one-shot
All Hail The Necrotoad and Fifteen Fungi on the Dead Man’s Chest
Content: A hopping toad crawl and a fungal-infested ship crawl.
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference.
Alles Wird Brennen
Content: A map-based adventure to find the keys to the city gates; includes encounter and event tables as well as enemy stat blocks
Writing: Sets the scene and the stakes fairly concisely; other descriptions are tightly focused
Art/design: Intuitive layout with some stylized illustrations of enemies and NPCs
Usability: Provides some leeway for making forward progress or just punishing inept PCs
Among the Blood of Thine Enemies
Content: A general scenario and 12 NPCs to do with as you will
Writing: Lean but colorful and evocative
Art/design: Almost entirely typographical, but leverages layered text as a visual figure of how the PCs’ work will ultimately be overwritten
Usability: Requires some elaboration from the GM, but the bones are there
Amputechture
Content: A phantom limb crawl.
Writing: A story-driven dungeon crawl of possession, exorcism, maggots, entrails, rituals, and blood.
Art/design: Grisly isometric map enshrined in vinyl, gruesome cover, and a track listing of an adventure layout.
Usability: Easy to read, simple to navigate, trivial to compel your scvm with a good old-fashioned possession.
An Ageless, Woodless Place
Content: A primeval playground for scvm to die in
Writing: Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design: Efficiently organized into sections and vibrantly stylized
Usability: Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling
An Exodus
Content: A Grift escaping, bridge crossing daycare crawl.
Writing: A harrowing race against the clock, full of misdirection, misery, and oblique references to nearly every variety of child endangerment.
Art/design: Delicate splashes of color and texture engage this print-friendly design. Moody spot illustrations to drive the miseries of Grift home.
Usability: Children are surprisingly resilient, you are not. It probably won’t end well for any of you.
Ancient Skin
Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
Angel’s Tower
Anti-Paladin Filthy Slime Jam!
25 contributors
All proceeds donated to Doctors Without Borders
Anzhela and the Caged Skulls
Content: English breakfast with a side of TPK; running will only make you die faster
Writing: Text heavy, but creates a vivid atmosphere and provides psychological depth to the antagonist, something not often found in Mörk Borg
Art/design: Excellent, expressive depictions of the titular characters
Usability: Includes an alternative d6-based encounter-resolution mechanic; a bit more complex than some scenarios, but the additional moving parts make for an interesting and memorable scenario
Auld Clootie’s Bairn
Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
Content: A surreally mundane adventure with a troubled tot
Writing: Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Art/design: Primarily designed around navigating events and conversations delivered via text
Usability: Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need
Bandits
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Basilica of the False Prophet
Content: A desperate descent. An unexpected plunge. A shattered hope?
Writing: Miserable and descriptive encounters, backed by elegant mechanics, make a narrative descent into madness.
Art/design: A masterful balance of utility, consistency, and style. Haunting yet austere illustrations and maps fill but do not dominate the pamphlet.
Usability: Pairs well with Western Wall (also by Rugose Kohn).
Basilisk Burger
Content: A fast-food themed experience
Writing: Includes stat blocks for multiple encounters as well as descriptions and some sample NPC dialogue
Art/design: Presented as a child’s place mat complete with word jumble and crayon marks
Usability: Toy prize not included
Basilisks-A-Go-Go
Content: A quick, roll-lite, Dark Fort-esque maze. With basilisks. They have 2 heads. You have 1. Good luck.
Writing: Some quick, concise instructions
Art/design: The green circles contrast nicely against the background gradient, making it easy to navigate; the extra basilisk heads are a welcome touch, since the world needs more basilisks
Usability: Can be played with just some base stats; full character sheet not required
Beasts to Unburden
Beinfjäll
Content: A room a day Mörktober 2023 dungeon.
Writing: Decisive bulleted room descriptions establish clear ecology, encounter context, and pace.
Art/design: A dreary isometric map of giant vampire bones and horrible little surprises.
Usability: A Twitter thread mini-map (for now)
Black Bvrn Bridge
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Black Shuck
Content: A short, isolation-horror scenario
Writing: Concise and to the point: “The dog must die!”
Art/design: Easy-to-read columns of text and an illustration (just in case your players don’t understand the concept of giant, black, bloody-mouthed dog)
Usability: Not a good boi
Black Stump
Concept: “A strange well is discovered in the depths of Sarkash.”
Content: A cozy little 5-room dungeon
Writing: A great mix of grim and humorous
Art/design: Nice visual and typographical work; also comes in an optional “FVCK PRINTERS” version
Usability: Solid layout; available in single or 2-page versions to suit GM preference
Blackroot Trudge
Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content: A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing: Clear with plenty of attention to nuance
Art/design: Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability: Bulleted lists for each room help GM stay mentally organized
Bloat
Concept: “The Gourmand’s Cutlery allows the wielder to eat anything. Which is good, as the user becomes famished and must eat.”
Content: A wonderland of overconsumption and excrescence
Writing: Contributes greatly to dungeon’s character
Art/design: Just offal
Usability: Layout facilitate easy navigation
Blood Ambrosia
Content: An epicurean escapade in Alliáns
Writing: Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design: Abundant use of public domain images adds plenty of color and variety
Usability: The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length
Bloody Cap
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white
Bony Knuckles to the Face
Concept: “At any time and place in this doomed world, a sarcophagus could appear that was not there the day before.”
Content: Hook and mechanics for an undead (but surprisingly good-natured) fighting pit
Writing: Lots of descriptive details, a stable of fun mechanical features, and some interesting variables
Art/design: Art and layout are very on-brand but with their own unique flavor
Usability: Logical, efficient sequential flow
Book of Misery
Bork Borg
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Burn Your Dead
Content: A 5-room dungeon infested with the undead
Writing: Concise descriptions with strong imagery
Art/design: Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability: Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time
Börk Morgue #666
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Call of the Siren
Concept: “The crew of the Unjust must retrieve the Heart of the Sea, a relic said to be in the clutches of shipwreck-luring Sirens.”
Content: A perilous nautical adventure with stats for characters, monsters, and mechanics for maritime hazards
Writing: Provides the necessary information and atmosphere but avoids being prolix
Art/design: Primarily textual but well organized, and includes some illustrations with an OSR feel
Usability: Mostly presented in bullet points, which makes skimming and quick reference easier; download includes graphic and text-only versions