Jegs
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Cultist Zombies
“Lore for the zombies, 7 new monsters fully illustrated, a table of random mutation for the zombies (or your players if they pray to the right entity), a dungeon! full of deadly traps scary monsters and super freaks”
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Jegs
Ian Long
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Walton Wood
Bracken MacLeod
Rugose Kohn
Johan Nohr
Arnaud F. Lambert
Ra Press
samaritan_burden
KRD Designs
mghoneybee
Damien Villa
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Harkenstone
B Halliday
Greyson Yandt
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Ghee Dodlinger
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Goblet the Goblin and the Horrid Brute
Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Paladins of the Unclean Light
Concept: “In the sewers of Graven Tosk to Galgenbeck they lie, disgraced, covered in their own filth and blood, abandoned by everyone.”
Content: A pair of poop-themed paladins devoted to the shit goddess
Writing: Fairly simply stat blocks with extended flavor text
Art/design: Jegs’ trademark grody, sludgy artwork takes center stage
Usability: Blackletter text slows reading and hinders quick reference a bit
Content: A pair of poop-themed paladins devoted to the shit goddess
Writing: Fairly simply stat blocks with extended flavor text
Art/design: Jegs’ trademark grody, sludgy artwork takes center stage
Usability: Blackletter text slows reading and hinders quick reference a bit
Religious Freaks
Concept: “Freaky monstruous cultist”
Content: 5 twisted gnomish devotees to an alien nature goddess
Writing: Includes general background and descriptions & stat blocks for each creature
Art/design: More of that weird, fleshy horror that Jegs does so well
Usability: Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect
Content: 5 twisted gnomish devotees to an alien nature goddess
Writing: Includes general background and descriptions & stat blocks for each creature
Art/design: More of that weird, fleshy horror that Jegs does so well
Usability: Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect
Slasher Zine / Jam Compilation
18 contributors
“Slasher Jam was a jam I ran over the course of October 2021 that got 20 entries. I have compiled those entries into 2 volumes. Volume 1 contains classes, items, and monsters. Volume 2 contains the adventures of Slasher Jam.” – Michael Mars, ed.
The Birdmen of Mount King
Concept: “Their king obsessed with making his mountains touch the very skies, he invented a new species of creature, obsessed with construction and architecture.”
Content: A race of labyrinth-building bird-people
Writing: Includes a description of their history and purpose alongside stats
Art/design: Appropriately creepy depictions of the subject and their lair
Usability: Easy to use, and its monster-summoning Special makes for difficult, escalating encounters
Content: A race of labyrinth-building bird-people
Writing: Includes a description of their history and purpose alongside stats
Art/design: Appropriately creepy depictions of the subject and their lair
Usability: Easy to use, and its monster-summoning Special makes for difficult, escalating encounters
The Church of the Blob
Concept: “A Horrible scenario in witch you are force by slimes to either give one of your limbs or become a slime yourself!”
Content: The father of all slime patches upon the endless sea.
Writing: Full of substance, especially when that substance is body horror, or slime.
Art/design: An array of slimy little stinkers that look adorable until you remember they took your right arm.
Usability: When you need to mix up your party (into a fine slurry)
Content: The father of all slime patches upon the endless sea.
Writing: Full of substance, especially when that substance is body horror, or slime.
Art/design: An array of slimy little stinkers that look adorable until you remember they took your right arm.
Usability: When you need to mix up your party (into a fine slurry)
The Eye Mages
Concept: “The mages glance to a paradise that was never made for the mortals of this world, so they have to adapt for it.”
Content: Lore and stats for eye mages and the bizarre wares they peddle
Writing: Overtones of alien and body horror
Art/design: Tons of twisted eyeball-based and beholder-inspired artwork
Usability: For PCs, potentially beneficial friends and potentially dangerous enemies
Content: Lore and stats for eye mages and the bizarre wares they peddle
Writing: Overtones of alien and body horror
Art/design: Tons of twisted eyeball-based and beholder-inspired artwork
Usability: For PCs, potentially beneficial friends and potentially dangerous enemies
The Fetus Thief
Concept: “A tiny, demure demon with a glowing green skeleton, it is fond of collecting the souls (and bodies) of the recently born.”
Content: A skeletal demon who uses fetuses as flails. (No, I’m not kidding.)
Writing: A stat block with a few paragraphs detailing lore
Art/design: Readable typefaces and colors that help the central figure stand out on the page
Usability: GM discretion advised
Content: A skeletal demon who uses fetuses as flails. (No, I’m not kidding.)
Writing: A stat block with a few paragraphs detailing lore
Art/design: Readable typefaces and colors that help the central figure stand out on the page
Usability: GM discretion advised
The Golem Priest of acid lake
Concept: “A monstrous golem to put in a dungeons or a cathedrals, very inspired by the dnd ability of acid regeneration”
Content: It’s a clay golem that’s regenerated by acid.
Writing: Straightforward stats; descriptive text provides lore, motive, and other details
Art/design: Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability: Acid bad—unless you’re a golem priest
Content: It’s a clay golem that’s regenerated by acid.
Writing: Straightforward stats; descriptive text provides lore, motive, and other details
Art/design: Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability: Acid bad—unless you’re a golem priest
The Knight of the Unclean Light
Concept: “You have been corrupted by sickening powers you may never understand.”
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
The Lost Endless Sea Sailors
Concept: “Hexed bounty hunters slowly turning amphibious”
Content: A trio of semi-aquatic abominations
Writing: Provides background, stats, and some particularly punishing special abilities
Art/design: Prominently features freaky, visceral portraits of each character
Usability: Implied to be pretty tasty
Content: A trio of semi-aquatic abominations
Writing: Provides background, stats, and some particularly punishing special abilities
Art/design: Prominently features freaky, visceral portraits of each character
Usability: Implied to be pretty tasty
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