3rd-party licensed
Welcome to the Twisted Fairy World
Content: Steaming hot scroll cleaning services.
Writing: Mechanics that make dry-cleaning services sound tame and reliable by comparison.
Art/design: A calming blue and yellow layout with an amusing case of the surreal.
Usability: For unclean scroll required for entry.
Wen's Deadliest Catch
Content: A cross-system fish market full of meaty murderers.
Writing: Versatile descriptive text transfers fish from one ecosystem to another
Art/design: Character portraits detailed and characterful enough to smell.
Usability: Crossover content for Cy_Borg and Lichoma
Weregoat
Content: Hideous man-goat amalgamations to haunt your games and dreams
Writing: Includes an overview of the monster with some short tables for armor, weapons, and numbers
Art/design: A handful of typefaces and one manky-looking goat
Usability: Generating gear takes a bit longer than fielding standard monsters, but not by much
Western Raider
Content: A fire-and-combat-oriented character class
Writing: Evokes a strong sense of character without being overly wordy
Art/design: A linear layout with plenty of color for emphasis and navigational cues
Usability: A good choice for outsiders joining a pre-existing party
What Is Emerging from the Chrysalis?
Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content: 30 horrible things to blindside your players with
Writing: Includes basic stat blocks for all entries
Art/design: Textually dense but a distinct visual character
Usability: None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room
What Lurks in the Tall Grass?
What the Duck?
Content: A muscle duck’s mad science lab
Writing: Relatively light but delivers necessary descriptions and mechanics
Art/design: Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability: A unique balance of horrifying and ridiculous
What The Hell Is A Fish Blade
Content: d10 radical interpretations of “FishBlade”.
Writing: Pushes the concept of “FishBlade” overboard.
Art/design: A collection of appropriate public domain prints adrift amidst a loose trifold layout.
Usability: Available as aged parchment or print-friendly black and white.
What Wretch Approaches?
Content: A customizable wretch (outcast) generator.
Writing: Concise. Adequately seasoned. Versatile.
Art/design: Solid, intuitive design. Consistent highlight of selectable elements.
Usability: Can be copied to clipboard to save favored wretches for later.
What's in the Hole I Just Stuck My Hand In?
Content: d20 table of holes you could have just stuck your hand in.
Writing: Gripping
Art/design: Pink text shoved into a background containing a surprising number of teeth.
Usability: Reach first, roll later. Great for improvisational playstyles and having fun with blindfolds.
What's on the Table? & What's in the Cabinet?
Content: A d20 list of things found near a very specific thing (x2)
Writing: On top of it, when not lost in it.
Art/design: Rotationally symmetric. Pink and yellow triangles clash over a spooky face. Engaging text elements. Some of the text elements may be upside down (depending on perspective).
Usability: Search first, roll for surprise later. Great for improvisational playstyles and making excuses for the skeletons in you cabinet. (Actually two lists. It helps if you can read upside down)
What's That Smell?
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table.
What's That Sound?
Content: d20 sources of that sound
Writing: It doesn’t stink (it sounds)
Art/design: Engaging text elements over a loud pink background over some quiet yellow static.
Usability: Deafen first, roll the source later. Great for improvisational playstyles and waking the neighbors.
What's The Writing In Blood Say?
Content: A d20 list of things written in blood.
Usability: Great improvisational play aids and for making excuses to write with blood.
What’s Black As Night
“Pine trees rearranging,
Permafrost crushing,
Colorful berries dot the void,
Bitter winds howl on frozen trees,
Red stain of fresh kill,
Snowfall entombs.”
Content: A frigid, howling, blood-splattered forest crawl.
Writing: A Grimm amalgamation of storybook wolves in all their gory detail.
Art/design: A vivid hybridization of illustration styles splattered in blood and red text.
Usability: Available in full-color gothic and plain text. With a player map and bonus wallpaper.
What’s Wrong with Me, Doctor?
Content: A gross of diseases generated on a pair of 12-point tables
Writing: Nasty descriptions of symptoms and even nastier descriptions of fatalities
Art/design: Figures and background visually support motifs of illness and mortality
Usability: A good tool for adding character to basic infection
Wheel of Misfortune
Content: 8 effects, beneficial and detrimental (and sometimes both)
Writing: Concise but compelling
Art/design: Text’s arrangement around the central image is reiterates the concept’s structure …
Usability: … but may be difficult to orient for readability on some screens and/or cause neck cramps
Where the Cold Star Lies
WHIFF d66
Content: A “response to Johan Nohr's twitter thread”
Writing: An entertaining collection of cinematic events to keep a game moving, even when you whiff.
Art/design: A distressed, high contrast list format in black and white.
Usability: Print friendly. Available in vertical and horizontal formats.
Whispers in The Darkness
Content: A transformative four-adventure experience.
Writing: A slightly detached and understated style that slowly ratchets up the tension to a horrifying conclusion.
Art/design: Gorgeously detailed maps in a clear and structured black-and-white design.
Usability: Consistent textual cues and a clean layout are ideal for use at the table.
Whispers of the Dead Saint
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats.
Whither Gold?
Content: The heretical path of gold.
Writing: Defines the heretical properties of gold.
Art/design: A twitter thread.
Usability: Chopped into tweet sized chunks.
Wicked Gourd & Gourd Head
Content: These gourds were made for walkin’...
Writing: Life cycle of the parasitic gourd. With nesting habits and hunting strategies revealed.
Art/design: Slightly gourd-y alterations on public domain art. Lots of orange.
Usability: Best when accompanied by Smashing Pumpkins.
Wiergan the Curse Collector
Wimpy Wrestler
Wind Fetter
Content: A dried-lake-bed crawl that ends in an occult charnel house; wind effect table is particularly of note
Writing: Has pretty comprehensive descriptions with some vivid, detailed imagery
Art/design: Mostly oriented toward ease of use, but contains some cool visual text on the cover
Usability: Straightforward with enough variability to keep it from being completely linear
Witch Eater
Content: Magic eating, many mouthed shadow serpents
Writing: Makes deftly malicious use of the mighty d4, and number 7, and unlucky 13.
Art/design: A striking blend of header and serpent stalking a vertical design.
Usability: d2 is there too, in the shadows.
Witch Smeller
Content: An inquisitor without a cause.
Writing: There is satire in the juxtaposition of self-righteousness, perceived virtue, and simultaneous excommunication of this scvm.
Art/design: Exaggerated character in bold neon and heavy linework, crowded in text and hunting for sins.
Usability: Some abilities tailored towards daemons, the unholy, or heretics. But considering your characters worldview, these targets may be more abundant than expected.
Within a Mile of Home
Content: A sailor class, nautical weapons, tattoos, shipbuilding and sailing rules, and a hexcrawl (hexsail?)
Writing: Clear, concise, and descriptive with some dramatic, creepy, and somber imagery
Art/design: Primarily typographical for easy reference with some flavorful illustrations
Usability: Way easier than actually sailing; adventure includes PC- and GM-facing maps as well as links to content incorporated from external sources
This entry was sponsored by Bijan F. Zavareei as part of the Ex Libris RPG crowdfunding campaign.
“An incredibly entertaining hexcrawl that provides easy to use and engaging rules for nautical adventures. Absolutely fantastic content made with lots of love and care.”
Witness to the Shadow King’s Majesty
Content: Character options include a table of traumatic origins
Writing: Evocative and wickedly witty
Art/design: Colors create an overall dark but still readable whole
Usability: No depth perception :(
Word Dungeons
Concept: “Letters appeared in black ashes / Swarming to spell words / Twisting to form shapes / Crawling to draw a map / They showed us the way”
Content: A set of 6 purely textual dungeons
Writing: Efficiently supplies imagery and details of each room
Art/design: Arranges the text as a map of the dungeon, using color, typefaces, and other characteristics to differentiate and characterize rooms
Usability: Requires reference to core rulebook for monster stat blocks
Work Borg
Content: Downtime activities—basically, all of the mundane drudgery you usually play games to escape from
Writing: Alternately soul-crushing and bizarre, but also consistently comedic and even beneficial
Art/design: Relatively traditional but with on-brand typography and color choices
Usability: “Downtime is extremely optional, and it may not fit the flow of some games.”
Wrong God
Content: A severely twisted cathedral crawl
Writing: Violent and visceral. You’ve been warned.
Art/design: Descriptions arranged within the map provide verbal “illustrations”; reading progresses up the page, creating friction and synergizing with the content to parody ascension
Usability: Includes some transgressive iconography; reader discretion advised
Wuz’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A sprawling waltz of a design. Typographic tricks, tasteful spot illustrations, and splashes of color are provided space to flourish in half-unlife.
Usability: A fluid presentation of Misery, in a keep.
Yahar’Gul
Yellow Cube
Content: One surefire way to stub a toe. D8 ways the Yellow Cube will not be denied.
Writing: Surreal escalations emanate from the crumbling yellow stone.
Art/design: A 148mm x 148mm square of stylized dice faces, arches, philosophers, spoons, war, skeletons, and cube heads.
Usability: Self-contained roll results, loudly telegraphed for easy reference.
Yigderra
YOU ARE THE MONSTER
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you.
You Don’t Yank on the Spine of God
Content: A drug-fueled, sex-filled, pig boiling trip into the unconscious.
Writing: A hallucinogenic dream sequence.
Art/design: Psychedelic photo mashups of NPCs, hand-drawn map. Glaring yellow text over a drug-addled purple backdrop.
Usability: Designed in a three-column pamphlet format.
You Nameless SCUM
Content: A solo choose-your-own-adventure and character creator.
Writing: A haunting wax-filled replica of Sarkash and Graven-Tosk. A serious and surreal experience.
Art/design: An embellished single-column layout, with abstract illustrations invoking an artificial and constructed reality.
Usability: Stylish and simple, a breeze to navigate. Writing in the book encouraged.
You Repugnant Hunters
Content: Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.
This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."
You Won't Get What You Want
Content: A hexcrawl exploring the motifs of lack and obstruction
Writing: Concise location descriptions that are primarily concrete but incorporating some abstract imagery
Art/design: Text and map share a stark black-and-white color scheme that emphasizes the central conceptual dichotomy
Usability: Supplies a want at each location but leaves it to the GM to incorporate its relevance to the PCs
Yperite
Content: Potentially omniscient, extremely flatulent, herbivorous meatsack
Writing: A stat block with multiple, variable specials and a description of its nature and value
Art/design: Page dominated by the illustration with a column of text at left, mostly mechanics
Usability: The flatulence and intellect are a deadly combo
Yuigaron’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Balanced yellow and black, room descriptions framed in the shadow of the keep, a little inverted text, some grit.
Usability: Stylish, condensed, and functional.
Zephyr Wyrm
Content: Some poetic flavor, a beastly stat block, and a Horde-generation table
Writing: The picture of concision
Art/design: This one is a really bright, vibrant misery
Usability: Highly lethal but allergic to mulch squirrels
Ziggurat of the Blood God
Content: A “4th level adventure” of alien gods, blood sacrifice, and ziggurats.
Writing: A heavy science fantasy/weird fiction setting with loose references to elements of Preclassic/Classic Mesoamerican civilization.
Art/design: Dark and forbidding page illustrations of strange aliens and ancient machinery highlight an effective single-column layout.
Usability: Organized for reference over multiple sessions. Occasional generalized OSR rules reference.
Zweihänders of the Seven Fallen Angels
Content: 7 swords and a loose hook tying them together
Writing: Short descriptions of mechanical effects
Art/design: Minimalist illustrations of each sword with some blackletter and textured ground for visual variety
Usability: Weapons are usable out of the box; pursuing the hook will require more effort
Zwyntar Pass
Content: A rambling troll hunt between trunks and tombstones, from Grift to Galgenbeck.
Writing: A dynamic point crawl with events that evolve as scvm wander the trails.
Art/design: Bright red trail markings with black text before saturated yellow tombstones and tree trunks.
Usability: Double-sided print layout separates player and gamemaster information.
Öphagian Exile
Concept: “Some say you gone completely mad and ran off one day, others that you’ve dug too deep and were exiled […] You yourself are not certain what to believe at times, as reality flickers and twists around you.”
Content: A darkly surreal class based on the weird mutability of reality
Writing: Nicely written with plenty of strange twists and details that help characterize the exile
Art/design: The split between concrete and abstract grounds adds to the concept’s character and differentiates portions of the text
Usability: A good choice for introducing some sheer strangeness into your game
“The” Bellfounder
Concept: “You have heard the death knell of the world. The foundry was your escape, until you found ‘The’ bells. The resonance has the power to change everything.”
Content: A higher-risk class but with lots of variability and growth potential
Writing: Well-written descriptive text and mechanics
Art/design: Expressive art, efficient layout, and helpful typographic choices
Usability: Has the potential to get hefty over time, but still far more efficient than classes in other games
「黒き衣の茶人」他2篇 (“Tea Master in Black Clothes” and 2 others)
Content: A cinematic adventure to fulfill the prophecy of Biwa Hoshi.
Writing: Story driven and combat heavy with a clear objective. Explores the choices you make to arrive at the black tea ceremony.
Art/design: Long adventure divided into three episodes with textual clues to aid in navigation.
Usability: Balanced for two scvm. NPC stats not included. Written in Japanese.