Monsters/NPCs
The Tenome
Content: A Tenome (Tergol?) and its lair.
Writing: Simple, but with visual texture. (Specifically, eye texture)
Art/design: A restrained psychedelic palette. Befitting an oracular creature with visions of the past and the future in the palms of its hands.
Usability: An outline of a scenario, with some details left to fill.
The Thingamajig
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion.
The Thirteenth Damned Son
Content: An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a sleek randomized crawl through the frozen lands of Kergüs
Writing: Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design: Fits right into Mörk Borg on every count
Usability: Verbally and visually economical
The Travelling Cigar Cart of the Spurious Basilisk
Content: A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing: Full of character and entertaining to read and interpret for play
Art/design: Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability: This product contains nicotine.
The Triangular
Content: A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing: Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design: Relatively conservative but no less strange and creepy
Usability: “This is a monster for use with MÖRK BORG”
The Triune
The Vertebrachnid
Content: A strange, slimy scavenger
Writing: Mostly descriptive with a simple stat block
Art/design: Includes a wonderfully ghastly illustration
Usability: Good use of color and shape to delineate content sections
The Welwa
Content: A heavyweight bricolage of beasts
Writing: Even split between background and stats
Art/design: Illustration dominates the page without hindering readability
Usability: Durable and dangerous
The Wendigo
Content: Stats and behavior of a forest predator
Writing: Mostly devoted to ecology
Art/design: Very purple with a deer skull
Usability: Some dark and discontinuous text will probably be difficult to read
The Wicked Ensemble
Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content: A performance-based encounter including mechanics for variations and dance moves
Writing: Takes itself 100% seriously, and it’s spectacular
Art/design: Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability: Easy for DMs, probably a confounding challenge to players
The Wicker God
Content: An enormous monster that eats characters and monsters alive before immolating itself
Writing: Concise but descriptive with well-placed humor
Art/design: Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability: Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs
The Wild Hunt
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
The Wound Wizards
Content: Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing: Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design: Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability: Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table
The Xorb
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
There Is One Goat
Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content: A goat best avoided—but where’s the fun in that?
Writing: Establishes a strange, surreal tone to match the image
Art/design: When you gaze too long into the goat, the goat gazes also into you
Usability: Simple and easy to use. It’s just a goat, after all…
There Was an Old Lady
Content: A fun inversion of the classic nursery rhyme
Writing: Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design: On-brand layout and graphics with some distinctive, noxious green for extra character
Usability: A potentially gross, absurd, and diverse challenge for players
Things That Go Bump
Content: 13 more somber monsters with a few dashes of weird
Writing: Concise and easily readable/usable
Art/design: Creates striking spreads with text and public domain images presented in black, white, teal, and red; good use of color lets certain layouts breathe without feeling empty
Usability: Grab your d13 and go wild
Things that Haunt the Darkness
Content: Twenty eight memorably miserable monsters
Writing: A variety of short and characterful creature descriptions, with matching special abilities.
Art/design: Sharp monochromatic sketches in bright neon colors and thick white text creeps across a black background.
Usability: Easy to sort into encounters and adventures at the table.
Thoughts and Prayers
7 contributors
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Throat Singer
Content: A fairly light-weight monster that’s heavy on character
Writing: A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design: The full-page illustration reinforces the tone and adds to the atmosphere
Usability: Larger groups may pose more significant challenges to PCs
TIM, SEND ME YOUR ADDRESS!
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly.
Usability: Two PDFs. Completely fails at its core purpose, finding Tim.
Tomb Guard Lancer
Tome of Skulls
Content: 6 new undead enemies
Writing: Includes descriptions and stats for each entry along with tables of activities each is engaged in when encountered
Art/design: Nicely pieces the contents together within the layouts while keeping them clearly differentiated
Usability: Designed as a physical fold-out poster; may affect digital usability or home printing
Toon Horde
Content: Proof that there is no God in the world of Mörk Borg
Writing: Outstanding. You have to read it for yourself.
Art/design: A perfect blend of Mörk Borg and cartoon aesthetics
Usability: Your game will never be the same after this. Fair warning.
Tooth King
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all.
TPK END IT ALL
Content: Tarot-sized Misery cards, and 11 accompanying creature cards.
Writing: Holds the prophecies, and creature stats.
Art/design: A collection of tarot-style public domain images and generated content.
Usability: Unzip, Print, Shuffle and choose your Misery wisely. It could be your last.
Trapped Within
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play.
Tulivuori the Impulsive
Content: A volcanic adversary, literally
Writing: Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design: Illustration and other graphic elements convey an eruptive, dynamic energy
Usability: Not your typical monster
Tuurngaq
Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content: A malicious, body-stealing spirit from the frozen north
Writing: Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design: Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability: Potential to serve multiple in-game purposes in different capacities
Tyst Borg
Umbrose Sprouts
Undead Ascendant
Content: A telekinetic un-corpse. A follower or foe.
Writing: Enlightened in its brevity.
Art/design: Strikingly defined corpse imagery, haloed in pink, with vibrating yellow follower text.
Usability: Utilitarian follower, and hard-hitting opponent. Stay on its good side.
Ungrateful Un-Dead
Content: 35 fresh additions to the living dead. And d100 things you might find on them.
Writing: A largely amusing, occasionally horrifying.
Art/design: Silky and skeletal illustrations with a classic comic shading. In black, true black, gray, and white.
Usability: Slightly tilted, but easy to read layout.
Union
Content: A verbally abusive meat collective.
Writing: Manifestation lends weight to social satire.
Art/design: Perspective exaggerates a tortured mass barking at the moon. Crisp unified design.
Usability: For Mörk Borg and Lichoma.
Valravn
Content: Half man. Half raven. All illusion.
Writing: Incorporation of traditional folklore with deeply flavorful and appropriate mechanics.
Art/design: A violently gritty depiction of a nightstalker that lives up to the legend.
Usability: Stylistic where desirable, legible where necessary.
Vanvetter: Water Wights
Content: A trio of aquatic antagonists
Writing: Provides background lore and hooks for the PCs
Art/design: Straightforward, easily navigable layouts arranged around evocative illustrations
Usability: Simple on the GM side; creatures pose various threats and consequences for PCs
Vassull
Viggo's Retinue
Content: Exorcists of questionable motive.
Writing: The zealous interests of Galgenbeck are reflected in a morally ambiguous trio of exorcists.
Art/design: Menacing wanderers approaching, text shielded by the inverted cross of the One Trve Faith.
Usability: Blessed with the background and motive to drop into any session.
Vildvittra
Content: A haryp-esque monster
Writing: Includes a brief description of behavior and ecology
Art/design: Mörk bird
Usability: Don’t let your PCs get carried away. (That joke will make sense when you read the Special.)
Vile Bile-Rider
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
Vorg
Content: "Packs of twisted and ferocious dogs that roam the outskirts of towns.”
Writing: Firmly placed the dying lands and framed for likely encounters.
Art/design: Intelligent, hungry, and just a little mangy.
Usability: The pups might even be trainable.
Vorhees Slasher
Vulpignipagus
Content: A rather innocuous, unfortunate monster
Writing: Furnishes lore and a stat block with a few Specials
Art/design: Illustration divides the page between descriptive and mechanical text
Usability: Probably easier to use than to pronounce, but don’t hold that against it
VVil-boar, the Soul Eater
Content: No head but filled with rage
Writing: Includes stats, lore, and an extended adventure seed
Art/design: Type, color, and layout differentiate textual components for easy use
Usability: Has the potential to kill or maim PCs merely by encountering (not even fighting) them
Wandering Duelist
Content: See Concept.
Writing: Unexpectedly cursed, in the best way.
Art/design: Yellow, Black. Lovely sketch of a pitiful scvm with a broken cart.
Usability: It goes right when it all goes horribly wrong.
Wandering Master
Concept: “Tired of pursuing enlightenment, instead waiting patiently for the challenge to come to him”
Content: A samurai-inspired enemy warrior
Writing: Primarily devoted to mechanics but with details that establish character
Art/design: A split layout balancing text and image; illustration conveys cultural flavor in a Borgy fashion
Usability: Variable behavior and attacks based on the battle’s progress; a little complex, but not overly so
Warden of the Wyld
Content: “A creature that defends the forest, appearing as friend or foe to those who encounter it.”
Writing: A simple stat block that bleats for itself.
Art/design: Some intentional ambiguity lends mystery to the nature of this warden.
Usability: Floor your friends and leave them stunned.
Warrener of Spirits
Content: A skin and soul-stealing gambler; includes items for anteing and a ritual for when you inevitably lose
Writing: “Includes 2 glossaries. You're going to need them.”
Art/design: A variety of layout and design strategies create a lot of visual diversity with a minimal palette
Usability: Sections and segments are visually delineated; important mechanics are presented in more straightforward language to support usability without sacrificing character
Wen's Deadliest Catch
Content: A cross-system fish market full of meaty murderers.
Writing: Versatile descriptive text transfers fish from one ecosystem to another
Art/design: Character portraits detailed and characterful enough to smell.
Usability: Crossover content for Cy_Borg and Lichoma
Weregoat
Content: Hideous man-goat amalgamations to haunt your games and dreams
Writing: Includes an overview of the monster with some short tables for armor, weapons, and numbers
Art/design: A handful of typefaces and one manky-looking goat
Usability: Generating gear takes a bit longer than fielding standard monsters, but not by much
What Is Emerging from the Chrysalis?
Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content: 30 horrible things to blindside your players with
Writing: Includes basic stat blocks for all entries
Art/design: Textually dense but a distinct visual character
Usability: None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room
What Lurks in the Tall Grass?
What The Hell Is A Fish Blade
Content: d10 radical interpretations of “FishBlade”.
Writing: Pushes the concept of “FishBlade” overboard.
Art/design: A collection of appropriate public domain prints adrift amidst a loose trifold layout.
Usability: Available as aged parchment or print-friendly black and white.
What Wretch Approaches?
Content: A customizable wretch (outcast) generator.
Writing: Concise. Adequately seasoned. Versatile.
Art/design: Solid, intuitive design. Consistent highlight of selectable elements.
Usability: Can be copied to clipboard to save favored wretches for later.
Wicked Gourd & Gourd Head
Content: These gourds were made for walkin’...
Writing: Life cycle of the parasitic gourd. With nesting habits and hunting strategies revealed.
Art/design: Slightly gourd-y alterations on public domain art. Lots of orange.
Usability: Best when accompanied by Smashing Pumpkins.
Wiergan the Curse Collector
Witch Eater
Content: Magic eating, many mouthed shadow serpents
Writing: Makes deftly malicious use of the mighty d4, and number 7, and unlucky 13.
Art/design: A striking blend of header and serpent stalking a vertical design.
Usability: d2 is there too, in the shadows.
Yellow Cube
Content: One surefire way to stub a toe. D8 ways the Yellow Cube will not be denied.
Writing: Surreal escalations emanate from the crumbling yellow stone.
Art/design: A 148mm x 148mm square of stylized dice faces, arches, philosophers, spoons, war, skeletons, and cube heads.
Usability: Self-contained roll results, loudly telegraphed for easy reference.
YOU ARE THE MONSTER
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you.
You Repugnant Hunters
Content: Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.
This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."
Yperite
Content: Potentially omniscient, extremely flatulent, herbivorous meatsack
Writing: A stat block with multiple, variable specials and a description of its nature and value
Art/design: Page dominated by the illustration with a column of text at left, mostly mechanics
Usability: The flatulence and intellect are a deadly combo
Zephyr Wyrm
Content: Some poetic flavor, a beastly stat block, and a Horde-generation table
Writing: The picture of concision
Art/design: This one is a really bright, vibrant misery
Usability: Highly lethal but allergic to mulch squirrels