FÖLK-LORE Jam
A jam for adapting folklore to Mörk Borg
FÖLK-LORE Jam page
FÖLK-LORE Jam page
Blunderbuss
Concept: “No one remembers Blunderbuss’s original name. Everyone knows how it got its new one.”
Content: A trigger-happy township with some heavy-duty arms
Writing: Provides some context for the encounter and mechanics for getting shot by a blunderbuss
Art/design: Good use of color and form to pick out significant information
Usability: Provides the basics and leaves lots of room for the GM to make it their own
Content: A trigger-happy township with some heavy-duty arms
Writing: Provides some context for the encounter and mechanics for getting shot by a blunderbuss
Art/design: Good use of color and form to pick out significant information
Usability: Provides the basics and leaves lots of room for the GM to make it their own
Bog Iron
Concept: “ In the Vales of northern Bergen Chrypt villages harvest bog iron that they charge with blood sacrifes. The area is also plagued by manifesting beliefs. ”
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Boitatá
Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part
Brazierisle Bestiary
Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with
Candyman
Concept: “The mere doubt of his existence is enough to draw him forth.”
Content: An undying patron with a malicious streak
Writing: Primarily devotes attention to interaction (rather than combat) mechanics
Art/design: Choices make the document easy to navigate
Usability: May be difficult to read at size or enlarged
Content: An undying patron with a malicious streak
Writing: Primarily devotes attention to interaction (rather than combat) mechanics
Art/design: Choices make the document easy to navigate
Usability: May be difficult to read at size or enlarged
Chässe-Galerie
Concept: “Based on the Quebec’s tale of the Chasse-Galerie”
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
Croak!
Concept: “A collection of frog-based tropes”
Content: An encounter setting with stats for frog-men, special items, and a frog-man class
Writing: Straightforward in its descriptions and exposition of mechanics
Art/design: Relatively conservative but with plenty of color and character
Usability: More of a toolbox for the GM to use rather than a prefabbed adventure
Content: An encounter setting with stats for frog-men, special items, and a frog-man class
Writing: Straightforward in its descriptions and exposition of mechanics
Art/design: Relatively conservative but with plenty of color and character
Usability: More of a toolbox for the GM to use rather than a prefabbed adventure
Crossing the High Fens
Concept: “A treacherous region, unrelenting weather, and creatures out to get you. This not the place you want to be, but it is the place you need to cross to get there.”
Content: A hazardous hexcrawl packed with locations, encounters, and mechanics for weather and hypothermia
Writing: Concise and to the point (by necessity, since it puts a lot of content into only a few pages)
Art/design: Graphics (particularly page borders) add a sense of character and place
Usability: Well organized, typographically conservative and easy to read
Content: A hazardous hexcrawl packed with locations, encounters, and mechanics for weather and hypothermia
Writing: Concise and to the point (by necessity, since it puts a lot of content into only a few pages)
Art/design: Graphics (particularly page borders) add a sense of character and place
Usability: Well organized, typographically conservative and easy to read
Cü-Síth
Concept: “A large spectral Fey hound”
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
Deathbound Marauder
Concept: “Forced to live outside the village as an outcast, your new worship of the evil ancestor spirit carved out a new path.”
Content: A northern barbarian fit for Mörk Borg
Writing: Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design: Text is easy to read and navigate; art is a characterful, well composed depiction
Usability: “Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”
Content: A northern barbarian fit for Mörk Borg
Writing: Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design: Text is easy to read and navigate; art is a characterful, well composed depiction
Usability: “Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”
Demigod of an Ancient Family
Concept: “You deny the prophecies of Verhu, because only one is your god: Zeus!”
Content: A class inspired by Greek myth
Writing: Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design: Primarily typographical, but color and other graphic elements facilitate quick reference
Usability: Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World
Content: A class inspired by Greek myth
Writing: Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design: Primarily typographical, but color and other graphic elements facilitate quick reference
Usability: Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World
Devil’s Camp
Concept: “Weary travelers welcome.”
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
Down the Altamaha(-ha)
Concept: “The king’s cartographer has deciphered the horn’s coordinates – but of all places, it had to be in the Altamaha. Who would be foolish enough to go there?”
Content: Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing: Straightforward and descriptive with an undercurrent of humor
Art/design: Clear, easy-to-navigate layouts with some nice illustrations
Usability: Nonlinear but not particularly complicated
Content: Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing: Straightforward and descriptive with an undercurrent of humor
Art/design: Clear, easy-to-navigate layouts with some nice illustrations
Usability: Nonlinear but not particularly complicated
Drowned Kobieta
Concept: “Sharp claws cuth through flesh and drag you down to the bottomless pit.”
Content: A drowning-based monster derived from Slavic myth
Writing: Provides some inspiration for hooks and haunts
Art/design: Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability: Initiative is influenced by PC class; otherwise, straightforward
Content: A drowning-based monster derived from Slavic myth
Writing: Provides some inspiration for hooks and haunts
Art/design: Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability: Initiative is influenced by PC class; otherwise, straightforward
Drums of Ascension
Concept: “HE knows that to bring this torment to an end, Gorgh must use an eternity’s saved painful energy HE has been stealing from Verhu to create a new future.”
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Dukk Börg
Concept: “As a hurricane, you approach the gates of Dukk Börg.”
Content: Includes optional rules for Clan and lineage, a thematic Miseries and classes, stats for monsters and NPCs, items, and descriptions of locations within the setting
Writing: Revels in mashing up cyclopean grimdark imagery with Duck lore
Art/design: The diverse typefaces and arrangement of graphic elements scream Mörk Borg while the illustrations combine that spirit with the whimsical grandeur of the works of Carl Barks and Don Rosa.
Usability: It may or may not fit with your vision of Mörk Borg, but it’s a gem in its own right.
Content: Includes optional rules for Clan and lineage, a thematic Miseries and classes, stats for monsters and NPCs, items, and descriptions of locations within the setting
Writing: Revels in mashing up cyclopean grimdark imagery with Duck lore
Art/design: The diverse typefaces and arrangement of graphic elements scream Mörk Borg while the illustrations combine that spirit with the whimsical grandeur of the works of Carl Barks and Don Rosa.
Usability: It may or may not fit with your vision of Mörk Borg, but it’s a gem in its own right.
Eagle Warrior
Concept: “Born a warrior by the will of prehistoric gods, they started asking for sacrifices the moment you came of age.”
Content: A lean, restrictive class dependent on dark deities
Writing: The standard spread with extra class features (Gifts)
Art/design: Purely typographical, but organized and laid out well
Usability: Limited compared to other classes but also more variable day-to-day
Content: A lean, restrictive class dependent on dark deities
Writing: The standard spread with extra class features (Gifts)
Art/design: Purely typographical, but organized and laid out well
Usability: Limited compared to other classes but also more variable day-to-day
Emeric’s Pilgrimage
Concept: “Now cursed for all eternity, he moves a finger-length a year towards the Monastery of the Profane Cross. When he finishes his pilgrimage, the world will end.”
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
Every God Will Fall
Concept: “d8 Supernatural Hirelings Fallen From Grace”
Content: An varied assortment of divine (presumably) entities
Writing: Backstories and descriptions contribute genuine (often sympathetic) character
Art/design: Illustrations and other design elements equally contribute to characterization
Usability: Yes, please
Content: An varied assortment of divine (presumably) entities
Writing: Backstories and descriptions contribute genuine (often sympathetic) character
Art/design: Illustrations and other design elements equally contribute to characterization
Usability: Yes, please
Falbärr (drop bear)
Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content: Murder koalas
Writing: Provides general context and specific mechanics for encounters
Art/design: Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability: Does the sneaking for you
Content: Murder koalas
Writing: Provides general context and specific mechanics for encounters
Art/design: Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability: Does the sneaking for you
Flerjordhög Filip
Concept: “If Filip rises from the loamy hillside and sees his shadow, the townsfolk believe they have averted the end.”
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.
For Whom the Deer Haunts
Concept: “Deep in the woods of Kergüs, you befall a small tribe of earthbound. Their Chieftain, Krüll, warns you of an accursed kinsmen – a Wendigo – hiding among them, slaughtering a man every night.”
Content: Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design: A gritty graphic character with strategic shocks of color
Usability: Allows GM to customize scenario to taste or need; includes a twisted twist on the reward
Content: Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design: A gritty graphic character with strategic shocks of color
Usability: Allows GM to customize scenario to taste or need; includes a twisted twist on the reward
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Leonardo Andrade
mghoneybee
RaptorShadow / BirdSilhouette Games
Rugose Kohn
KRD Designs
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Frostweans
Concept: “The blued, frost bitten corpses appear when the winter winds howl and the snow falls heavily … seeking their revenge.”
Content: An undead scourge that gains power by wreaking vengeance
Writing: Provides 4 stat blocks alongside plenty of background for inspiration
Art/design: Text heavy, but colors aid quick navigation
Usability: Gives GMs carte blanche to make it even meaner and nastier
Content: An undead scourge that gains power by wreaking vengeance
Writing: Provides 4 stat blocks alongside plenty of background for inspiration
Art/design: Text heavy, but colors aid quick navigation
Usability: Gives GMs carte blanche to make it even meaner and nastier
FÖLK-LORE: Rendezvous & Romps
36 contributors
Luigi Pizzinu
Alain S.
Derek Mayne
Afterthought Committee
Zero Klimatu Collectiv
Rugose Kohn
Thomas Rompré
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Thomas Sanchez
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Robert Goulding
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Gashadokuro, the Starving Skeleton
Concept: “A fifteen-soldier-tall indestructible spirit, the gashadokuro should provide decent challenge for scvm that have survived a bit too long.”
Content: An enraged murder machine that uses a Morale pool for attacks and damage
Writing: Clear explanations of special abilities
Art/design: Simply but skillfully adapts layout to the source image
Usability: A bit more complex than most monsters, but in a fun and tactical way
Content: An enraged murder machine that uses a Morale pool for attacks and damage
Writing: Clear explanations of special abilities
Art/design: Simply but skillfully adapts layout to the source image
Usability: A bit more complex than most monsters, but in a fun and tactical way
Ghost Lights
Concept: “Lights burning over cemeteries, old mass graves and dead corpses.”
Content: An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing: Efficiently conveys mechanics and lore
Art/design: Cool colors and establish an appropriately haunted character
Usability: May be frustrating for PCs but entertaining for GMs
Content: An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing: Efficiently conveys mechanics and lore
Art/design: Cool colors and establish an appropriately haunted character
Usability: May be frustrating for PCs but entertaining for GMs
Giant Moth Demon
Concept: “It is rarely seen until it is too late, after it has grabbed livestock or a hapless human.”
Content: It’s a giant moth.
Writing: Sketches behavior and provides a concise stat block
Art/design: Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability: Simple and easy to use
Content: It’s a giant moth.
Writing: Sketches behavior and provides a concise stat block
Art/design: Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability: Simple and easy to use
Grå Häst
Concept: “To hear the cursed utterences from it’s skeletal frame is said to be a claim for your very life.”
Content: An undead horse spirit with a penchant for making friends
Writing: Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design: Compelling illustrations; typographic design creates a visual hierarchy of information
Usability: Some of the nonessential flavor text is small and difficult to read but worth the extra effort
Content: An undead horse spirit with a penchant for making friends
Writing: Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design: Compelling illustrations; typographic design creates a visual hierarchy of information
Usability: Some of the nonessential flavor text is small and difficult to read but worth the extra effort
Hagtesse
Concept: “Within the woods is something cruel and mischievous. Sometimes it’s a witch, sometimes it’s a spider.”
Content: A spider-witch whose attacks cause thematic mutations
Writing: Poetic flourish in the description, witty one-liners in the stat block
Art/design: Nice spatial arrangement of visual and verbal components
Usability: Remember to roll for mutations
Content: A spider-witch whose attacks cause thematic mutations
Writing: Poetic flourish in the description, witty one-liners in the stat block
Art/design: Nice spatial arrangement of visual and verbal components
Usability: Remember to roll for mutations
Loading next page...