Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

body modification

Dead Festival 3

Concept: “A hallowed night has come” 
Content: “A Forbidden Psalm and Last War Annual mini-expansion for the spookiest of months”
Writing: Understated official briefings on four harrowing subterranean misadventures and a desperate last stand against the dark.
Art/design: Found documents and strangely doctored battlefield illustrations and photographs.
Usability: Requires Forbidden Psalm core rules or The Last War variant. 

Dead Limbs

Concept: “Are you in need of another arm, leg, ear, or other bodily protrusion? Fear not!” 
Content: Replacement limbs, and what to do with them. Maybe also what they do to you.
Writing: Framed as research notes, compiled and annotated by a paranoid scvm.
Art/design: Anatomy study chic.
Usability: Intact and not too crazed. 

Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities

Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar. 

Dungeoneer's Black Book

Concept: “Welcome to the Dungeoneer's Black Book, a collection of boggy holes and haunted cellars. No evening shall pass without the gruesome, ultimately inevitable death of a beloved character.”
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.

Ecdysis

Concept: “Ecdysis / (ˈɛkdɪsɪs) /the periodic shedding of the cuticle in insects and other arthropods” 
Content: A sonorous ascension from the depths of Sarkash.
Writing: An emergent horror vignette of insular cults and deep dark secrets.
Art/design: A consistent scratched and blotted illustration style the projects clear menace and dread. You can almost hear it.
Usability: Strong visual styling that does not hamper its utility. 

Flesh Alchemist

Concept: “Optimizing the body has a completely different meaning for you. By creating life from the dead, you have angered the Reaper. Death is now looking for you.”
Content: An alchemist of flesh.
Writing: A medical treatise on both short- and long-term body modification.
Art/design: A towering mass of gore looms beside cleanly sutured columns of text.
Usability: Cleanly stitched text makes for easy reference. 

Flesh Bound

Concept: “Only one body may bear their shared flesh at any time, while the other lies a corpse, awaiting... Carry your corpse upon your back.” 
Content: A sublimating set of alchemical half-twins.
Writing: For that player who insists on playing two PCs to balance a small party.
Art/design: Ink splatter and a judicious print capture human sublimation in romanticized and painterly detail.
Usability: Available in PDF or JPG. 

Forty Fiends

Concept: “From the darkness, they emerged. Of the darkness, they are made.” 
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference. 

Ghoulish Grin: Issue 1

Concept: “This is the Dying World, so it’s possible no one will notice the difference.”   
Content: "a tide of COSMIC HORROR upon the Dying World.” Two new classes, a magic domain, mutation mechanics, and Mythos Miseries.
Writing: Eldritch horror played for laughs. Surprisingly informed about the unknowable.
Art/design: A generous kaleidoscope of public domain horrors with a layout like frantic diary notes.
Usability: Available as both indescribable zine and plaintext edition. 

Greyson’s Forest

Concept: “Find Mardach's garden and the moshruums within.” 
Content: A secret garden, of sorts. Plenty of fertilizer at least.
Writing: A legend, of unclear message, and plenty of textual evidence it’s about to go horribly wrong.
Art/design: Fuchsia fungi feed mustard trees near a fertilizer-free two-column layout.
Usability: “To be continued...” No, seriously. 

Half Cursed

Concept: “Locked in a strange body, partly the one of a Goblin, you have survived the curse but developed some physical similarities from your left arm to your shoulder.” 
Content: A transitional take on the Goblin Curse.
Writing: A deeply human take on being uncomfortable in your goblin skin.
Art/design: A dynamic figure reaching out from a dynamic half-shaded layout.
Usability: An ordered three-column structure feels balanced, navigable, and stylish. 

Harrowshade

Concept: “In the town of Harrowshade, tucked away in northern Grift, a somber gloom engulfs the lives of the inhabitants.” 
Content: A Sölitary Defilement Grift-crawl to string you along and leave you in stitches.
Writing: Contains enough rotten detail for engaging solo or GM-less play. With secrets hidden in the navigable text.
Art/design: Inky illustrations and rich textures in a fluid and navigable layout.
Usability: Contains portions of The Grisly Fare, The Fleshmonger, and Vorgs by Unit Six. Available in a variety of full-color and print-friendly formats.

Kuviot

Concept: “Sear these specific patterns into your flesh to please the gods.”
Content:
Ritual scarification that grants special abilities but alter characters’ capacities to speak or perceive truth
Writing:
Clear, compelling descriptions that combine mechanical and qualitative effects
Art/design:
Arrangement and orientation of text figures the disorientation and fragmentation at the concept’s core
Usability:
A creative way of granting some mechanical advantages and seriously augmenting character roleplay

Kött

Concept: “The Great and final war that still rages between the vampire lords and hell itself... Hated by all. You are slaves to the abyss or escaped deserters searching for a life and purpose, if these can be found in this dying world.” 
Content: A trench fighting, organ grafting, hell of a war. A complete setting and ruleset, you just need to survive it.
Writing: Bleak, bombastic, and apocalyptic. Bursting with the kind of body horror which blurs the line between man and machine.
Art/design: The tortured linework of characters invoke a hellish atmosphere in just a few spare illustrations.
Usability: Self-contained and accessible plaintext. Available in Swedish and English. 

Level 21: F L E S H

Concept: “The end is near, but to get there you must pass through a disgusting mess of flesh, blood, and bone to open the final door and see what awaits you.”
Content: A “fantastic voyage” through an inhuman body.
Writing: Literal body horror. You’re in a body, and it’s horrible.
Art/design: Fleshy maps, scratched out sketches, and hand lettered teeth bulk out an irregular two column layout.
Usability: Consistent visual hierarchy aids in navigation and reference. 

Libēr de abominatio

Concept: “Cursed rituals for twisted minds, the grimm knowledge of decaying sages” 
Content: Eight new scrolls for use with Forbidden Psalm.
Writing: A transformative collection of body-horror-fueled mechanics.
Art/design: A generated pile of ambiguous meat crowds a loose collection of mystic texts.
Usability: A little twisted, but ultimately understandable. 

Long Nights

Concept: “A skeletal creature, a prophet and philosopher, dwells upon a mountain of flesh. His touch grants power, escape, and ecstasy; but he is stingy.”
Content: A nocturnal collection of one desert, four monsters, and ten artifacts.
Writing: Deliciously ambiguous. Full of tantalizing details to expand upon at your table.
Art/design: A saturated full-color layout as textured as the dunes and spacious as a desert night.
Usability: Gorgeous and dark. Guaranteed to kill inkjet printers. 

Manor Most Foul

Concept: “Greed, gore, romance? None of that matters as long as you can get to the hidden vault” 
Content: A lovingly macabre manor crawl.
Writing: A tragic love story (of sorts), reenacting its terrible pursuit this night for your voyeuristic pleasure.
Art/design: Full of coarse texture and bright color, a feast for the eyes, with a surprising emphasis on the eyes.
Usability: I'm not joking about the eyes. I may have exaggerated the voyeuristic pleasure. 

Mask of Scvm

Concept: “In the troll’s nest you find the...” 
Content: “Mask of Scvm” plus rules for when you’re boned.
Writing: Un-skeletal descriptions of skeletonification and a new way to die.
Art/design: A horny mask smiles over the bloody discharge of its latest charge.
Usability: For scvm who want to show off their bones. 

Mimicks

Concept: “You know what mimics are, you all know.” 
Content: The life-cycle of the Mimick, in stages.
Writing: Descriptions (and stat blocks) of distressingly increasing scope and scale. 
Art/design: Lightly distressed text with cheery pink illustrations to encourage you to let your guard down.
Usability: Print-friendly. If found in the wild, it’s probably a tiny mimick. 

Mothman Penis

Concept: “It's a Penis! And, it's distracting.”
Content: Technically, it’s a strap-on.
Writing: Honestly, I wasn’t paying much attention. Have you seen the size of this thing?
Art/design: Design reminiscent of a prank pulled at a cryptozoology conference.
Usability: As a strap-on. Excellent conversation starter. Icebreaker at parties. 

Mud Future

Concept: “A science-fiction hellscape for MÖRK BORG, where the desperate folk try to survive as capitalism slowly destroys the world”
Content:
Includes alternate Miseries, gear, enemies, and rules for Powers
Writing:
Tone is appropriately bitter with a subtle undertone of humor
Art/design:
Aesthetics are a luxury alien to your cyber-scvm
Usability:
Content is organized into neat, self-contained categories

My Limbs

Concept: “text to tattoo on your cursed flesh to give your body some Mörk Borg compatible stats”
Content: Rules to weaponize your own limbs. Both on and off your body.
Writing: Irreverent and just a little ridiculous.
Art/design: Anatomy illustrations flanking central rules text.
Usability: Rules for the scvm meat or tattoos for the player meat. 

Noblesse Tyrannise

Concept: “The corroding nobility hide away from the coming end... quieting the fear in their hearts with extravagant opulence. And who is left to deal with it? 
Content: Seven settings of gross decadence, fifteen self-indulgent monsters, and one seditious serving-scvm.
Writing: A functional mechanization of the worst sort of rumors about nobility.
Art/design: Elegantly stylized and lightly accented text.
Usability: Immaculately organized. 

Optinomicon

Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content:
Ocular alternatives with a wide array of special features
Writing:
Short and concise descriptions with grim character
Art/design:
Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability:
A clever, thematic alternative to generic rings, amulets, etc.

Osseus, the Graftsman

Concept: “A being with an obsession with bones and a knack for surgery.”
Content: A bone merchant and skeleton grafter.
Writing: Mercantile, with all prices listed and product descriptions included.
Art/design: Bordered black and white plain text.
Usability: Prefers live skeletons. 

Pharmagothica

Concept: “Roleplaying In A World Of Bioweapons” 
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.  

Ravaging Plague I: Rusted Iron, Words of Power

Concept: “Ravaging Plague aims to bring Mörk Borg and its extreme metal influences into further conversation.”
Content:
Extreme metal-inspired offerings across the board
Writing: Laden with metal-inspired imagery and themes
Art/design:
Brutalist text layouts balanced with organic, gritty graphics all presented in stark black & white
Usability:
No table of contents or index, but layouts and different deployments of positive and negative space are good visual aids for navigation

Reclaim Your Corpse

Concept:  
“Your mind stews in total darkness 
Your ears listen to a busy bone saw 
You wake in a meat cart...” 
Content: “A quick meat-punk dungeon crawl”
Writing: A straightforward dungeon complicated by a few missing limbs and a follow-on hex crawl with the opportunity to earn a few more.
Art/design: Art and design reconstituted from constituent parts of varying styles.
Usability: Best not to take for granted the limb-itations of your scvm. 

Reptilian Anomoly

Concept: “You were cursed, condemned to creep through the lands as an alligator.” 
Content: Gator man, gator man. Does whatever a gator man can.
Writing: Mutable class features disguised as a curse that just won’t settle down. 
Art/design: More gator than man. Scaley in all the right places. Plenty of green.
Usability: Combat monster, not likely to death roll. 
Loading next page...
Previous page Page 2 of 3 Next page