreal escalations emanate from the crumbling yellow stone.
Art/design: A 148mm x 148mm square of stylized dice faces, arches, philosophers, spoons, war, skeletons, and cube heads.
Usability: Self-contained roll results, loudly telegraphed for easy reference. 

YOU ARE THE MONSTER

Concept: “You can only watch as your flesh betrays you. You are not in control of your own fragile body. Banished from society you wander awaiting your inevitable doom.”
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you. 
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