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Ex Libris Mörk Borg A directory of content, tools, and resources

3rd-party licensed

more, more, mörk reasons to risk one’s life

Concept: “Feel like you've run out of reasons to die in this dying world?
Fear not! For there are always more excuses to go out and perish in these lands....”
Content: d12 discouraging destinations, d20 dreary distractions, and a *d100’s worth of sporadic sparks for the dispirited scvm.
Writing: A sufferable collection of prompts for locations, complications, and encounters.
Art/design: Heavy banner text drapes over dense directories of black on yellow.
Usability: *Actually a duplicitous d50.

Moritat of the Turbo Lover

Concept: “This adventure, on one hand, is a murder ballad in the tradition of german «Bänkelsang». It is also an album crawl set to the Judas Priest album «Turbo».”
Content:
I think the concept pretty much sums it up, but there’s also a motorcycle fight
Writing:
Includes a general overview, descriptions of characters and scenes, and instructions for traversing the adventure and conducting the motorcycle fight
Art/design:
A traditional presentation that’s heavy on the text but does include some original illustrations
Usability:
Linear and fairly simple to use; stat blocks for the motorcycle fight are particularly well organized in clear tables

Mork Bong

Concept: “You smoke the pungent fumes (20s) produced by the unholy Devil Weed
Content: A sticker for your herbmaster’s favorite glassware.   
Writing: Stat it if you’ve got it?
Art/design: 3” of round sticker.
Usability: Use it wisely. 

Mork Borg: 1st Apokalypse

“The full album video - minimal, experimental, atmospheric blackened drone doom metal. Inspired by and based on the tabletop RPG, Mork Borg, by Pelle Nilsson and Johan Nohr.”

Mork Corp

Concept: “Because if you can't beat them, you might as well get a soul sucking job and try not to cry.” 
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational. 

Mork Tract

“10 new weapons with interesting properties...mostly historical[,] A loot table! Town/Settlement generator[,] Quest hooks! And a monster generator!”

Morkkabeans 1.1

9 contributors
Concept: “A new religion has arisen in the desert. Worshiping the Unnamable God of Names, blaspheming against SHE and HE, promising the revolt. Galgenbeck has sent its inquisitors.  The half-giant Nephilim walk the earth. If you join them, almost certain death awaits.”
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures. 
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available. 

Mothman Penis

Concept: “It's a Penis! And, it's distracting.”
Content: Technically, it’s a strap-on.
Writing: Honestly, I wasn’t paying much attention. Have you seen the size of this thing?
Art/design: Design reminiscent of a prank pulled at a cryptozoology conference.
Usability: As a strap-on. Excellent conversation starter. Icebreaker at parties. 

Motståndare

Concept: “Everything you need to summon some foes to slay your enemies and really tie the room together.”
Content:
A modular monster-maker
Writing:
Includes an extremely entertaining warning label; otherwise, the instructions are intentionally minimal; individual components add stats and special abilities
Art/design:
Arranged as an iconographic instruction manual; modular illustrations are very organic and expressive
Usability:
“Some assembly required”

Mouth, Stomach, A$$

Concept: “A gross and gratuitous starting equipment randomizer for imprisoned players”
Content:
Tables for what you’re hiding and where you’re hiding it
Writing:
More efficient and economical than gross and gratuitous
Art/design:
Organizational and type choices add plenty of character to a concise supplement
Usability:
None of these items are things I’d want to hide in any of those places

Mud Future

Concept: “A science-fiction hellscape for MÖRK BORG, where the desperate folk try to survive as capitalism slowly destroys the world”
Content:
Includes alternate Miseries, gear, enemies, and rules for Powers
Writing:
Tone is appropriately bitter with a subtle undertone of humor
Art/design:
Aesthetics are a luxury alien to your cyber-scvm
Usability:
Content is organized into neat, self-contained categories

Multiplying Falli

Concept: “steföne bootyman! >>—<3—>”
Content: A wild falli, and it is multiplying.
Writing: Erectile Dysfunction
Art/design: Photograph. Colorful ink on dot paper, printed legal text, and two tone bat imagery over wedge marker on dot paper. Layered elements provide visual texture with shadows. Ink splatter hints at some sort of creative climax.
Usability: Almost a functional monster. Requires GM ruling on to google what a Fallus of Caecilia is.

Murder Party at Dark Manor

Concept: “Players recive a mysterious invataion to a dinner party for a reveal of Master Cadwell's latest invention.”
Content:
Dinner and a murder mystery with an interdimensional twist and an escalating fear mechanic
Writing:
Primarily descriptive; incorporates relatively few formal components
Art/design:
Designed for reading and prep before play rather than heavy in-game usage
Usability:
Does not provide stats for NPCs

Murder, Blues, and Her on My Mind

Concept: “A long forgotten Saint of Beauty, Love, and Dead Relations, is said to dwell amidst the ruins of her temple compound.”
Content:
A 7-room dungeon with locations and encounters that build on characters’ choices and actions
Writing:
Lots of it, but clear and to-the-point
Art/design:
Conservative use of color; centralized map; some illustrations to create visual diversity and characterization
Usability:
Location order is nonlinear but simple enough to navigate

Murderhobo with an Arquebus

Concept: starring Rutger Hauer
Content:
Standard class profile with a table of one-liners
Writing:
An even split between mechanics and flavor
Art/design:
Medieval hobo. Medieval shotgun. Lots of spatter.
Usability:
Background conflicts with some of the non-critical flavor text

Murderous Marionette

Concept: “Whittled from cursed wood of the blackened Sarkash forest and made to entertain others, you are finally free from your sick Master.” 
Content: A violently self-employed puppet.
Writing: A veritable workshop full of murder implements and references.
Art/design: Expectedly wooden. Just a little bloody.
Usability: The text is legible but spaced a little tight for woodburning. 

Murkwürst is burning

Concept: “Harsh and bleak, the mining village of Murkwürst is located in a valley of the Wästland... the unfortunate villagers barely survive, barricaded in their unburned house[s].”
Content: A burning village vtt hexcrawl.
Writing: A series of events tables, npcs, and location descriptions to drive the action.
Art/design: Engaging maps and gritty illustrations.
Usability: Integrated with FoundryVTT, references Alles Wird Brennen & Gregor’s Folly. 

Murky Bog

Concept: “This place was created by an ancient cult that locked something away behind the door (treasure? another dungeon?). This door can be opened in two different ways, but a mistake leads to death or worse”
Content:
A 13-point adventure with 5 original monsters
Writing:
Concise and accessible
Art/design:
Laid out for maximum visibility of map without sacrificing easy reference to additional information
Usability:
Includes a blank map for players and a suggested soundtrack

This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Carnivorous plants! Human sacrifice! A rampaging undead mammoth to chase you around the bog! Some physical copies available.”



Mustekala Velho

“On their home world, the octopi is unmatched and unchallenged. … This particular octopus arrived here weeks ago and seized control of a small army of skeletons.”

Backer reward for Trio of Twisted Decks

Mutant Drifter

Concept: “Warped in body and mind by the attentions of dark gods”
Content:
Has tentacle-arm, will travel
Writing:
A straightforward stat block and some background and motivation for the NP
Art/design:
Clearly delineated text sections and some visceral line art
Usability:
Simple mechanics with some options for GMs to play with

Mutated Goblin

Concept: “The goblin-curse has twisted your body and racked your mind. Food. Eat. Bite.”
Content:
A goblin character class with some really compelling features and callbacks to other published adventures
Writing:
Simultaneously grim and playful—just like a goblin
Art/design: Relatively conservative (by Mörk Borg standards) but very clean and easy to read
Usability:
Offers a host of character abilities but still not as complex as a certain dragon game

Mutt Errant

Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content:
A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing:
A concise stat block and a pair of paragraphs detailing character and behavior
Art/design:
A proficient, clean layout with some really impressive art
Usability:
Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more

My Limbs

Concept: “text to tattoo on your cursed flesh to give your body some Mörk Borg compatible stats”
Content: Rules to weaponize your own limbs. Both on and off your body.
Writing: Irreverent and just a little ridiculous.
Art/design: Anatomy illustrations flanking central rules text.
Usability: Rules for the scvm meat or tattoos for the player meat. 

Mycogoblins

Concept: “Goblins have been more aggressive than usual lately... these goblins have strange fungal growths... whoever gets to the bottom of this will be greatly rewarded...” 
Content: A goblin swarming, fungus snorting, den crawl.
Writing: Deep absurdity delivered in gloriously understated frankness.
Art/design: Structured design, clear iconography, and magenta highlights stimulate and satisfy the reader.
Usability: Designed with goblins in mind. 

Mycosis

“The Meat Fungus keeps no treasure of its own—but the many adventurers who came before you left some behind…”

Mygga, Flying Head

Concept: “Bloodsuckers known for silently feeding on sleeping people”
Content:
A versatile monster/pet
Writing:
Plenty of inspiration for GMs
Art/design:
Practical but still expressive
Usability:
Mechanics embedded in flavor text, but not difficult to locate quickly

Myling, shadow child

Concept: “These spirits hunger for a life lost, love stolen.”
Content:
A persistent undead pest
Writing:
Efficiently conveys special mechanics and hooks
Art/design:
Relatively lean but adds some character
Usability:
Small but relatively tough to kill

MÖRK "BOB"

Concept: “Who else in this wretched world is gonna cut you a little Slack when you need it?”
Content: A traveling businessman. Here for business.
Writing: Humorously materialistic. Delightfully shady.
Art/design: Exactly how I feel every time I enter a car dealership.
Usability: Open for business. 

MÖRK BEARD

Concept: “The beard of a revered inquisitor and seeker of truth”
Content:
A beard fit for Tony Vasinda
Writing:
A concise beard-based paragraph
Art/design:
Beardful with shades
Usability:
Wear it with pride.

MÖRK BOLL

Concept: “The dumbest sportsball game you can play!”
Content: Watch teams of five scvm wail away at each other. A ball is also involved.
Writing: A clean and functional ruleset for a chaotic death sport.
Art/design: Heavily stylized design elements and effective use of sparse illustration make for an engaging but functional rulebook.
Usability: Easy to reference, quick to play. You (probably) won't lose your head.

MÖRKOPOLY

Concept: “At the end of the day, remember: it's not only about winning. It's about the friends we lose along the way.”
Content: A Borggame.
Writing: A streamlined and flexible ruleset with some hilarious commentary. A delight to read and simple and engaging to play.
Art/design: Vibrant, gritty, and possibly bloodstained. Just the way I like it.
Usability: Still in playtest. Somehow both more and less miserable than Monopoly.

MÖZRK BOZRG

“An adaptation of the setting and tone of MÖRK BORG to the ruleset of OZR”

MØRK FÆNGSEL

Concept: “You play as Scäkla, a scum imprisoned deep underground... 
Progress room by room, as you roll dice and draw the rooms as you go, otherwise how will you know which way you went? Anyway, try not to die. You will most likely die.
Content: A solo prison crawl.
Writing: Playful and interactive text which hooks you into the narrative with a tutorial that builds your character even as you begin your prison break.
Art/design: Characterful marginalia simultaneously enhance and age the text. Producing a draft like quality and encouraging both engagement and participation.
Usability: Designed to be printed and scribbled on. Break out your pen. Make a mess. 

MÜG BORG

Concept: “First Mug in ELMB.”
Content:
Rules for drinking bitter bean water from a cursed vessel
Writing:
A simple, straightforward paragraph describing mechanics
Art/design:
Yellow on black for easy readability; the illustration recalls Lord Byron
Usability:
Blurs the line between game and meta, but doubles as an actual coffee mug. Clever clever.

Mäinframe gLeech

Concept: “A Lattice-lurking, ICE-melting cortex hacker on steroids”
Content:
A cyberpunk meat-hacker class trapped in the analog Dying World
Writing:
Extremely creative; adds lots of character and humor
Art/design:
Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability:
The l33t may slow reading, but it’s worth it.

…may also set itself as your desktop’s background

Mëch Borg

“Think Vision of Escaflowne meets BattleTech, but fucked up.”

Mëch Plant

“A random mëch generator for Mëch Borg”

Mörk Ages

“A supplement designed to give a loose basis to set your game within the realms of the dark ages”

Mörk Beard

Concept: “A face to be worn by the PCs”
Content:
Another beard fit for Tony Vasinda
Writing:
Two short sentences full of baleful beardiness
Art/design:
Comes with a free face attached
Usability:
Obey the beard.

Mörk Bird

Concept: “Inevitably when its prey looks up to the sky it pounces”
Content: The shadow of a bird.
Writing: Some serious OSR ambush predator energy.
Art/design: Well-organized table layout.
Usability: Don’t look up. 

Mörk Borg - Miseries - 1 page Minibook

Concept: “A 1 page mini-book of the 6 Miseries for Mork Borg. Instructions for cutting and folding are included.”
Content: “A physical prop to wave around and rant with!”
Writing: The Calendar of Nechrubel, transcribed from the Nameless Scriptures. 
Art/design: Hotel bible version.
Usability: Assembly instructions included. pdf and docx format are available. 

Mörk Borg Compatible Core Reference Cards

Concept: “Do you like TTRPGs? Do you enjoy reference cards filled with items, magical scrolls, beasts, abilities, lore, advice, and hundreds of unique custom illustrations?”
Content: 166 double-sided, tarot-sized reference cards.
Writing: Witty quotes and commentary add texture to each referenced item.
Art/design: Filthy ink splattered across a consistent structure that aids card reference.
Usability: Provided with instructions for print & play for the digital edition. 

Mörk Borg Core Item Icons

Concept: “Running my own game of Mörk Borg in a VTT prompted me to draw my own icons for items. Thought others might find these useful!”  
Content: Icons for core items and Occult Herbmaster Decoctions.
Writing: Files named. Price tags optionally included.
Art/Design: A gritty and consistent black-and-white visual style.
Usability: Png format images in a zip file. 

Mörk Borg Lite!

Concept: “A pretty not-good April Fools joke.”
Content:
A business card-size spoof of Mörk Borg
Writing:
There is only one rule: you die and the world ends
Art/design:
Condenses the aesthetic into an itty-bitty space
Usability:
In no way does this qualify as a real game

Mörk Borg NPC Cards

Concept: “Printable cards to quick-save your randomly generated NPC-s.”
Content: More kindling for 7:7.
Writing: Space for names, qualities, and motivation. A notes section for everything else.
Art/design: Spacious, Clean, and with guiding lines for your scissors. 
Usability: Available in printer-friendly and yellow. 

Mörk Borg Paper Minis

Concept: “Paper miniatures, perfect for your next MÖRK BORG campaign!”
Content: Goblin, lich, skeleton, and scvm. With potential for more.
Writing: n/a
Art/design: Representative, uniformly scaled, heavily inked, and free-standing paper miniatures.
Usability: Some assembly required. Scissors helpful but not necessary.  

Mörk Borg Rules Handout

Concept:A concise and flavorful reference for the core combat and survival rules”
Content:
A stylish presentation of the core mechanics for player reference
Writing:
Clearly conveys the mechanics and rules; section headings add ambience and flavor
Art/design:
Content is presented linearly in a clear hierarchy with graphic elements that add character and aid visual navigation
Usability:
A useful resource for conveying the game’s mechanics and tone to players

Mörk Borg Solo Rules

Concept: “Want to play solo between your weekly games? Want to practice to get familiar with the game, and try generating new ideas, and getting as Mörky Borgy as you can alone? These rules are for you.”
Content:
A simple, concise system for running a solo game
Writing:
Uses a straightforward, conversational tone with clear instructions
Art/design:
Designed for easy reading and use rather than visual style
Usability:
Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online 

Mörk Borg-style Dragon

“1800's dragon etching from the public domain that I cleaned up and made transparent then created several colour variations”

Mörk Borg/OSR Mega-Dungeon

11 contributors
Concept: “While the level themes may not be united, we are united in our end goal: to generate financial support for the American Foundation for Suicide Prevention.
Content: A Monstrous Mörk Borg Megadungeon – For Suicide Prevention.
Writing: A miserable menagerie of authors and styles.
Art/design: Surreal amalgamations of subject and design.
Usability: Each level is distinct. Your utility may vary. 

Mörk Bug

Concept: “Elaborates on the roles of insects in underground gambling in the setting”
Content:
Stats for bugs, gear for catching bugs, rules for selling bugs, an entothropic character class, and a sprawling bug-fighting-arena-slash-gambling-parlor
Writing:
Clear and readable with Kelly’s characteristic wit
Art/design:
Designed and laid out for readability with some buggy, Borgy flair
Usability:
Laid out and designed for easy reading and reference

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Mörk Böurgeöisie

Concept: “Thank the discourse for this little gem.”
Content: An entitled mob for Mörk Borg.
Writing: “Shit. They really want to talk. The fucking GM is going to start doing accents.”
Art/design: Flippantly casual layout above illustrations of obnoxious finery.
Usability: Talk to them. Or don’t. You decide. 

Mörk Drügs

“Desperation and world ending are really lucrative markets and drug dealers never wait too long for a client…”

Mörk Georg

Concept: “The ‘average person plays 3 sessions of Mörk Borg a year’ factoid actually is just statistical error. The average person plays 0 sessions of Mörk Borg per year. Mörk Georg, who lives in cave & plays over 10,000 sessions each day, is an outlier and should not have been counted.”
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.

Mörk Hammer

Concept: “Brutal skirmishes in the grimdark trenches of the dying world”
Content:
More nuanced movement and combat rules for miniatures-based wargaming and skirmish-combat experiences
Writing:
Straightforward exposition of mechanics
Art/design:
Plenty of blackletter, yellow, and splatters with some thematic illustrations
Usability:
Logically laid out by topics and subtopics; cover sheet doubles as a ruler

Mörk Kvlt

Concept: “An minimalist OSR RPG toolkit to gamify player actions for cults or macabre associations.”
Content: A prototype Mörk Borg focused cult simulator.
Writing: An outline for scvm to start their own kvlt for fun and profit.
Art/design: An engaging and clean kvlt sheet. Defaced lambs. Plaintext draft of rules.
Usability: “Mörk Kvlt is a project in development, rules and descriptions may change. Open to suggestions, proofreading and criticism.” 

Mörk Manual

Concept: “Mörk Borg mayhem in a grunge fantasy world” 
Content: oDnD classes, creatures, and setting, with an extra helping of misery.
Writing: The Dark Lord’s invasion of darkly absurdist humor into an early fantasy setting.
Art/design: Playful collage of vintage prints emphasize their subjects, strong white-bordered text aid clarity and adds to the aesthetic.
Usability: Self-contained rules, navigable index and table of contents, reference material. Solidly utilitarian. 

Mörk Maus

Concept: “This zine, although it looks super Mörk Borg, is not compatible with that metal game.”
Content:
The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing:
Equal parts entertaining, endearing, and horrifying
Art/design:
Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability:
I don’t know Mausritter’s rules, but this makes it look pretty user-friendly

Mörk Själ

Concept: “Mörk SJäl is a system for tabletop roleplaying inspired by the gameplay and atmosphere of the Soulsborne franchise”
Content: A Soulsborne Mörk Borg hack.
Writing: A gentle guided rules-light approach to harsh tactical gameplay.
Art/design: AI-generated dark fantasy art elements in a clear transparent layout. 
Usability: Playtest Edition. 

Mörk Svär

Concept: “MÖRK SFÄR (“dark sphere”) is a tabletop war/roleplaying game combining the aesthetic of MÖRK BORG with the universe of BattleTech”
Content: A battle plan for the invasion of Mörk Borg ascetics into BattleTech.
Writing: An outline. Narrative sketch, and concept design notes to establish a miserable fading sphere where humanity wars with giant mechs.
Art/design: It’s an outline, what do you expect? Frescoes?
Usability: An open invitation to expand the concept. 

Mörk-drasil

“The old gods are dead, and people are fighting for the right to survive in a world ruled by monsters.”

Mörkal Komborg

Concept: “‘Welcome to the longest-running deathmatch in the known universe.’”
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert. 

Mörksworn

Concept: “Conversion rules for MÖRK BORG magic, weapons and enemies to Ironsworn!”
Content: Guidance on converting Mörk Borg content to the Ironsworn system.
Writing: Concrete conversion tables for several stats, as well as advice and guidance for special effects and less straightforward translations.
Art/design: Well-organized plain text document.
Usability: Clear conversion tables, instructions, and examples for clarification. 

Mörky Mycology

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content

Mörky Waters

Concept: “In the depths of a seaside cave along the coast of Mûr dwells a horrific entity, a mess of eyes and teeth. A group of outlaws on the run hid in the cave where they encountered the beast and deemed it to be a god.”
Content:
A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing:
Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design:
Red and white on black with strategic distressing make this visually interesting and easy to read
Usability:
Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming

Mörkédex: Bile Yellow

Concept: “You’ll have to forgive me, but I’ve forgotten, what was your name again? I’m Professor Locust, but most people call me the Mörkémon professor.” 
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex. 

Nachthex

Concept: “Your deathmarks will never heal again. But you can get revenge. Murder the rat. Murder them all.”
Content:
A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing:
  Provides lots of character and backstory in a smaller space than other classes
Art/design:
Text design gives the impression of mental turbulence and motivated madness
Usability:
Character motivation is tied more intimately to backstory than some other classes

Nacnudllah’s Misery’s Keep

Concept: “an independent production by Duncan Hall… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: Subtle and considered tri-fold that makes excellent use of angle, tone, and profile. Includes a critical visual reinterpretation of “undead doll”.
Usability: Stylized, decorated, legible, and printable.

Name Thy Murder Stick

Concept: “Your TTRPG character's butcherin' weapon deserves a murderous name... like RUSTY TOE CUTTER”
Content: A three part name generator for your murder sticks.
Writing: Adjective, body part about to come to serious harm, verb.
Art/design: It’s not just a sword.
Usability: Can be used to name existing murder sticks, or as an abstract generator for implements of death.

Nameless Pilgrim

Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content:
A name-themed monster/person who steals letters instead of dealing damage
Writing:
The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design:
Flat ground and simple typography bring out the illustration’s contours and details
Usability:
Especially lethal against PCs with short names

Nanny Angel

Concept: “deranged angel of a dead god”
Content: Probably the best nanny in the Dying Lands. Truly.
Writing: Well-intentioned angelic action. I’m not sure what those parents are so upset about.
Art/design: Monstrously beatific cherubs and Nanny Angel dominate an ordered spread. 
Usability: Parents, Be careful what you wish for. 

Narcomancer

Concept: “Have you ever wanted to be a wizard who did a few too many drugs?” 
Content: “THE DRUG WIZARD/THE SHROOM CASTER/THE ACIDLOCK”
Writing: Probably written while on a magic mushroom.
Art/design: A colorful introspective and psychedelic experience involving a pipe and a floppy wizard hat.
Usability: Please LARP responsibly. 

Nasty, Brutish, & Short

Concept: “ripping open the guts of combat & letting the wet slop pour out. Most attacks miss. But every action should feel thrilling.”
Content: Optional combat systems for Mörk Borg. 
Writing: Tables to complicate misses, quantify trauma, and modify monsters. Mechanics expand crit/fumble ranges by sharing blood between storyteller and scvm.
Art/design: Surrealist AI art supplements public domain icons and illustrations in an eclectic style.
Usability: Three d66 tables span multiple pages. Can be distinguished from one another by changes in the background illustration. 

Nativity in Black

Concept: “an outright blasphemous twist on the familiar nativity story; the perfect read for children before bed”
Content: A cast of very murderable characters in an antichrist nativity tale building to a new prophesized End.
Writing: Biblical tone bent to a dark purpose.
Art/design: A rich tapestry of twisted and distorted imagery. Full of texture and anti-life.
Usability: Stylistic choices delineate narrative and rules text. Layout designed to be viewed in spreads.

Nechrosis

Concept: “An escalating apocalypse calendar”
Content:
Variant rules for rolling Miseries
Writing:
Entirely expository
Art/design:
A torrid love affair between Renaissance oil painting and the label maker from hell
Usability:
Pretty straightforward

Nechrubel’s Chimera

Concept: “A monster from the Valley of the Unfortunate Undead”
Content:
A classic monster with a creative twist inspired by the illustration
Writing:
A paragraph of basilisk-related lore and a stat block with a pretty nasty special ability
Art/design:
Text segments are delineated by color; a warm palette keeps an apocalyptic feel, and the illustration provides loads of character
Usability:
Use it

Necropants

Concept: “Once worn, the necropants can only be removed if the PC can convince someone else to wear the pants.”
Content:
Also offers greater wealth at the risk of total bankruptcy
Writing:
Simple and straightforward
Art/design:
Equally straightforward layout
Usability:
One size fits all

Necrotic Children of SHE

Concept: “The necrotic children crawl out of the filthy uterus of SHE, wandering the dark places of the Bergen Chrypt.”
Content:
An undead creeper carrying a fairly high chance of infection
Writing:
Word-light but concept-heavy lore
Art/design:
Straightforward presentation of text with some Mörky flair and an illustration to match the lore
Usability:
Straightforward and readable

Negotiation of Fate

Concept: “Powerful runes capable of altering one’s fate in exchange of their vitality.”
Content: Trade life for luck.
Writing: A simple, evocative, (and miserable) tradeoff.
Art/design: A willing supplicant waits before the carved runes.
Usability: Strong visual design makes for an easy, engaging read. 

Nemean Lion

Concept: “What is the value of riches and fame? Is it a scar? A mortal wound? Your life? In pursuit of the mythic beast of Nemea, you might pay all three.”
Content:
The legendary lion of classical myth
Writing:
A super-lean stat block
Art/design:
Makes good use of space and contrast within and around the illustration
Usability:
No armor but still resistant to damage; remember to pack your flail

Nemori Elemental

Concept: “The large spider like wood spirits toll those what journey through forested areas.”
Content:
An aberrant elemental who enjoys shiny things and flattery
Writing:
A straightforward stat block with an extended special; flavor text provides lore and behavior
Art/design:
Image’s triangular mass splits the mechanics from the lore; image includes partial nudity
Usability:
Monster conceives offspring by attacking PCs; not for all players 

Neon Nightmares

Concept: “Chromatic smatterings grow stronger and brighter and blindingly vibrant even after the sun passes. 
This is when the Neon Nightmares swarm.”
Content: Your typical swarm of kaleidoscopic phantasmagoria.
Writing: Concise rules text. Glyphs form associations, unify design, and save space.
Art/design: A visually striking (and thematically appropriate) mixture of neon creatures, desaturated victims and heavy line weights.
Usability: May require the invention of entirely new colors. 

Night Witch

Concept: “Ripe with spite, you accept the curse of the Shadow King into your heart, allowing vengeance to consume you.”
Content:
A vengeance-fueled witch class with some archetypal, body-based features
Writing:
Provides abundant character through both descriptive text and mechanical features
Art/design:
Organic lines and forms lend a sense of dynamism and energy
Usability:
Additional vengeance mechanic encourages (even mandates) strong roleplaying

Nightmare Executioner

Concept: “The executioner's here and he's sharpening his axe.” 
Content: A real axe-man.
Writing: Mechanics that are both brutal and final, as an executioner should be.
Art/design: A weathered and muted layout for an executioner numb to death.
Usability: Just one swing and the job is done. 

Niklaus

Concept: “As snow falls on the city, the people whisper of a murderer who has recently taken to the streets.”
Content:
A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing:
Twists St. Nick to fit right into the Dying World
Art/design:
Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability:
More elaborate than some monsters but not overly complex

Nine Giant Frogs Zine

Concept: “a small zine of OSR TTRPG monsters, classes and house rules”
Content: A bestiary of pagan spirits, a Mörk Borg tactical gun combat hack, a statuesque dwarf class.
Writing: The fantasy elements are reminiscent of traditional folklore. The skirmish game component is mechanically more robust than Mörk Borg, but still fairly streamlined.
Art/design: Hand inked, pixel, and public domain art. A simple and uncluttered layout.
Usability: The dwarf class is written more for generic OSR games, and may require some slight conversion.

Nine Terrible Beasts for the Dying World

Concept: "All of the nine monsters within may either be used as the focal point of a monster hunting session, as addition to an existing dungeon or as an encounter on the road or during a journey through the wilds or the country side.”
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout. 

No Country for Old St. Nick

“It is a dark time for Santa Claus, the world will end soon and there seems no point in trying to sugar plum coat it.”

Noblesse Tyrannise

Concept: “The corroding nobility hide away from the coming end... quieting the fear in their hearts with extravagant opulence. And who is left to deal with it? 
Content: Seven settings of gross decadence, fifteen self-indulgent monsters, and one seditious serving-scvm.
Writing: A functional mechanization of the worst sort of rumors about nobility.
Art/design: Elegantly stylized and lightly accented text.
Usability: Immaculately organized. 

Nobunaga's Black Castle - Rules

9 contributors
Concept: “「信長の黒い城」は、織田信長が本能寺で死なず、本当の第六天魔王になった闇の戦国時代を舞台にした、戦国ドゥーム・メタル・ファンタジーTRPGである。(‘Nobunaga's Black Castle’ is a Sengoku doom metal fantasy TRPG set in the dark Warring States period when Nobunaga Oda did not die in Honnoji and became the true Demon King of the Sixth Heaven.)”
Content: Mörk Borg set in an alternate doomed Warring States period. With rules, classes, monsters, and three scenarios.
Writing: Congruent elements establish a cursed alternative history.
Art/design: A bold and bloody tapestry.
Usability: Strong visual style and a comprehensive index make a suitable reference. GM screen available.

Nobunaga's Black Castle - “Kuroyuri”

Concept: 
neko.yanagii 氏による、和とドゥームメタルを融合させた意欲的な楽曲、全6曲が収録されています。
ブックレットには、朱鷺田祐介氏書き下ろしの、信長の黒い城シナリオも1本掲載されています。 
 (A total of 6 ambitious songs that fuse Japanese and doom metal by neko.yanagii. The booklet also includes one Nobunaga's Black Castle scenario written by Yusuke Tokida.)”
Content: 6 heavy Japanese doom-metal & electronica fusion songs. With an included Nobunaga’s Black Castle scenario.
Writing: The music’s amazing. Couldn’t translate the scenario though, but it looks awesome.
Art/design: A rich, energetic, and dark tapestry that captures the energy of the album.
Usability: Listen, and drink in the death.

Noosebound Colubrine

“Their scales like rope, their tails like a hangman’s noose”

Now That’s What I Call Mörk Borg

Concept: “Inspired by the 1983 U.K. release Now That's What I Call Music or Now 1.”
Content:
A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing:
Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design:
Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability:
Project is incomplete

Nvrsery of the Changeling

Concept: “A spooky nursery that can stand alone (ish) or be added to any Mork Borg dungeon, especially the MORK MEGADUNGEON.”
Content: Not your mama’s nvrsery (I hope).
Writing: A precious story of big mama and her precious little one, and the broken bodies left in their wake.
Art/design: Baby-proofed layout in black, white, and yellow. Complete with a picture of the precious little one and the layout of their humble home.
Usability: Contains a rare modification to existing character classes. 

Nyan Cat

“You can feel it. In your soul. The pulsing heartbeats of a thousand stars.”

Nökken, bog thing

Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content:
A patchwork bog-beast
Writing:
A balance of mechanics and flavor
Art/design:
Colors convey the setting; typographical choices create a sense of escalation
Usability:
Has an especially brutal (but limited) special attack

Obsidian

Concept: “Master jewelers have a story they like to tell their apprentice about obsidian.”
Content: Rules for crafting obsidian weapons and fueling them with souls.
Writing: Self-contained and loosely defined to be adopted to your setting. 
Art/design: Jewelers hard at work behind some box text.
Usability: Some sorcery is required, use at your own risk. 

Octoterror

Concept: “No one knows where they came from, the Endless Sea, distant stars or somewhere else entirely. But here they are.” 
Content: Creatures that fly in the dark and have tentacles. Eight of them in fact.
Writing: Some hefty stats for a flying cephalopod.
Art/design: Equal parts smooth alien caricature and anatomically correct tentacles.
Usability: Drops easily onto any scvm’s head. 
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