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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

The Tenome

Concept: “Grave robber, beware! They feast on fresh human bones that they suck out of their live victims.”
Content: A Tenome (Tergol?) and its lair.
Writing: Simple, but with visual texture. (Specifically, eye texture)
Art/design: A restrained psychedelic palette. Befitting an oracular creature with visions of the past and the future in the palms of its hands.
Usability: An outline of a scenario, with some details left to fill. 

The Thingamajig

vil
Concept: “You will find it... it will take it all.”
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion. 

The Thirteenth Damned Son

Concept:  “When Mother Leeds heard she was due for a thirteenth child she cursed The Two-Headed Basilisk and the child, and demanded HE take what belonged to HIM.”
Content:
An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a  sleek randomized crawl through the frozen lands of Kergüs
Writing:
Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design:
Fits right into Mörk Borg on every count
Usability:
Verbally and visually economical

The Travelling Cigar Cart of the Spurious Basilisk

Concept: “A relatively friendly cigar selling npc(s) and their cigars which may or may not have some secret magical effects”
Content:
A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing:
Full of character and entertaining to read and interpret for play
Art/design:
Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability:
This product contains nicotine.

The Triangular

Concept: “Three sides. Two dimensions. One daemon.”
Content:
A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing:
Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design:
Relatively conservative but no less strange and creepy
Usability:
“This is a monster for use with MÖRK BORG”

The Triune

“The Triune are witches who have gained an awareness of space and time through their studies and dark rituals.”

The Vertebrachnid

Concept: “A species of animated translucent slime makes its home from the skeletons of dead adventurers.”
Content:
A strange, slimy scavenger
Writing:
Mostly descriptive with a simple stat block
Art/design:
Includes a wonderfully ghastly illustration
Usability:
Good use of color and shape to delineate content sections

The Welwa

Concept: “A cursed creature, transformed from some other beast to take on traits of all that is ferocious”
Content:
A heavyweight bricolage of beasts
Writing:
Even split between background and stats
Art/design:
Illustration dominates the page without hindering readability
Usability:
Durable and dangerous

The Wendigo

Concept: “In the labyrinth of Sarkash’s ever-shifting groves and trails, the wendigo hunts.”
Content:
Stats and behavior of a forest predator
Writing:
Mostly devoted to ecology
Art/design:
Very purple with a deer skull
Usability:
Some dark and discontinuous text will probably be difficult to read

The Wicked Ensemble

Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content:
A performance-based encounter including mechanics for variations and dance moves
Writing:
Takes itself 100% seriously, and it’s spectacular
Art/design:
Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability:
Easy for DMs, probably a confounding challenge to players

The Wicker God

Concept: “From the forest it emerges, taller than the trees, its body a writhing, shifting mass of woven roots and branches. […] Faintly, you hear screams from behind its prison of living branches.”
Content:
An enormous monster that eats characters and monsters alive before immolating itself
Writing:
Concise but descriptive with well-placed humor
Art/design:
Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability:
Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs

The Wild Hunt

Concept: “While traveling these barren lands, be wary of the foreboding sound of a hunting horn in the distance, for that is the call of The Wild Hunt.”
Content:
An encounter with cursed hunters the PCs can either resist or join
Writing:
Provides a general scenario with stats for riders and rewards for assisting them
Art/design:
Clearly organized with some appropriate colors and images
Usability:
Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs

The Wound Wizards

Concept: “Religious greedy flagellants”
Content:
Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing:
Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design:
Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability:
Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table

The Xorb

Concept: “Repulsive though they may be, these sage like blasphemies are as intelligent as any woman, and wiser than any man.”
Content:
A pair of strange creations, hinged and bottled
Writing:
Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design:
Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability:
More complex than some monsters, but creates a more granular combat experience

There Is One Goat

Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content:
A goat best avoided—but where’s the fun in that?
Writing:
Establishes a strange, surreal tone to match the image
Art/design:
When you gaze too long into the goat, the goat gazes also into you
Usability:
Simple and easy to use. It’s just a goat, after all…

There Was an Old Lady

Concept: “Bilious beasts from a rotten maw!”
Content:
A fun inversion of the classic nursery rhyme
Writing:
Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design:
On-brand layout and graphics with some distinctive, noxious green for extra character
Usability:
A potentially gross, absurd, and diverse challenge for players

Things That Go Bump

Concept: “a collection of classic horror monsters to terrorize your players. Perfect for gothic horror settings or really anything spooky and dark.”
Content: 13 more somber monsters with a few dashes of weird
Writing: Concise and easily readable/usable
Art/design: Creates striking spreads with text and public domain images presented in black, white, teal, and red; good use of color lets certain layouts breathe without feeling empty
Usability: Grab your d13 and go wild 

Things that Haunt the Darkness

Concept: “Looking for some weird and fun creatures to throw at your players? LOOK NO FURTHER”
Content: Twenty eight memorably miserable monsters
Writing: A variety of short and characterful creature descriptions, with matching special abilities.
Art/design: Sharp monochromatic sketches in bright neon colors and thick white text creeps across a black background.
Usability: Easy to sort into encounters and adventures at the table. 

Thoughts and Prayers

7 contributors
Concept: “100% of the benefits are to be donated to Direct Relief.” 
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun. 
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP. 

Throat Singer

Concept: “A feral not-quite-animal with the voice of an angel”
Content:
A fairly light-weight monster that’s heavy on character
Writing:
A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design:
The full-page illustration reinforces the tone and adds to the atmosphere
Usability:
Larger groups may pose more significant challenges to PCs

TIM, SEND ME YOUR ADDRESS!

Concept: “If your name is Tim and you bought the physical version of A$$HOLE$ & ELBOWS in the last couple of weeks, SEND ME YOUR ADDRESS!” 
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly. 
Usability: Two PDFs. Completely fails at its core purpose, finding Tim. 

Tomb Guard Lancer

“These tortured creatures guard the tombs of powerful lords and ancient kings.”

Tome of Skulls

Concept: “Skeletal, undead monsters that exist solely to – if all goes well – slaughter the player characters and put an end to their misadventures”
Content:
6 new undead enemies
Writing:
Includes descriptions and stats for each entry along with tables of activities each is engaged in when encountered
Art/design:
Nicely pieces the contents together within the layouts while keeping them clearly differentiated
Usability:
Designed as a physical fold-out poster; may affect digital usability or home printing

Toon Horde

Concept: “Few things are more terrifying to a world of ash, metal and blood than plastic, laughter and assimilation.”
Content:
Proof that there is no God in the world of Mörk Borg
Writing:
Outstanding. You have to read it for yourself.
Art/design:
A perfect blend of Mörk Borg and cartoon aesthetics
Usability:
Your game will never be the same after this. Fair warning.

Tooth King

Concept: “Wake up, here comes the Tooth King” 
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all. 

TPK END IT ALL

Concept: “A printable deck of tarot sized cards.” 
Content: Tarot-sized Misery cards, and 11 accompanying creature cards.
Writing: Holds the prophecies, and creature stats.
Art/design: A collection of tarot-style public domain images and generated content.
Usability: Unzip, Print, Shuffle and choose your Misery wisely. It could be your last. 

Trapped Within

Concept: “’Descending further into delirious madness, King Fathmu IX is haunted by visions of mockery... (he) imprisons everyone who seems a threat in his underground prison. Terrified traitors, aspiring necromancers, powerful demagogues and even scum like you.’” 
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play. 

Tulivuori the Impulsive

Concept: “Where once loomed Bergen Chrypt, now seeps the yellow-red rage of Tulivuori.”
Content:
A volcanic adversary, literally
Writing:
Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design:
Illustration and other graphic elements convey an eruptive, dynamic energy
Usability:
Not your typical monster

Tuurngaq

Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content:
A malicious, body-stealing spirit from the frozen north
Writing:
Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design:
Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability:
Potential to serve multiple in-game purposes in different capacities

Tyst Borg

“Metal bands; they compose their own songs of rage and revolt and travel the lands expanding their numbers so they can one day confront the Undying Orchestra itself.”

Umbrose Sprouts

“A vicious creature that uses its own young to draw its prey close”

Undead Ascendant

Concept: “Death, is only the beginning. This message of enlightenment is to be shared by all... these teachers have come to teach.”  
Content: A telekinetic un-corpse. A follower or foe.
Writing: Enlightened in its brevity.
Art/design: Strikingly defined corpse imagery, haloed in pink, with vibrating yellow follower text.
Usability: Utilitarian follower, and hard-hitting opponent. Stay on its good side. 

Ungrateful Un-Dead

Concept: “Dark and twisted undead monsters haunt this zine.” 
Content: 35 fresh additions to the living dead. And d100 things you might find on them.
Writing: A largely amusing, occasionally horrifying.
Art/design: Silky and skeletal illustrations with a classic comic shading. In black, true black, gray, and white.
Usability: Slightly tilted, but easy to read layout. 

Union

Concept: “The Voice of Many: A Meatworks experiment gong very, very wrong.”
Content: A verbally abusive meat collective.
Writing: Manifestation lends weight to social satire.
Art/design: Perspective exaggerates a tortured mass barking at the moon. Crisp unified design.
Usability: For Mörk Borg and Lichoma. 

Valravn

Concept: “The fell spirit of a person who has spent too much time in the dark magics of the wood.”
Content: Half man. Half raven. All illusion.
Writing: Incorporation of traditional folklore with deeply flavorful and appropriate mechanics.
Art/design: A violently gritty depiction of a nightstalker that lives up to the legend. 
Usability: Stylistic where desirable, legible where necessary. 

Vanvetter: Water Wights

Concept: “Nordic folk tales have told stories of Vannvetter for as long as we can remember. This publication details three.”
Content:
A trio of aquatic antagonists
Writing:
Provides background lore and hooks for the PCs
Art/design:
Straightforward, easily navigable layouts arranged around evocative illustrations
Usability:
Simple on the GM side; creatures pose various threats and consequences for PCs

Vassull

“These carnivorous hurdling lamb-like creatures are covered in razor-sharp hairs.”

Viggo's Retinue

Concept: “A faction of sinister saviors from Galgenbeck” 
Content: Exorcists of questionable motive.
Writing: The zealous interests of Galgenbeck are reflected in a morally ambiguous trio of exorcists.
Art/design: Menacing wanderers approaching, text shielded by the inverted cross of the One Trve Faith.
Usability: Blessed with the background and motive to drop into any session. 

Vildvittra

Concept: “They are cruel and fierce, always in search of prey.”
Content:
A haryp-esque monster
Writing:
Includes a brief description of behavior and ecology
Art/design:
Mörk bird
Usability:
Don’t let your PCs get carried away. (That joke will make sense when you read the Special.)

Vile Bile-Rider

Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content:
A filth-wallowing composite monster
Writing:
Gets the point across without being overly graphic
Art/design:
Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability:
An interesting tool for tactically minded GMs

Vorg

Concept: “Their fur is matted and sparse and their eyes glow with an unnatural, sickly yellow.” 
Content: "Packs of twisted and ferocious dogs that roam the outskirts of towns.”
Writing: Firmly placed the dying lands and framed for likely encounters. 
Art/design: Intelligent, hungry, and just a little mangy. 
Usability: The pups might even be trainable. 

Vorhees Slasher

“This vengeful spirit is bound to Lake Onda driven to kill those who attempt to camp at its shores.”

Vulpignipagus

Concept: “These wretched foxes are conjoined in pairs, their tails fused, the center lit with an  inexorable fire.”
Content:
A rather innocuous, unfortunate monster
Writing:
Furnishes lore and a stat block with a few Specials
Art/design:
Illustration divides the page between descriptive and mechanical text
Usability:
Probably easier to use than to pronounce, but don’t hold that against it

VVil-boar, the Soul Eater

Concept: “The soul-sucking body of some pig”
Content:
No head but filled with rage
Writing:
Includes stats, lore, and an extended adventure seed
Art/design:
Type, color, and layout differentiate textual components for easy use
Usability:
Has the potential to kill or maim PCs merely by encountering (not even fighting) them

Wandering Duelist

Concept: “A seemingly normal man poorly dressed pulling a cart full of severed heads”
Content: See Concept.
Writing: Unexpectedly cursed, in the best way.
Art/design: Yellow, Black. Lovely sketch of a pitiful scvm with a broken cart.
Usability: It goes right when it all goes horribly wrong. 

Wandering Master

Concept: “Tired of pursuing enlightenment, instead waiting patiently for the challenge to come to him”
Content:
A samurai-inspired enemy warrior
Writing:
Primarily devoted to mechanics but with details that establish character
Art/design:
A split layout balancing text and image; illustration conveys cultural flavor in a Borgy fashion
Usability:
Variable behavior and attacks based on the battle’s progress; a little complex, but not overly so

Warden of the Wyld

Concept: “The forest is always watching...” 
Content: “A creature that defends the forest, appearing as friend or foe to those who encounter it.”
Writing: A simple stat block that bleats for itself.
Art/design: Some intentional ambiguity lends mystery to the nature of this warden.
Usability: Floor your friends and leave them stunned. 

Warrener of Spirits

Concept: “It’s a confusing wordy pretentious bastard...and it’s just fine with that assessment.”
Content:
A skin and soul-stealing gambler; includes items for anteing and a ritual for when you inevitably lose
Writing:
“Includes 2 glossaries. You're going to need them.”
Art/design:
A variety of layout and design strategies create a lot of visual diversity with a minimal palette
Usability:
Sections and segments are visually delineated; important mechanics are presented in more straightforward language to support usability without sacrificing character

Wen's Deadliest Catch

Concept: “What started as a glorified shitpost was elevated by (Deathshead13’s) art, which inspired me to put a lot more time and effort into this than originally planned.” 
Content: A cross-system fish market full of meaty murderers.
Writing: Versatile descriptive text transfers fish from one ecosystem to another
Art/design: Character portraits detailed and characterful enough to smell.
Usability: Crossover content for Cy_Borg and Lichoma 

Weregoat

R. M.
Concept: “Weregoats gather in black woods and haunted wildernesses where they build crude idols to their petty gods.”
Content:
Hideous man-goat amalgamations to haunt your games and dreams
Writing:
Includes an overview of the monster with some short tables for armor, weapons, and numbers
Art/design: A handful of typefaces and one manky-looking goat
Usability:
Generating gear takes a bit longer than fielding standard monsters, but not by much 

What Is Emerging from the Chrysalis?

Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content:
30 horrible things to blindside your players with
Writing:
Includes basic stat blocks for all entries
Art/design:
Textually dense but a distinct visual character
Usability:
None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room

What Lurks in the Tall Grass?

“A table of D6 Mörkémon to get you started and simple rules for how to catch them”

What The Hell Is A Fish Blade

Concept: “A pamphlet with a d10 table of different fishblades. It can be fully seen in the preview images.”
Content: d10 radical interpretations of “FishBlade”.
Writing: Pushes the concept of “FishBlade” overboard.
Art/design: A collection of appropriate public domain prints adrift amidst a loose trifold layout.
Usability: Available as aged parchment or print-friendly black and white. 

What Wretch Approaches?

Concept: “From out of the gloom, (a wretch) approaches.”
Content: A customizable wretch (outcast) generator.
Writing: Concise. Adequately seasoned. Versatile.
Art/design: Solid, intuitive design. Consistent highlight of selectable elements.
Usability: Can be copied to clipboard to save favored wretches for later. 

Wicked Gourd & Gourd Head

Concept: “No one knows what causes the pumpkins to come to life on the nights of the year when the barrier between this world & the next grows thin...” 
Content: These gourds were made for walkin’...
Writing: Life cycle of the parasitic gourd. With nesting habits and hunting strategies revealed.
Art/design: Slightly gourd-y alterations on public domain art. Lots of orange.
Usability: Best when accompanied by Smashing Pumpkins. 

Wiergan the Curse Collector

“Meet Wiergan - Hell take away your curse - for a price..!”

Witch Eater

Concept: “In the Witching Hour, these hungry creatures come calling for a bite to eat.” 
Content: Magic eating, many mouthed shadow serpents
Writing: Makes deftly malicious use of the mighty d4, and number 7, and unlucky 13.
Art/design: A striking blend of header and serpent stalking a vertical design.
Usability: d2 is there too, in the shadows. 

Yellow Cube

Concept: “What are you waiting for, roll a D8 - because there's more than 6 things that can go wrong when you roll a cube...” 
Content: One surefire way to stub a toe. D8 ways the Yellow Cube will not be denied.
Writing: Surreal escalations emanate from the crumbling yellow stone.
Art/design: A 148mm x 148mm square of stylized dice faces, arches, philosophers, spoons, war, skeletons, and cube heads.
Usability: Self-contained roll results, loudly telegraphed for easy reference. 

YOU ARE THE MONSTER

Concept: “You can only watch as your flesh betrays you. You are not in control of your own fragile body. Banished from society you wander awaiting your inevitable doom.”
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you. 

You Repugnant Hunters

Concept: “Players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero.”
Content:
Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.

This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."

Yperite

Concept: “Despite its powerful intellect and psychic powers its body is feeble and suffers from severe flatulence that the creature uses when defending itself.”
Content:
Potentially omniscient, extremely flatulent, herbivorous meatsack
Writing:
A stat block with multiple, variable specials and a description of its nature and value
Art/design:
Page dominated by the illustration with a column of text at left, mostly mechanics
Usability:
The flatulence and intellect are a deadly combo 

Zephyr Wyrm

Concept: “From the West she came / Her fiery wings Soared / The land withered in flame / And with her rode the Horde”
Content:
Some poetic flavor, a beastly stat block, and a Horde-generation table
Writing:
The picture of concision
Art/design:
This one is a really bright, vibrant misery
Usability:
Highly lethal but allergic to mulch squirrels
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