cult
Omentide
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
On the Slaughterfront
Content: A twisted, insect-themed dungeon
Writing: Highly descriptive with striking imagery and some clever rimshots
Art/design: Nice balance of color, text, and graphics that keeps it easily readable
Usability: Hollow and full of bugs, just like it should be
Parasitic Infestation at Flame Tongue Temple
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Penuria
Content: A filthy pointcrawl, a miserable village setting, and the local ziggurat.
Writing: A village in hardship. Potentially some deep shit. Specifically Fathmu’s shit.
Art/design: The classic grimy yellow in a crisp accordion pamphlet design.
Usability: Printable, but hard on your yellow ink. Spanish language.
Perfidious Protoplasma
Content: A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing: Efficiently presents information in each section
Art/design: Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability: Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze
Psalm IV:I
Content: An adventure in religion, heresy, deceit, and revenge; incorporates opportunities for PCs to join multiple competing factions, and includes a mechanic for fear effects
Writing: Deftly conveys the scenario’s dynamics and delivers information in manageable portions with plenty of gory and macabre details
Art/design: Efficient layouts and design choices make information accessible while making room for loads of expressive, original illustrations
Usability: A more visually elaborate take on the Rotblack Sludge approach to facilitating quick comprehension and easy use
Queen Hate
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable.
Quest for the Murder Sword
Content: A system-neutral crawl through a corpse
Writing: Devoted to populating and characterizing the dungeon
Art/design: The larger map is very expressive
Usability: The secondary descriptive map makes navigation fast and efficient
*Published under CC BY 3.0; not technically Mörk Borg content, but related in theme, spirit, and authorship
REGICIDE
Content: The end of an empire. A parasite deposed.
Writing: Many hooks and threads ensnare a micro setting at one instant in time.
Art/design: A tightly wound, regal design befitting a 700-year reign at an end.
Usability: Easy to navigate. Requires some translation at the table to be fully compatible.
Religious Freaks
Content: 5 twisted gnomish devotees to an alien nature goddess
Writing: Includes general background and descriptions & stat blocks for each creature
Art/design: More of that weird, fleshy horror that Jegs does so well
Usability: Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect
Sepulchre of the Swamp Witch
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Sisters of Hate
Content: Nihilistic nuns
Writing: Provides backstory and flavor alongside stats and a subversive Special ability
Art/design: A neat depiction of the character and overall design that conveys raggedness and despair
Usability: Usable? Sure. More importantly, entertaining for GMs.
Skin Job
Content: A desperate search for missing persons in the Blood Tree Wood, destined to uncover more than bargained for.
Writing: Established adventure setting with clear NPC motivation, local economy, and culture. Accessible encounter tables and game aids extend the suffering.
Art/design: Michael Harmon’s signature crisp detailed line art style with some Mörk Borg design sensibilities in a (slightly) more traditional layout.
Usability: Optimized for use both as pdf and print. With conveniently located reference tables at the beginning and end of the text, mini maps with room descriptions, and pdf bookmarks.
SNÜNGEON
Content: A massive slimy spiral snüngeon.
Writing: Captures the humble majesty of an extinct apex predator.
Art/design: A comforting white and blue layout makes you want to slow down, grow some stalks, and savor the transformation.
Usability: Explore a snüngeon, make your own snüngeon, there are many titan snail shells left to explore.
Tajemnice Eterycznej Twierdzy
Content: A time-frozen, flesh-warping, light-sucking fortress crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Dark and menacing AI-generated figures haunt a simple map in a tri-fold layout.
Usability: Organized into clear sections, legible, Polish.
Temple of Trechery
Content: As above (so below).
Writing: A deeply rooted plot that’s sure to decay into a psychedelic trip, whether idylic or hellish is up to your scvm.
Art/design: A collection of print illustrations, and a few tastefully generated portraits which produce that strange hallucinatory feeling.
Usability: Well-organized and flexible. Available in German, with English translation in the works.
The Cataclysm Coast Is Burning!
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.
The Cult of the Black Salt
Content: A salty, corpse-strung scaffold crawl.
Writing: An event-based framework to explore a surprisingly constructive death cult.
Art/design: A defiantly tortured figure is scaffolded to the top of this simple text spread.
Usability: Requires Feretory. Print Friendly
The Cult of the Iron Golem
Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content: Construct-inspired class with interesting features
Writing: Mostly mechanics but weaves in plenty of flavor
Art/design: Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability: Roll your background first to avoid re-rolling base abilities
The Demon's Arse
Content: A smoky temple of torture and transformation.
Writing: Purposeful description lends a sense of vibrancy and life to the deranged proceedings of a heretical cult.
Art/design: Gorgeous map of the Demon’s Arse with a clean and clear sidebar column layout. Enhanced with background illustration and judicious use of color.
Usability: A few too many rooms to keep track of in a booklet. Print the map separately.
The Hungering Halls of Haat the Pitiful
Content: A pitifully persistent guided tour-crawl
Writing: A thoroughly unexpected escort quest with positively soul-wrenching implications.
Art/design: A gritty map and thoroughly splattered reference text in a dramatic and high-contrast pamphlet layout.
Usability: Stylish text that is legible in print or at full resolution.
The Ignited
Concept: “The Ignited are a secret society of nobles, clerics of secret knowledge and mad wizards who […] want to reach godhood by infusing their bodies with magical energy.”
Content: Profiles, means, motives, and magics of an apocalypse cult
Writing: Straightforward descriptions and mechanics
Art/design: Mörk Borg defies standard design conventions, and this defies Mörk Borg design conventions. Meta-punk.
Usability: Straightforward lists and descriptions
The Procession of Saint Thrýla
Content: Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing: Wonderfully macabre
Art/design: Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability: Table of relic location provides nice hooks for ongoing adventures
The Raining Caves
Content: A slick cavern complex full of apostates, visions, monsters, and spores.
Writing: Encounter structure that builds toward the insidious influence of the fungi and the waters on the cultists.
Art/design: Illustrations highlight a traditional text. Variety in typeface throughout. The contrast in type color creates visual breaks between room descriptions.
Usability: Background, Map, Encounter, and NPC sections blocked. Adventure is best referenced in print.
The Rat Saint
Content: A patron saint of rats.
Writing: The mechanics for desperately crushing a burgeoning horde of rats feel novel and evocative.
Art/design: An absolutely filthy and emaciated priest plays literal host to his congregation.
Usability: Rats as area-of-effect damage.
The Risen One
Content: Jesus risen again, as a zombie.
Writing: Depicts Jesus in all his mercy, and his hunger to absolve scvm of their brains sins.
Art/design: Satirical Illustrations and bunny ears. Playful subversion of both the easter and Mörk Borg palette.
Usability: Make sure to roll on the reaction table at –3 to see if the risen one was recently sated.
The Spire of Spite
Content: A pocket zine tower adventure. Three floors, three factions, and a treasure table. Flexible as a social or combat encounter.
Writing: Sensory descriptions distinguish rooms. NPCs play to (and against) fantasy tropes.
Art/design: Simple printer-friendly layout with a welcome splash of color.
Usability: Consistent visual cues aid quick reference and jog memory. Descriptive text is a bit small (it is a pocket zine).
The Temple of Healing
Content: A 5-room dungeon, the Devourer of Afflictions, and the Maggot Priest character class
Writing: Sharp and concise with particular attention to imagery; a good fit for the dungeon and concept
Art/design: Mix of green, purple, pink, and flesh tones creates a Mörky vibe while retaining a distinct visual character; excellent, thematic illustrations
Usability: May improve PCs’ quality of life or make it oh-so-much worse
The Temple of the Scattered God
Content: A god crawl divided into parts.
Writing: Adaptive and dynamic encounter design make for more dynamic combat encounters.
Art/design: Disturbingly detailed map by Brian Yaksha, clear use of color to indicate rooms and features of interest, mini-map navigation, and stats incorporated into room description text.
Usability: OSR style abbreviations require some minor translations for Mörk Borg.
The Three Towers of Flägash the Undying
Content: A cult-fueled tower-crawl. With thrills, spills, and gravity-defying wills.
Writing: A responsive and versatile adventure style. With mechanics that reinforce a narrative of subtle and contagious cult reprogramming.
Art/design: A dreary affair, punctuated by the occasional otherworldly shadow or psychedelic highlight.
Usability: Uneven two-column layout and mini-maps aid in table reference. Additional tools provided to assist in bookkeeping for the central adventure mechanic.
The Tomb of Lost Souls
Content: A soul-stealing necro-crawl.
Writing: Descriptive and full of soul. Small dramatic touches add motivation and direction to encounters.
Art/design: A blast of yellow with a detailed and well-structured overhead map. Pink, white, and black text elements scream for attention.
Usability: Fairly legible for pink text. References Grave Matters.
The Vampyr Thrall
Content: A living servant of the dead.
Writing: Trappings of the European vampyr, with strong ties to the Dying Lands, and your character.
Art/design: That pink and yellow flair. Dominated by the hubris of the servants of darkness.
Usability: Dark, but legible. Nudity that may be provocative but is not erotic.
The Yoke of God
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
Things That Go Bump
Content: 13 more somber monsters with a few dashes of weird
Writing: Concise and easily readable/usable
Art/design: Creates striking spreads with text and public domain images presented in black, white, teal, and red; good use of color lets certain layouts breathe without feeling empty
Usability: Grab your d13 and go wild
TIM, SEND ME YOUR ADDRESS!
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly.
Usability: Two PDFs. Completely fails at its core purpose, finding Tim.
Whispers of the Dead Saint
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats.
You Don’t Yank on the Spine of God
Content: A drug-fueled, sex-filled, pig boiling trip into the unconscious.
Writing: A hallucinogenic dream sequence.
Art/design: Psychedelic photo mashups of NPCs, hand-drawn map. Glaring yellow text over a drug-addled purple backdrop.
Usability: Designed in a three-column pamphlet format.