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Ex Libris Mörk Borg A directory of content, tools, and resources

Michael Mars

Monolith 1: Harvest

8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated. 
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.

Monolith Fragment: Life on the Farm

Concept: “Is pastoral life getting you down? Tired of only fighting weeds?”
Content: “A Rural Adventure Generator”
Writing: Suitably rural, adequately absurd, full of farm equipment.
Art/design: A collection of simple, organized tables with tastefully home-spun spot prints.
Usability: Sow chaos with d6s.

Mörk Georg

Concept: “The ‘average person plays 3 sessions of Mörk Borg a year’ factoid actually is just statistical error. The average person plays 0 sessions of Mörk Borg per year. Mörk Georg, who lives in cave & plays over 10,000 sessions each day, is an outlier and should not have been counted.”
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.

Page of Nechrubel

Concept: “These sacrificial creatures are born covered in scars that contain the whole of the Calendar of Nechrubel.”
Content:
A class that gains physical and supernatural features based on the current Misery count
Writing:
Efficiently expresses the core concepts with sharp style and appropriate imagery
Art/design:
Fills the page with text and a fairly detailed central image that elaborates on the class concept
Usability:
Accumulates more features than most classes, but none are complex or difficult to remember or use

Peabody, Peackock Merchant

Concept: “Peabody waits in the dungeon for customers with a few avian goods.”
Content:
No stats, just a list of wares
Writing:
Clear and straightforward with plenty of puns, profane and otherwise
Art/design:
Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability:
If you’re in need of a donkey-headed merchant with a peacock tail, look no further 

Renfield

Concept: “Your Master’s deranged, fanatically devoted servant.”
Content: An obsessive and blood bug-fueled fanatic,
Writing: Mechanics which bind you devotionally to your Master.
Art/design: Intense visual elements in an exaggerated theatrical design.
Usability: Dependent on interaction with a Master figure. 

Righteous Paladin of Charlamange

Concept: “Righteous Paladins of Charlamange have contracted a disease that slowly transforms them and their equipment into perfect vessels for divine righteousness.”
Content:
Some simple mechanics for contracting and resisting the disease, and some pieces of delusion-inducing equipment for the unfortunate knights
Writing:
A few paragraphs of mechanics, short descriptions of gear, and some flavor verse
Art/design:
Core text is in old-style roman for easy reading; blackletter flavor text and headings complement the illustrations’ historical flavor
Usability:
Discretely organized for easy navigation and use

Scrolls of Thoth

Concept: “Those who possess a Scroll of Thoth do not age and cannot die, there are downsides though.”
Content: A scroll preservative.
Writing: A characterful re-imagining of scroll mechanics and corpse preservation.
Art/design: A mummy, bandage textures, and hieroglyphic book ends on the title text covey a cinematic mummy movie experience.
Usability: Text elements are a little worn. Handle with care. 

Slasher Victims

Concept: “In the worlds of slasher horror movies, victims are archetypal and there is only one of each.”
Content:
A toolkit for building slasher-movie player characters
Writing:
Concise and descriptive as content dictates
Art/design:
A bloody mess, but in the good way
Usability:
Also includes a table for giving a special slasher-movie power to an adversary

Smörkåsborg

Concept: “Before you lies a plate of delicious looking meatballs.”
Content:
A tantalizing, treacherous treat
Writing:
Includes a concise setup, test mechanics, and table of effects for partaking
Art/design:
You should not eat meatballs that are this color
Usability:
Designed to cause conflict amongst players, and that’s always fun

Stiff Sorcery

“The scent of rotting flesh, the cloying sweetness of fresh blood, and a thick miasma of bodily odors permeate the air around them, alerting all who know of Stiff Sorcery to their nature.”

The Invisible Man

Concept: “he has been left invisible, alone, and insane.”
Content: An unusually obscure death threat.
Writing: A timeline of escalating events, beginning and ending with a punctual threat.
Art/design: A soft pale silhouette unobtrusively framed in gray text.
Usability: Gray text may hinder reading in certain lighting. 

The Occult Ossuary

28 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Risen One

Concept: “This rendition of Jesus is a healer and a preacher, but absolves sin through the eating of brains.”  
Content: Jesus risen again, as a zombie.
Writing: Depicts Jesus in all his mercy, and his hunger to absolve scvm of their brains sins.
Art/design: Satirical Illustrations and bunny ears. Playful subversion of both the easter and Mörk Borg palette.
Usability: Make sure to roll on the reaction table at –3 to see if the risen one was recently sated. 

The Werewolf

Concept: “Bitten, Cursed, Transformed.”
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template. 

Weathered Harbinger

Concept: “Born to weather any storm, you fear no weather and embrace the power within it.”
Content: A meteorologist, the worst kind of scvm. 
Writing: Innovative incorporation of the miserable weather table from the core rules.
Art/design: Surrealist cover art, weathered character illustration, and a persistent drizzle of text. 
Usability: Available compressed/uncompressed as pages or spreads. 

Within a Mile of Home

Concept: “Based on Flogging Molly’s Within A Mile of Home album”
Content:
A sailor class, nautical weapons, tattoos, shipbuilding and sailing rules, and a hexcrawl (hexsail?)
Writing:
Clear, concise, and descriptive with some dramatic, creepy, and somber imagery
Art/design:
Primarily typographical for easy reference with some flavorful illustrations
Usability:
Way easier than actually sailing; adventure includes PC- and GM-facing maps as well as links to content incorporated from external sources

This entry was sponsored by Bijan F. Zavareei as part of the Ex Libris RPG crowdfunding campaign.
“An incredibly entertaining hexcrawl that provides easy to use and engaging rules for nautical adventures. Absolutely fantastic content made with lots of love and care.”


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