undead
Creatures of the Dying World 3
Content: 19 sanity-shaking creatures. d66 delusional prompts to manage the fallout.
Writing: A thorough mix of indescribable humor and horror. With a fantastical sanity system that won’t take your players out of the game.
Art/design: Impressionistic and inked illustrations capture both the silly and the strange.
Usability: Text which balances between utility and style from passage to passage.
Crypt of the Antropophage
Content: “a blood-soaked dungeon of death and depravity”
Writing: Gory, gonzo, goofy, and peculiarly congruent. With a timer that’s sure to rupture a blood vessel or two.
Art/design: Bloody crimson spot illustrations garnish a spread of vibrant red and white text.
Usability: Blood tokens and the map are recommended but not required.
Cultist Zombies
Cuore di Cane/Dog's days are over
Content: A heart-crushing, marsh-trudging, corpse-raising sepulcher crawl.
Writing: A sense of sanctity embodies its dungeon descriptions, contrasting the poverty and desperation of the Galgenbeck alley rumors which frame the adventure.
Art/design: Desiccated gray-scale memento mori highlight a structured top-down map and tidy two-column layout.
Usability: Illustrated and plain maps are available separately. Adventure is presented in both English and Italian.
D12 Skeletal Encounters
Content: "stats for two new undead monsters as well as customization tools and a small table of encounters.”
Writing: Exemplary skeleton mechanics, and a detailed variety of ways to get boned.
Art/design: Full-color undead illustrations in a crisp black and yellow folder layout.
Usability: A skeletal framework that’s easy to read and reference
Dark and Accurséd
Content: An exorcist, and thirteen reasons to abandon that profession.
Writing: Macabre descriptions matched only by menacing mechanics.
Art/design: Plain text ‘til the bitter end.
Usability: Dense but navigable plaintext.
Dark Fortean Times: A Snarl of Corpses
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility.
Davig Pumpkins
Content: One scary dude, and his backup dancers.
Writing: Are we supposed to know who this is?
Art/design: Why did you go all in on Davig Pumpkins?
Usability: Any questions?
Dead Festival 3
Content: “A Forbidden Psalm and Last War Annual mini-expansion for the spookiest of months”
Writing: Understated official briefings on four harrowing subterranean misadventures and a desperate last stand against the dark.
Art/design: Found documents and strangely doctored battlefield illustrations and photographs.
Usability: Requires Forbidden Psalm core rules or The Last War variant.
Degenerate's Crypt
Content: A degenerate crypt of eternal torment.
Writing: A dungeon as sharp and fluid as liquid metal.
Art/design: Map illustration in styles ranging from the pragmatic to the purely aesthetic. No nonsense dungeon description that’s both aesthetic and legible.
Usability: Consistent and navigable visual hierarchy for easy reference.
Demon Dog
Content: Dog creation, rules, monsters/NPCs, tables, and sheets for a medieval splatterpunk setting.
Writing: A mouthy, coarse, and irreverent style. A drunken mix of gutter and grave.
Art/design: A violently sharp visual style that separates many illustrative and textual elements.
Usability: Designed to pick up and play. Starting straight into character creation and working toward the setting.
Dire Mutterings
9 contributors
Content: A compilation of classes, encounters, items, rules, and an adventure.
Writing: Accumulated rumblings generally framed as folk wisdom, legends, and superstitions.
Art/design: Vigorously variegated illustrations distress slabs of structured text
Usability: A table of contents complements visually distinct entries assist navigation.
Displaced Monarch
Content: A kingly emissary of the hungry depths.
Writing: Tragic and tantalizing. Mortality and mystery, conveyed in equal measure.
Art/design: A menacing echo of a monarch vibrates from the spread, as white text emerges from the depths.
Usability: You won’t drown in it, yet.
Dracula Church
Content: A blood-fueled techno-dracula cathedral crawl.
Writing: A heavily mechanized blood bath of downed draculas and archaic alliterations.
Art/design: Intentional blend of fantasy and sci-fi elements produce a unique visual style.
Usability: Fits wherever a cathedral airship could land.
Draugen, the Drowned
Content: An undead denizen for coastal settings
Writing: Sets the tone and scene for encounters
Art/design: Relatively subtle and unintrusive
Usability: Well-demarcated sections and stats for easy reference
Dread Nights
6 contributors
Content: A standalone gaslamp era gothic horror expansion for Forbidden Psalm, including 15 creatures of the night, infections, and a gothic horror themed campaign of grisly nocturnal scenarios.
Writing: Familiar horror tales stalk just beyond the illumination provided by clear mechanics and crisp scenarios.
Art/design: An elegantly restrained palette of red, black, and white. Shadowed by macabre illustrations in a variety of styles.
Usability: Clear index, reliable sections, quick reference, roster sheets, and consistent formatting make it a utilitarian wargaming rulebook.
Drowned Kobieta
Content: A drowning-based monster derived from Slavic myth
Writing: Provides some inspiration for hooks and haunts
Art/design: Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability: Initiative is influenced by PC class; otherwise, straightforward
Druidic Forest Stalker
Content: Soul-sucking forest ranger with an unfaithful friend.
Writing: A disturbing assortment of companions with a generous helping of soul-snacking.
Art/design: A masked, horned, and cloaked figure dispassionately observes a shadowed glade of text and skulls.
Usability: Kill things, steal souls, get good.
Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar.
Dungeoneer's Black Book
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.
Elk Deathyard
close to the-”
Content: A Tveland Cabin Crawl.
Writing: Supernatural horror. Full of foreboding. With shocks and twists as well as horror tropes.
Art/design: Design elements emphasize a descent into darkness.
Usability: Mini-map, representative spot illustrations, and clean layout aid in table reference.
ELLI: Bloodsucking Abomination
Content: “A precious little scamp HUNGRY to meet you.”
Writing: Active, light, and just a little clingy.
Art/design: Bloody adorable illustration with a steady flow in the hierarchy and design.
Usability: Engaging, concise, and fluid reading.
Eskire, Crimson Mask, Winter Husk, & Swampkin
Content: A four-part creature feature.
Writing: Combat mechanics help define narrative function.
Art/design: Jagged lines carve out miserable creatures.
Usability: Stylized yet legible.
Exiled Sanguinary
Content: An ostracized member of the undead aristocracy
Writing: Clear, descriptive, and comes with a free punchline in every paragraph
Art/design: Typographical choices facilitate navigation; features a compelling illustration
Usability: A fun blend of darkness and humor from the other side of the grave
Faceless Ghoul
Concept: “You fucking died. How you still walk the earth defies all things holy and unholy.”
Content: An undead, face-shifting character class with an appropriate emphasis on bodily abilities
Writing: Primarily focused on class mechanics with macabre flavor throughout
Art/design: Layout places emphasis on the illustration; text is spatially delineated for easy navigation
Usability: Majority of the text is in small point and may be challenging to read in print
Fangüin
Content: Perfectly normal, collectively intelligent, color-draining aquatic birds.
Writing: A horrifying ecological survey of a mysterious Kergian fauna
Art/Design: A horde of Fangüin observe blood stains, anatomical drawings, and a dramatic title.
Usability: Be prepared to chop off your limbs.
FantasticJean's Misery's Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A magazine print production, depicting the keep through a surrealist collection of public domain imagery.
Usability: Functional, accessible, and visually rich.
Fathomless Despair
Content: A pocket map of the Valley of Unfortunate Undead. Complete with its creatures, and contents.
Writing: A historical account of the valley’s many ruins and follies, and a brief taxonomy of the undead they left behind. Intended to inspire not direct.
Art/design: Efficient grouping, color coding, and placement accommodate each aesthetic flourish.
Usability: Can be folded to fit in your pocket. Designed to minimize flipping. Pre-record the creature stats to truly optimize your experience.
Fiendish food & hunger-related madness
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters.
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears.
Flail to the Face Episode 2 Companion - Guldöd
Content: “we give you a follower by the name of Guldöd.”
Writing: Solid gold writing, for a solid gold skeleton. Particularly fond of the values of this one.
Art/design: I’m less puzzled about the gold at this point. It has eyes, they’re staring at me.
Usability: How does it work? “Who cares?! He’s worth a ton!!”
Flail to the Face Episode 5 Companion
Content: A walk through the Valley of the Unfortunate Undead
Writing: Desolate tables capture the valley’s supernaturally oppressive melancholy. With GM annotations full of helpful advice.
Art/design: Barren amber valleys desiccate under clouded golden skies.
Usability: References, “Eat, Prey, Kill”, “D66 Flails”, and “Candelabra of Blood”.
Flail to the Face Episode 6 Companion
Content: WTF is going on here? Sounds like a complex backstory...
Writing: Definitely not skeletal, but certainly transparent enough.
Art/design: “Sometimes you just have to take things at face value and move on.”
Usability: For when your undead character... un-dies. Again?
Flail to the Face Episode 7 Companion
6 contributors
Content: D20 reasons to just close the door and pretend it never happened.
Writing: Absurd scenarios delivered with believably serious specificity.
Art/design: Text that frames some serious mahogany, with stained glass that lets in no light.
Usability: As a reward for the over-enthusiastic door checker.
Flail to the Face Episode 8 Companion
Content: Is it gear, is it a Follower, is it helpful? Is it even a skull? What is this game.
Writing: A moody little table for a skull which may or may not be talking to you.
Art/design: Contains a skull (obviously). Also alternating yellow and red text. Black background.
Usability: You’ll probably regret talking to yourself.
Flesh Bound
Content: A sublimating set of alchemical half-twins.
Writing: For that player who insists on playing two PCs to balance a small party.
Art/design: Ink splatter and a judicious print capture human sublimation in romanticized and painterly detail.
Usability: Available in PDF or JPG.
FLESHEN CHRYPT
Content: A flesh fueled tome crawl.
Writing: An instructive, condensed slurry of fleshy flavor.
Art/design: At once mildly grotesque, and comically irreverent.
Usability: Uncrowded design and visual cues make for a highly functional 1-page dungeon.
Forbidden Psalm: Dead Church
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
Forty Fiends
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference.
Frankenstein The Artpunk Prometheus
Content: Stats and character classes for Frankenstein and the Monster; also includes handy tables for random body parts and their sources
Writing: Concise explications of mechanics with some quotations from the novel for flavor
Art/design: B&W layouts visually preserve the source material’s brooding, gothic tone in the eponymous artpunk style
Usability: Use of elaborate typefaces like blackletter and script in small point slows reading
FrogmentSoul’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A clean coal gray, with dramatic yellow spot illustrations, and room descriptions framed cleanly around the castle map.
Usability: A separate unlabeled minimap is provided for player reference.
From Bloody Angels Fell Venemous Truths
“The graves are disturbed
The weeping won’t stop
Delve deep
Delve true
Die”
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.
Frostbite
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.
Frostweans
Content: An undead scourge that gains power by wreaking vengeance
Writing: Provides 4 stat blocks alongside plenty of background for inspiration
Art/design: Text heavy, but colors aid quick navigation
Usability: Gives GMs carte blanche to make it even meaner and nastier
Frusna Norr
Content: A frigid castle crawl.
Writing: A series of tangible room descriptions and intangible encounters detail the sombre history of this frigid place..
Art/design: A lightly textured black and white layout with dynamic typographic elements and sharp spot illustrations.
Usability: Also available in an untextured print-friendly version.
Galgenbeck Bestiary
Content: At least nine (but potentially fourteen) monsters.
Writing: Strangely folkloric, highly specific, and vicious absurdism in its ecology.
Art/design: A mixed media collection dominated by sharp high-contrast marker, each creature layout accommodating its illustration.
Usability: Short, legible, and humorously horrific. Deluxe edition contains all 14 monsters.
Gashadokuro, the Starving Skeleton
Content: An enraged murder machine that uses a Morale pool for attacks and damage
Writing: Clear explanations of special abilities
Art/design: Simply but skillfully adapts layout to the source image
Usability: A bit more complex than most monsters, but in a fun and tactical way
Ghost of a Ghost
Art/design: A de-saturated, isolated, background focused on a stalking pile of ectoplasm.
Usability: Easy and clean layout.
Glorious Undeath
Content: Checkpoint mechanics, the Dying Land’s way.
Writing: A morbid flourish to structured rules text.
Art/design: Coarsely accented spot illustrations frame a title over crisp white text boxes.
Usability: Available in printer-friendly and yellow.
Gnoll STL
Content: A ceaseless agent of revenge in the dying world, rebirthed–in plastic.
Writing: Impressive and flexible stat profile make for a recurring early game villain.
Art/design: Faithful reinterpretation of Mörk Borg’s cover skeleton with an added dimension.
Usability: Pre-supported STL files. “Thick” STL design available for tabletop scale figures.
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses