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19 Entries
A Dungeon Most Fowl
Concept: “First room of the community dungeon”
Content: The usual sacrifice and suffering but with ducks
Writing: Describes the location and behavior of its inhabitants
Art/design: Includes a map and some illustrations to set proper expectations
Usability: To be used in tandem with the other entries to the Miserable Dungeon Jam
Content: The usual sacrifice and suffering but with ducks
Writing: Describes the location and behavior of its inhabitants
Art/design: Includes a map and some illustrations to set proper expectations
Usability: To be used in tandem with the other entries to the Miserable Dungeon Jam
Anti-Paladin Filthy Slime Jam!
25 contributors
Luis Bishop Lopez
Kim Holm
Ceph
Tragos Games
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Black Adder
Concept: “A submission to the Babalonian jam!”
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Blood of SHE
Concept: “A mighty artefact is hidden in a chilly cavern: the nail that once wounded the mighty basilisk SHE.”
Content: A pamphlet dungeon made for the Crossword Dungeon Jam.
Writing: A dramatic legend of heroic magic turned to a dark purpose. With rules for your scvm to bring this blasphemous tale to an end, or open a new chapter.
Art/design: A pleasant compromise of style and function, a simple design with visual flourish around mechanical text to keep the eye engaged in multiple readings.
Usability: A well-structured pamphlet dungeon for easy reference at the table.
Content: A pamphlet dungeon made for the Crossword Dungeon Jam.
Writing: A dramatic legend of heroic magic turned to a dark purpose. With rules for your scvm to bring this blasphemous tale to an end, or open a new chapter.
Art/design: A pleasant compromise of style and function, a simple design with visual flourish around mechanical text to keep the eye engaged in multiple readings.
Usability: A well-structured pamphlet dungeon for easy reference at the table.
BOG
Concept: “Submission for Babalonian Jam!”
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Death Rope
Concept: “Submission for Babalonian Jam!”
Content: A sneaky centipede that mimics rope and then kills you (hence the name)
Writing: Stats and Special, straight and to the point
Art/design: Skullipede front and center
Usability: A good “gotcha!” hazard for malicious GMs
Content: A sneaky centipede that mimics rope and then kills you (hence the name)
Writing: Stats and Special, straight and to the point
Art/design: Skullipede front and center
Usability: A good “gotcha!” hazard for malicious GMs
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Jegs
Ian Long
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Walton Wood
Bracken MacLeod
Rugose Kohn
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
FÖLK-LORE: Rendezvous & Romps
36 contributors
Alex K. Barton
Jean Verne
Rugose Kohn
Michał Gotkowski
Philipp Teich
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Robert Goulding
Thomas Rompré
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
From Duks till Dawn
Concept: “Entry for A Miserable Dungeon Jam”
Content: A set of modular rooms featuring ducks
Writing: Descriptions of each room with stats for inhabitants
Art/design: Straightforward layouts with illustrations and occasional use of color for emphasis
Usability: GMs can arrange rooms or assign numbers and roll to randomly generate a floorplan
Content: A set of modular rooms featuring ducks
Writing: Descriptions of each room with stats for inhabitants
Art/design: Straightforward layouts with illustrations and occasional use of color for emphasis
Usability: GMs can arrange rooms or assign numbers and roll to randomly generate a floorplan
Head Eater
Concept: “A submission to the Babalonian jam!”
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
IKILLYA Katalog
Concept: “Made for the IKILLYA katalog jam”
Content: A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing: Entries intentionally read like cloying advertisement copy
Art/design: A range of layouts and design choices typically oriented on and around illustrations and other images
Usability: “IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.
Content: A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing: Entries intentionally read like cloying advertisement copy
Art/design: A range of layouts and design choices typically oriented on and around illustrations and other images
Usability: “IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.
Jinn
Concept: “A creature for the Babalonian jam!”
Content: An anti-wish granting monster
Writing: A modest stat block and a qualitative special ability
Art/design: Shrouded, horned-monster-headed dude—not scary at all
Usability: Not to be confused with gin, but both will leave you unhappy
Content: An anti-wish granting monster
Writing: A modest stat block and a qualitative special ability
Art/design: Shrouded, horned-monster-headed dude—not scary at all
Usability: Not to be confused with gin, but both will leave you unhappy
Margoth
Concept: “Submission for Babalonian Jam!”
Content: A corruption-based monster
Writing: Quick, concise stat block
Art/design: Illustration’s reticulations reinforce the Special’s effects
Usability: May cause abrupt character death through damage or transformation
Content: A corruption-based monster
Writing: Quick, concise stat block
Art/design: Illustration’s reticulations reinforce the Special’s effects
Usability: May cause abrupt character death through damage or transformation
Misadvent Calendar
Concept: “Tearing away each door daily reveals a new foe, complete with lore and stats”
Content: Counting down to the end (of Christmas). With creatures.
Writing: Playful in the way a cat entertains itself with a mouse.
Art/design: A one-man game jam (so far).
Usability: Updating every day until Christmas 2022.
Content: Counting down to the end (of Christmas). With creatures.
Writing: Playful in the way a cat entertains itself with a mouse.
Art/design: A one-man game jam (so far).
Usability: Updating every day until Christmas 2022.
Orc Borg
Concept: “a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS”
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility.
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility.
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