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Ex Libris Mörk Borg A directory of content, tools, and resources

corpses

Where there's death, there's plunder

Stitchkin

Concept: “What are you willing to trade?”
Content: Mysterious street-surgeons, covered in burlap.
Writing: A Dying World folk tale, fabricated from whole cloth with corpses and string.
Art/design: Adorably bloody burlap surgeons flop and stare for your amusement.
Usability: A fun mini-game to gamble for those missing limbs.

Take then thy bond

Concept: “The voice inside your head commands you: Travel to the wastelands and find the wretched peak. Scour its halls. Bring me its heart, the rest of the treasure is yours.”
Content:
A putrid pyramid crawl full of heart—and other organs.
Writing:
Encounters are lively and responsive, often in unexpected ways. Pregnant with activity.
Art/design:
Bold cover art of the titular encounter. Table of contents and mini-map layout aid in navigating this moderately sized adventure.
Usability:
Encounter descriptions diminish accidental revelations. Surprises reach player and GM simultaneously. 

Tame Your Demons

Concept: “‘Come! Come! Sit with me. Let us bask in the glorious light of the Prescient Flame. Gaze into its depths. The Flame sees all. What do you see?’ 
—Seskel the Flamekeeper” 
Content: A tallow-melting, candle-burning, demon-facing altar crawl.
Writing: An atmospheric and sensory experience suitable to horror and suspense.
Art/design: A single-column adventure with simple spot illustrations and a clear top-down dungeon map.
Usability: Organized and system neutral, with stats for Mörk Borg and 5e D&D. 

The Corpse Library

Concept: "...a library where it is rumored an entity older than story dwells, salvation writ on its skin." 
Content: A library only the dying world could love.
Writing: A heady catalogue of the mundane, academic, grotesque horrific, and surreal. 
Art/design: A calming midtone and clinical layout lends a stoic air to the dreadful proceedings, with one exception which can be found deep in the basement.
Usability: Well organized, easy to follow, quite likely to end in disaster. 

The Dungescape Issue 2

Concept: “Rugged tunnels far beneath the dirt of the earth. What stirs in the dark with all-seeing eyes, beaks, and claws, scratching the stone?”
Content: An escape dungeon, full of feathered “friends”.
Writing: Social elements add a dynamic element to the dungeon.
Art/design: Top-down map and creature illustrations highlight a compact two-page dungeon reference.
Usability: Compact and organized for easy reference of the entire dungeon during play. 

The False Mother

Concept: “The False Mother will carry it’s clutch like a mother would carry her infant child”
Content: A different sort of mother.
Writing: Another horrifically unique spider life cycle.
Art/design: Well-organized table layout.
Usability: Brephophobia is the fear of infants. In case you need it. 

The Fevre Pytt

Concept:The stench. The flies. The touch of clammy flesh. You have been cast into the Fever Pytt to die.”
Content: A corpse pile crawl through a mispurposed cistern in The Western Kingdom.
Writing: A festering pytt of viscera and gore that bursts with sickening mechanics to back it up.
Art/design: Currently only available as plaintext.
Usability: Standardized room description layout aids in reference. 

The Flesh Monger

Concept: “‘Our morbid collection offers an opportunity for those brave enough—or desperate enough—to modify their own fragile existence.’”
Content: " Replacement body parts. 3x NPCs. A list of items and tools. A ‘Chance of Infection’ table. A mini post-TPK rebirth.”
Writing: A glorious abomination. Made up of funny, morbid, and delightfully strange parts. 
Art/design:  Grotesquely detailed illustrations, a splattering of display text, and a richly textured trifold.
Usability: Inverted text avoids casual player spoilers. Print-friendly or violent bright cover editions are available.  

The Guild of Xargosi

Concept: “Their motto is ‘Corpora Infinita’ for the sheer number of fools ready to die under their banner."
Content: A parody of a guild that fights bears, whiffs hard, picks up the pieces, and dumps them in the endless sea.
Writing: Exaggerated Galgen-“talian” flair, with puns and body humor aplenty.
Art/design: A colorful, variegated, and grimy zine format. Classic poster illustrations of major encounters with altered public-domain spot illustrations.
Usability: Available in “guilded” and plaintext formats.  

The Thingamajig

vil
Concept: “You will find it... it will take it all.”
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion. 

The Tomb of Galien

Concept: “Venture into the tomb of the powerful warlock Galien in search of riches and arcane knowledge.”
Content: A warlock's tomb with a very “protective” familiar.
Writing: Puzzle design that anticipates flexibility and player agency when possible. Encounter design that incorporates complicating elements if the conflict drags out. 
Art/design: Subtle use of images to enhance the navigability and reference of the text. Strong back cover illustration of Gnash. 
Usability: Short, sweet, and referenceable adventure. 

The Vermilion Throne

Concept: “Venture into the depths, recover the heart of the True King, and bring an end to the Shadow King's reign. Or fail, and bleed, and die.”
Content: A pulse pumping, blood-drenched, flesh crawl.
Writing: As consistent and efficient as the beating heart, without feeling too clinical.
Art/design: Accessible and fluid design which doesn’t clot alongside thematic illustrations which do.
Usability: A considered and effective table reference. 

Thy ship was swallowed by a moray eel of considerable proportions

Concept: “As stated in the title”
Content: “As stated in the title”
Writing: A medical treatise, ecology, and setting guide in one long, wriggly, event-driven package. The eel's name is Inmedius Rex.
Art/design: Memorable use of eel anatomy, and organic placement of spot illustrations.
Usability: The monster and NPC stat blocks were fully digested, make your own. 

To remember me by.

Concept: “The 7th set of ribs of a once dear ally, honed to an edge and then steeped in Necromancy.”
Content: A pointed reminder of past failings and a chance to reconnect with an old friend.
Writing: At once deeply intimate and tragic.
Art/design: Black and white blocked plaintext.
Usability: Requires a dead friend. 

Tomb of the Old Dead One

Concept: “Treasure hunters, a bottomless pit with a terrible secret, long-forgotten cells containing the corpses of people nobody remembers anymore, and the animated skull of a necromancer giant. What more do you need?”
Content: A dungeon with a necromancer’s animated giant skull giant animated necromancer skull necromancer giant’s animated skull.
Writing: Short and sweet, lets the mechanics tell the story. with clear references to the core rules where needed.
Art/design: A simple and accessible map of pink and yellow surrounded with alternating lay colored blocks of text.
Usability: Text coloration allows for easy visual reference and navigation.

Tooth King

Concept: “Wake up, here comes the Tooth King” 
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all. 

Toothberries

Concept: “Deliciously crunchy teeth that heal the body. Eat too many and more may grow.” 
Content: See above warning label.
Writing: A grotesque case of oro/maxillofacio/horticulturo/necromancy.
Art/design: A spitting image of teeth growing from an arteria bush.
Usability: Only for planting at night. 

Tragic Castle Obsession

Concept: “VAMPIRES! VAMPIRES! VAMPIRES! 
EVERYTHING IS A VAMPIRE! ...”
Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference. 

Union

Concept: “The Voice of Many: A Meatworks experiment gong very, very wrong.”
Content: A verbally abusive meat collective.
Writing: Manifestation lends weight to social satire.
Art/design: Perspective exaggerates a tortured mass barking at the moon. Crisp unified design.
Usability: For Mörk Borg and Lichoma. 

What’s Black As Night

Concept:  
“Pine trees rearranging,
Permafrost crushing,
Colorful berries dot the void,
Bitter winds howl on frozen trees,
Red stain of fresh kill,
Snowfall entombs.” 
Content: A frigid, howling, blood-splattered forest crawl.   
Writing: A Grimm amalgamation of storybook wolves in all their gory detail.
Art/design: A vivid hybridization of illustration styles splattered in blood and red text.
Usability: Available in full-color gothic and plain text. With a player map and bonus wallpaper. 

Whispers of the Dead Saint

Concept: “When Dödz Bringare, a professional killer of the undead, is arrested for public disorder, he finds himself press-ganged into searching for a nobleman's dead wife. 
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats. 
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