weapon
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Borg Cult: Heretic
9 contributors
Concept: “A zine full of MÖRK BORG stuff. Most of it is created by our wonderful community and will be (or already is) made available for free download on morkborg.com, but there is also exclusive official material.”
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Name Thy Murder Stick
Concept: “Your TTRPG character's butcherin' weapon deserves a murderous name... like RUSTY TOE CUTTER”
Content: A three part name generator for your murder sticks.
Writing: Adjective, body part about to come to serious harm, verb.
Art/design: It’s not just a sword.
Usability: Can be used to name existing murder sticks, or as an abstract generator for implements of death.
Content: A three part name generator for your murder sticks.
Writing: Adjective, body part about to come to serious harm, verb.
Art/design: It’s not just a sword.
Usability: Can be used to name existing murder sticks, or as an abstract generator for implements of death.
Nightmare Executioner
Concept: “The executioner's here and he's sharpening his axe.”
Content: A real axe-man.
Writing: Mechanics that are both brutal and final, as an executioner should be.
Art/design: A weathered and muted layout for an executioner numb to death.
Usability: Just one swing and the job is done.
Content: A real axe-man.
Writing: Mechanics that are both brutal and final, as an executioner should be.
Art/design: A weathered and muted layout for an executioner numb to death.
Usability: Just one swing and the job is done.
One Night at Castle Ghast
Concept: “...best be gone before the coming of the dawn, lest the castle disappear and drag them with it to the lands of the dead.”
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable.
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable.
Parasite is My Name. Infection is My Game
Concept: “Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
Content: A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing: Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design: Relatively traditional half-page presentation with text and illustration
Usability: Caution—may weird out the players
Content: A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing: Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design: Relatively traditional half-page presentation with text and illustration
Usability: Caution—may weird out the players
Pestilent Gifts
Concept: “a horrible little zine with a bunch of plague themed stuff for MÖRK BORG.”
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth.
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience.
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth.
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience.
Powderburned Scoundrel
Concept: “BLACKPOWDER. ‘Go ahead, open the barrel.’ A crackling brimstone scent wafted out and I almost choked. ‘That’s the smell of unhinged hubris; the burning bliss of destruction long overdue.’”
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy.
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy.
Punishment
Concept: “Swinging that much metal at the face of anyone is sure to cause some damage.”
Content: Entirely too many flails (9) on a stick.
Writing: A flail with a short evocative history and a unique combat reaction.
Art/design: A breathable, clean layout hides a dirty and cluttered armory.
Usability: Push your luck to deal extra damage (possibly to yourself)
Content: Entirely too many flails (9) on a stick.
Writing: A flail with a short evocative history and a unique combat reaction.
Art/design: A breathable, clean layout hides a dirty and cluttered armory.
Usability: Push your luck to deal extra damage (possibly to yourself)
Scorned Sir Lort’s Bloodgaol Blade
Concept: “On a 1: Sir Lort’s dreaded head flies off, rolling away..”
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword.
Usability: Gorgeously hand-drawn.
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword.
Usability: Gorgeously hand-drawn.
Scvmatorium content
Concept: Supplemental character creation tables
Content: 47 additional character names, 14 "bags", 55 pieces of equipment, and 10 weapons
Writing: It has words. (They're pretty good ones.)
Art/design: Not elaborate; doesn’t need to be
Usability: As-is, will require a digital random number generator (or a small throwing knife)
Content: 47 additional character names, 14 "bags", 55 pieces of equipment, and 10 weapons
Writing: It has words. (They're pretty good ones.)
Art/design: Not elaborate; doesn’t need to be
Usability: As-is, will require a digital random number generator (or a small throwing knife)
Scvmbirther Exclusive Content
Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Slasher Zine / Jam Compilation
18 contributors
“Slasher Jam was a jam I ran over the course of October 2021 that got 20 entries. I have compiled those entries into 2 volumes. Volume 1 contains classes, items, and monsters. Volume 2 contains the adventures of Slasher Jam.” – Michael Mars, ed.
Slasher's Blade
Concept: “This blade pulses with the tortured memories of its myriad victims, and also the murderous power of those whom have wielded it.”
Content: The archetypal implement of the classic horror movie antagonist
Writing: Some flavor text and 4 random effects
Art/design: Gritty, grungy, and very yellow
Usability: Pointy end goes toward the victim
Content: The archetypal implement of the classic horror movie antagonist
Writing: Some flavor text and 4 random effects
Art/design: Gritty, grungy, and very yellow
Usability: Pointy end goes toward the victim
Splatterborg
“An expansion that adds hollywood-style slashers to the Dying World”
Suffering Extended
Concept: “Alternative rules and extended content”
Content: Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing: Captures the core book’s grim humor and tone
Art/design: Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability: Well laid out; available in single page and spread versions for convenience
Sword of Hailstone
Concept: “The sword pulses with every emotion imaginable, and with warmth untold.”
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results.
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results.
Tenebrous Reliquary
8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
The Anti-Paladin Toolkit
Concept: “Yes, you are a son of a bitch. But, you know in the end there is no one that can judge you.”
Content: Essential items for the aspiring antipaladin
Writing: Shot through with sardonic, angry humor
Art/design: Grungy black on yellow (and vice versa) with some pink for spot color
Usability: Some vertically oriented writing but not excessive
Content: Essential items for the aspiring antipaladin
Writing: Shot through with sardonic, angry humor
Art/design: Grungy black on yellow (and vice versa) with some pink for spot color
Usability: Some vertically oriented writing but not excessive
The Bastard Sword
Concept: “Whenever the party rests in a town, a village or other civilized area, the wielder unknowingly sires a heir.”
Content: A punny take on the iconic weapon
Writing: Delivers the concept and mechanics in simple, straightforward fashion
Art/design: Equally clean and straightforward presentation without sacrificing visual character
Usability: Versatile mechanics and opportunity to add some conflict and a personal subplot
Content: A punny take on the iconic weapon
Writing: Delivers the concept and mechanics in simple, straightforward fashion
Art/design: Equally clean and straightforward presentation without sacrificing visual character
Usability: Versatile mechanics and opportunity to add some conflict and a personal subplot
The King's Treasure
Concept: “Three magickal items inspired my Florence and the Machine's new song ‘King’ ”
Content: Kingly artifacts of fickle ambition.
Writing: Utilitarian. Allowing the rules to tell each story.
Art/design: Clean Layout, Mörkish Sensibilities, Black on Yellow with a hint of Red.
Usability: Legible text with descriptive mechanics. Occasionally open to interpretation.
Content: Kingly artifacts of fickle ambition.
Writing: Utilitarian. Allowing the rules to tell each story.
Art/design: Clean Layout, Mörkish Sensibilities, Black on Yellow with a hint of Red.
Usability: Legible text with descriptive mechanics. Occasionally open to interpretation.
The Lost Riddares of Daol Grenn
Concept: “Here lies what remains of these once mighty warriors.”
Content: Profiles of four legendary heroes and the relics that can be found in their resting places
Writing: Appropriate grimness tempered by occasional bouts of humor
Art/design: Nonlinear layout leverages a variety of typefaces and abstract as well as representational designs
Usability: Spatial organization, graphic choices, and visual cues help readers navigate a fairly dense page
Content: Profiles of four legendary heroes and the relics that can be found in their resting places
Writing: Appropriate grimness tempered by occasional bouts of humor
Art/design: Nonlinear layout leverages a variety of typefaces and abstract as well as representational designs
Usability: Spatial organization, graphic choices, and visual cues help readers navigate a fairly dense page
The Occult Ossuary
28 contributors
Johan Nohr
Dom Cohen
I. McClung
Bracken MacLeod
The Eldritch Tomb
Michael Mars
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Djuun
Kevin B.
Adam U.
Martin Gehrke
Jesse Davenport
Maceo the Escher
Rugose Kohn
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Ocean Axe
Concept: “Constructed from the skeletal corpse of the Manta Ray Lich, this mighty axe gives its wielder the powers of the endless ocean.”
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive.
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive.
The Outlandsknecht
Concept:
“His armure blacke, his swerde alighte
With powere, from the starres, so brighte,
He rode forth, on a stede of nighte
To vanysshe alle who darst to fighte”
Content: A blacke knecht.
Writing: Ye olde sufel traht, present-day mechanics, and parodic armament.
Art/design: Stained glass depictions of knights and surreal structures, artifacts for text boxes.
Usability: Outlined text with colors drawn from the background hinders legibility.
“His armure blacke, his swerde alighte
With powere, from the starres, so brighte,
He rode forth, on a stede of nighte
To vanysshe alle who darst to fighte”
Content: A blacke knecht.
Writing: Ye olde sufel traht, present-day mechanics, and parodic armament.
Art/design: Stained glass depictions of knights and surreal structures, artifacts for text boxes.
Usability: Outlined text with colors drawn from the background hinders legibility.
Tags: 3pl, Bugs
THE SWORDSMAN
Concept: “Another undead...with a twist.”
Content: An un-living pincushion.
Writing: Short, simple, and full of points.
Art/design: Oily black and yellow illustration of the punctured dead.
Usability: Color coded for easy reference.
Content: An un-living pincushion.
Writing: Short, simple, and full of points.
Art/design: Oily black and yellow illustration of the punctured dead.
Usability: Color coded for easy reference.
The Widow's Blade
Concept: “A broken sword perpetually slick with blood.”
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever.
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever.
Thoughts and Prayers
7 contributors
Concept: “100% of the benefits are to be donated to Direct Relief.”
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Timescrewed Scavenger
Concept: “You see glimpses of an impossible future, and you couldn't be more curious and afraid.”
Content: This scavenger keeps picking the wrong pockets—of time.
Writing: Brings a machine gun to a sword fight.
Art/design: Futuristic content in a traditional two-column layout.
Usability: Print-friendly and mostly plaintext.
Content: This scavenger keeps picking the wrong pockets—of time.
Writing: Brings a machine gun to a sword fight.
Art/design: Futuristic content in a traditional two-column layout.
Usability: Print-friendly and mostly plaintext.
To remember me by.
Concept: “The 7th set of ribs of a once dear ally, honed to an edge and then steeped in Necromancy.”
Content: A pointed reminder of past failings and a chance to reconnect with an old friend.
Writing: At once deeply intimate and tragic.
Art/design: Black and white blocked plaintext.
Usability: Requires a dead friend.
Content: A pointed reminder of past failings and a chance to reconnect with an old friend.
Writing: At once deeply intimate and tragic.
Art/design: Black and white blocked plaintext.
Usability: Requires a dead friend.
Trick Sword
Concept: “A strange contraption is attached to the hilt of this blade... what does it do?”
Content: A sword that throws its weight around.
Writing: Unpredictable, elegant, dangerous, and occasionally dense. As all magic swords should be.
Art/design: Background illustration obscured by hefty rules texts.
Usability: Pull the lever. Hope for the best.
Content: A sword that throws its weight around.
Writing: Unpredictable, elegant, dangerous, and occasionally dense. As all magic swords should be.
Art/design: Background illustration obscured by hefty rules texts.
Usability: Pull the lever. Hope for the best.
Wandering Duelist
Concept: “A seemingly normal man poorly dressed pulling a cart full of severed heads”
Content: See Concept.
Writing: Unexpectedly cursed, in the best way.
Art/design: Yellow, Black. Lovely sketch of a pitiful scvm with a broken cart.
Usability: It goes right when it all goes horribly wrong.
Content: See Concept.
Writing: Unexpectedly cursed, in the best way.
Art/design: Yellow, Black. Lovely sketch of a pitiful scvm with a broken cart.
Usability: It goes right when it all goes horribly wrong.
Warden of the Wyld
Concept: “The forest is always watching...”
Content: “A creature that defends the forest, appearing as friend or foe to those who encounter it.”
Writing: A simple stat block that bleats for itself.
Art/design: Some intentional ambiguity lends mystery to the nature of this warden.
Usability: Floor your friends and leave them stunned.
Content: “A creature that defends the forest, appearing as friend or foe to those who encounter it.”
Writing: A simple stat block that bleats for itself.
Art/design: Some intentional ambiguity lends mystery to the nature of this warden.
Usability: Floor your friends and leave them stunned.
Wear and Tear
Concept: “When the apocalypse came, perfection was the first thing to go.”
Content: Equipment maintenance rules, gear, jobs, classes, biological modifications, and viral powers for Pharmagothica
Writing: Effective rules text. Titles and headers evoke flavor which is bulked out by the mechanics.
Art/design: A clinical format. With technical drawings and medical illustrations that typify the banality of evil.
Usability: Text balancing utility and style from entry to entry.
Content: Equipment maintenance rules, gear, jobs, classes, biological modifications, and viral powers for Pharmagothica
Writing: Effective rules text. Titles and headers evoke flavor which is bulked out by the mechanics.
Art/design: A clinical format. With technical drawings and medical illustrations that typify the banality of evil.
Usability: Text balancing utility and style from entry to entry.
Zweihänders of the Seven Fallen Angels
Concept: “The Seven Guardian Angels have fallen from the sky, leaving nothing behind but the celestial steel blades strewn around the Dying World.”
Content: 7 swords and a loose hook tying them together
Writing: Short descriptions of mechanical effects
Art/design: Minimalist illustrations of each sword with some blackletter and textured ground for visual variety
Usability: Weapons are usable out of the box; pursuing the hook will require more effort
Content: 7 swords and a loose hook tying them together
Writing: Short descriptions of mechanical effects
Art/design: Minimalist illustrations of each sword with some blackletter and textured ground for visual variety
Usability: Weapons are usable out of the box; pursuing the hook will require more effort
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