3rd-party licensed
more, more, mörk reasons to risk one’s life
Content: d12 discouraging destinations, d20 dreary distractions, and a *d100’s worth of sporadic sparks for the dispirited scvm.
Writing: A sufferable collection of prompts for locations, complications, and encounters.
Art/design: Heavy banner text drapes over dense directories of black on yellow.
Usability: *Actually a duplicitous d50.
Moritat of the Turbo Lover
Content: I think the concept pretty much sums it up, but there’s also a motorcycle fight
Writing: Includes a general overview, descriptions of characters and scenes, and instructions for traversing the adventure and conducting the motorcycle fight
Art/design: A traditional presentation that’s heavy on the text but does include some original illustrations
Usability: Linear and fairly simple to use; stat blocks for the motorcycle fight are particularly well organized in clear tables
Mork Bong
Content: A sticker for your herbmaster’s favorite glassware.
Writing: Stat it if you’ve got it?
Art/design: 3” of round sticker.
Usability: Use it wisely.
Mork Borg: 1st Apokalypse
Mork Corp
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational.
Mork Tract
Morkkabeans 1.1
9 contributors
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures.
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available.
Mothman Penis
Content: Technically, it’s a strap-on.
Writing: Honestly, I wasn’t paying much attention. Have you seen the size of this thing?
Art/design: Design reminiscent of a prank pulled at a cryptozoology conference.
Usability: As a strap-on. Excellent conversation starter. Icebreaker at parties.
Motståndare
Content: A modular monster-maker
Writing: Includes an extremely entertaining warning label; otherwise, the instructions are intentionally minimal; individual components add stats and special abilities
Art/design: Arranged as an iconographic instruction manual; modular illustrations are very organic and expressive
Usability: “Some assembly required”
Mouth, Stomach, A$$
Content: Tables for what you’re hiding and where you’re hiding it
Writing: More efficient and economical than gross and gratuitous
Art/design: Organizational and type choices add plenty of character to a concise supplement
Usability: None of these items are things I’d want to hide in any of those places
Mud Future
Content: Includes alternate Miseries, gear, enemies, and rules for Powers
Writing: Tone is appropriately bitter with a subtle undertone of humor
Art/design: Aesthetics are a luxury alien to your cyber-scvm
Usability: Content is organized into neat, self-contained categories
Multiplying Falli
Content: A wild falli, and it is multiplying.
Writing: Erectile Dysfunction
Art/design: Photograph. Colorful ink on dot paper, printed legal text, and two tone bat imagery over wedge marker on dot paper. Layered elements provide visual texture with shadows. Ink splatter hints at some sort of creative climax.
Usability: Almost a functional monster. Requires GM
Murder Party at Dark Manor
Content: Dinner and a murder mystery with an interdimensional twist and an escalating fear mechanic
Writing: Primarily descriptive; incorporates relatively few formal components
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not provide stats for NPCs
Murder, Blues, and Her on My Mind
Concept: “A long forgotten Saint of Beauty, Love, and Dead Relations, is said to dwell amidst the ruins of her temple compound.”
Content: A 7-room dungeon with locations and encounters that build on characters’ choices and actions
Writing: Lots of it, but clear and to-the-point
Art/design: Conservative use of color; centralized map; some illustrations to create visual diversity and characterization
Usability: Location order is nonlinear but simple enough to navigate
Murderhobo with an Arquebus
Concept: starring Rutger Hauer
Content: Standard class profile with a table of one-liners
Writing: An even split between mechanics and flavor
Art/design: Medieval hobo. Medieval shotgun. Lots of spatter.
Usability: Background conflicts with some of the non-critical flavor text
Murderous Marionette
Content: A violently self-employed puppet.
Writing: A veritable workshop full of murder implements and references.
Art/design: Expectedly wooden. Just a little bloody.
Usability: The text is legible but spaced a little tight for woodburning.
Murkwürst is burning
Content: A burning village vtt hexcrawl.
Writing: A series of events tables, npcs, and location descriptions to drive the action.
Art/design: Engaging maps and gritty illustrations.
Usability: Integrated with FoundryVTT, references Alles Wird Brennen & Gregor’s Folly.
Murky Bog
Content: A 13-point adventure with 5 original monsters
Writing: Concise and accessible
Art/design: Laid out for maximum visibility of map without sacrificing easy reference to additional information
Usability: Includes a blank map for players and a suggested soundtrack
This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Carnivorous plants! Human sacrifice! A rampaging undead mammoth to chase you around the bog! Some physical copies available.”
Mustekala Velho
Backer reward for Trio of Twisted Decks
Mutant Drifter
Concept: “Warped in body and mind by the attentions of dark gods”
Content: Has tentacle-arm, will travel
Writing: A straightforward stat block and some background and motivation for the NP
Art/design: Clearly delineated text sections and some visceral line art
Usability: Simple mechanics with some options for GMs to play with
Mutated Goblin
Concept: “The goblin-curse has twisted your body and racked your mind. Food. Eat. Bite.”
Content: A goblin character class with some really compelling features and callbacks to other published adventures
Writing: Simultaneously grim and playful—just like a goblin
Art/design: Relatively conservative (by Mörk Borg standards) but very clean and easy to read
Usability: Offers a host of character abilities but still not as complex as a certain dragon game
Mutt Errant
Content: A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing: A concise stat block and a pair of paragraphs detailing character and behavior
Art/design: A proficient, clean layout with some really impressive art
Usability: Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more
My Limbs
Content: Rules to weaponize your own limbs. Both on and off your body.
Writing: Irreverent and just a little ridiculous.
Art/design: Anatomy illustrations flanking central rules text.
Usability: Rules for the scvm meat or tattoos for the player meat.
Mycogoblins
Content: A goblin swarming, fungus snorting, den crawl.
Writing: Deep absurdity delivered in gloriously understated frankness.
Art/design: Structured design, clear iconography, and magenta highlights stimulate and satisfy the reader.
Usability: Designed with goblins in mind.
Mycosis
Mygga, Flying Head
Concept: “Bloodsuckers known for silently feeding on sleeping people”
Content: A versatile monster/pet
Writing: Plenty of inspiration for GMs
Art/design: Practical but still expressive
Usability: Mechanics embedded in flavor text, but not difficult to locate quickly
Myling, shadow child
Content: A persistent undead pest
Writing: Efficiently conveys special mechanics and hooks
Art/design: Relatively lean but adds some character
Usability: Small but relatively tough to kill
MÖRK "BOB"
Content: A traveling businessman. Here for business.
Writing: Humorously materialistic. Delightfully shady.
Art/design: Exactly how I feel every time I enter a car dealership.
Usability: Open for business.
MÖRK BEARD
Content: A beard fit for Tony Vasinda
Writing: A concise beard-based paragraph
Art/design: Beardful with shades
Usability: Wear it with pride.
MÖRK BOLL
Content: Watch teams of five scvm wail away at each other. A ball is also involved.
Writing: A clean and functional ruleset for a chaotic death sport.
Art/design: Heavily stylized design elements and effective use of sparse illustration make for an engaging but functional rulebook.
Usability: Easy to reference, quick to play. You (probably) won't lose your head.
MÖRKOPOLY
Content: A Borggame.
Writing: A streamlined and flexible ruleset with some hilarious commentary. A delight to read and simple and engaging to play.
Art/design: Vibrant, gritty, and possibly bloodstained. Just the way I like it.
Usability: Still in playtest. Somehow both more and less miserable than Monopoly.
MÖZRK BOZRG
MØRK FÆNGSEL
Content: A solo prison crawl.
Writing: Playful and interactive text which hooks you into the narrative with a tutorial that builds your character even as you begin your prison break.
Art/design: Characterful marginalia simultaneously enhance and age the text. Producing a draft like quality and encouraging both engagement and participation.
Usability: Designed to be printed and scribbled on. Break out your pen. Make a mess.
MÜG BORG
Content: Rules for drinking bitter bean water from a cursed vessel
Writing: A simple, straightforward paragraph describing mechanics
Art/design: Yellow on black for easy readability; the illustration recalls Lord Byron
Usability: Blurs the line between game and meta, but doubles as an actual coffee mug. Clever clever.
Mäinframe gLeech
Content: A cyberpunk meat-hacker class trapped in the analog Dying World
Writing: Extremely creative; adds lots of character and humor
Art/design: Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability: The l33t may slow reading, but it’s worth it.
Mëch Borg
Mëch Plant
Mörk Ages
Mörk Beard
Content: Another beard fit for Tony Vasinda
Writing: Two short sentences full of baleful beardiness
Art/design: Comes with a free face attached
Usability: Obey the beard.
Mörk Bird
Content: The shadow of a bird.
Writing: Some serious OSR ambush predator energy.
Art/design: Well-organized table layout.
Usability: Don’t look up.
Mörk Borg - Miseries - 1 page Minibook
Content: “A physical prop to wave around and rant with!”
Writing: The Calendar of Nechrubel, transcribed from the Nameless Scriptures.
Art/design: Hotel bible version.
Usability: Assembly instructions included. pdf and docx format are available.
Mörk Borg Compatible Core Reference Cards
Content: 166 double-sided, tarot-sized reference cards.
Writing: Witty quotes and commentary add texture to each referenced item.
Art/design: Filthy ink splattered across a consistent structure that aids card reference.
Usability: Provided with instructions for print & play for the digital edition.
Mörk Borg Core Item Icons
Content: Icons for core items and Occult Herbmaster Decoctions.
Writing: Files named. Price tags optionally included.
Art/Design: A gritty and consistent black-and-white visual style.
Usability: Png format images in a zip file.
Mörk Borg Lite!
Content: A business card-size spoof of Mörk Borg
Writing: There is only one rule: you die and the world ends
Art/design: Condenses the aesthetic into an itty-bitty space
Usability: In no way does this qualify as a real game
Mörk Borg NPC Cards
Content: More kindling for 7:7.
Writing: Space for names, qualities, and motivation. A notes section for everything else.
Art/design: Spacious, Clean, and with guiding lines for your scissors.
Usability: Available in printer-friendly and yellow.
Mörk Borg Paper Minis
Content: Goblin, lich, skeleton, and scvm. With potential for more.
Writing: n/a
Art/design: Representative, uniformly scaled, heavily inked, and free-standing paper miniatures.
Usability: Some assembly required. Scissors helpful but not necessary.
Mörk Borg Rules Handout
Content: A stylish presentation of the core mechanics for player reference
Writing: Clearly conveys the mechanics and rules; section headings add ambience and flavor
Art/design: Content is presented linearly in a clear hierarchy with graphic elements that add character and aid visual navigation
Usability: A useful resource for conveying the game’s mechanics and tone to players
Mörk Borg Solo Rules
Content: A simple, concise system for running a solo game
Writing: Uses a straightforward, conversational tone with clear instructions
Art/design: Designed for easy reading and use rather than visual style
Usability: Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online
Mörk Borg-style Dragon
Mörk Borg/OSR Mega-Dungeon
11 contributors
Content: A Monstrous Mörk Borg Megadungeon – For Suicide Prevention.
Writing: A miserable menagerie of authors and styles.
Art/design: Surreal amalgamations of subject and design.
Usability: Each level is distinct. Your utility may vary.
Mörk Bug
Content: Stats for bugs, gear for catching bugs, rules for selling bugs, an entothropic character class, and a sprawling bug-fighting-arena-slash-gambling-parlor
Writing: Clear and readable with Kelly’s characteristic wit
Art/design: Designed and laid out for readability with some buggy, Borgy flair
Usability: Laid out and designed for easy reading and reference
Mörk Butt
Content: Cursed pork that inflicts buttocks-based maladies on those who partake
Writing: Highly irreverent and only slightly relevant
Art/design: Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability: A single d6 yields a lifetime of butt woes
Mörk Böurgeöisie
Content: An entitled mob for Mörk Borg.
Writing: “Shit. They really want to talk. The fucking GM is going to start doing accents.”
Art/design: Flippantly casual layout above illustrations of obnoxious finery.
Usability: Talk to them. Or don’t. You decide.
Mörk Drügs
Mörk Georg
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.
Mörk Hammer
Content: More nuanced movement and combat rules for miniatures-based wargaming and skirmish-combat experiences
Writing: Straightforward exposition of mechanics
Art/design: Plenty of blackletter, yellow, and splatters with some thematic illustrations
Usability: Logically laid out by topics and subtopics; cover sheet doubles as a ruler
Mörk Kvlt
Content: A prototype Mörk Borg focused cult simulator.
Writing: An outline for scvm to start their own kvlt for fun and profit.
Art/design: An engaging and clean kvlt sheet. Defaced lambs. Plaintext draft of rules.
Usability: “Mörk Kvlt is a project in development, rules and descriptions may change. Open to suggestions, proofreading and criticism.”
Mörk Manual
Content: oDnD classes, creatures, and setting, with an extra helping of misery.
Writing: The Dark Lord’s invasion of darkly absurdist humor into an early fantasy setting.
Art/design: Playful collage of vintage prints emphasize their subjects, strong white-bordered text aid clarity and adds to the aesthetic.
Usability: Self-contained rules, navigable index and table of contents, reference material. Solidly utilitarian.
Mörk Maus
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Mörk Själ
Content: A Soulsborne Mörk Borg hack.
Writing: A gentle guided rules-light approach to harsh tactical gameplay.
Art/design: AI-generated dark fantasy art elements in a clear transparent layout.
Usability: Playtest Edition.
Mörk Svär
Content: A battle plan for the invasion of Mörk Borg ascetics into BattleTech.
Writing: An outline. Narrative sketch, and concept design notes to establish a miserable fading sphere where humanity wars with giant mechs.
Art/design: It’s an outline, what do you expect? Frescoes?
Usability: An open invitation to expand the concept.
Mörk-drasil
Mörkal Komborg
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert.
Mörking About
Mörksworn
Content: Guidance on converting Mörk Borg content to the Ironsworn system.
Writing: Concrete conversion tables for several stats, as well as advice and guidance for special effects and less straightforward translations.
Art/design: Well-organized plain text document.
Usability: Clear conversion tables, instructions, and examples for clarification.
Mörky Mycology
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing: Efficient but with enough detail to spur interest and imagination
Art/design: Relatively sparse but still under development
Usability: Very efficient layout for a lot of content
Mörky Waters
Content: A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing: Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design: Red and white on black with strategic distressing make this visually interesting and easy to read
Usability: Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming
Mörkédex: Bile Yellow
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex.
Nachthex
Content: A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing: Provides lots of character and backstory in a smaller space than other classes
Art/design: Text design gives the impression of mental turbulence and motivated madness
Usability: Character motivation is tied more intimately to backstory than some other classes
Nacnudllah’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Subtle and considered tri-fold that makes excellent use of angle, tone, and profile. Includes a critical visual reinterpretation of “undead doll”.
Usability: Stylized, decorated, legible, and printable.
Name Thy Murder Stick
Content: A three part name generator for your murder sticks.
Writing: Adjective, body part about to come to serious harm, verb.
Art/design: It’s not just a sword.
Usability: Can be used to name existing murder sticks, or as an abstract generator for implements of death.
Nameless Pilgrim
Content: A name-themed monster/person who steals letters instead of dealing damage
Writing: The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design: Flat ground and simple typography bring out the illustration’s contours and details
Usability: Especially lethal against PCs with short names
Nanny Angel
Content: Probably the best nanny in the Dying Lands. Truly.
Writing: Well-intentioned angelic action. I’m not sure what those parents are so upset about.
Art/design: Monstrously beatific cherubs and Nanny Angel dominate an ordered spread.
Usability: Parents, Be careful what you wish for.
Narcomancer
Content: “THE DRUG WIZARD/THE SHROOM CASTER/THE ACIDLOCK”
Writing: Probably written while on a magic mushroom.
Art/design: A colorful introspective and psychedelic experience involving a pipe and a floppy wizard hat.
Usability: Please LARP responsibly.
Nasty, Brutish, & Short
Content: Optional combat systems for Mörk Borg.
Writing: Tables to complicate misses, quantify trauma, and modify monsters. Mechanics expand crit/fumble ranges by sharing blood between storyteller and scvm.
Art/design: Surrealist AI art supplements public domain icons and illustrations in an eclectic style.
Usability: Three d66 tables span multiple pages. Can be distinguished from one another by changes in the background illustration.
Nativity in Black
Content: A cast of very murderable characters in an antichrist nativity tale building to a new prophesized End.
Writing: Biblical tone bent to a dark purpose.
Art/design: A rich tapestry of twisted and distorted imagery. Full of texture and anti-life.
Usability: Stylistic choices delineate narrative and rules text. Layout designed to be viewed in spreads.
Nechrosis
Concept: “An escalating apocalypse calendar”
Content: Variant rules for rolling Miseries
Writing: Entirely expository
Art/design: A torrid love affair between Renaissance oil painting and the label maker from hell
Usability: Pretty straightforward
Nechrubel’s Chimera
Content: A classic monster with a creative twist inspired by the illustration
Writing: A paragraph of basilisk-related lore and a stat block with a pretty nasty special ability
Art/design: Text segments are delineated by color; a warm palette keeps an apocalyptic feel, and the illustration provides loads of character
Usability: Use it
Necropants
Content: Also offers greater wealth at the risk of total bankruptcy
Writing: Simple and straightforward
Art/design: Equally straightforward layout
Usability: One size fits all
Necrotic Children of SHE
Concept: “The necrotic children crawl out of the filthy uterus of SHE, wandering the dark places of the Bergen Chrypt.”
Content: An undead creeper carrying a fairly high chance of infection
Writing: Word-light but concept-heavy lore
Art/design: Straightforward presentation of text with some Mörky flair and an illustration to match the lore
Usability: Straightforward and readable
Negotiation of Fate
Content: Trade life for luck.
Writing: A simple, evocative, (and miserable) tradeoff.
Art/design: A willing supplicant waits before the carved runes.
Usability: Strong visual design makes for an easy, engaging read.
Nemean Lion
Content: The legendary lion of classical myth
Writing: A super-lean stat block
Art/design: Makes good use of space and contrast within and around the illustration
Usability: No armor but still resistant to damage; remember to pack your flail
Nemori Elemental
Content: An aberrant elemental who enjoys shiny things and flattery
Writing: A straightforward stat block with an extended special; flavor text provides lore and behavior
Art/design: Image’s triangular mass splits the mechanics from the lore; image includes partial nudity
Usability: Monster conceives offspring by attacking PCs; not for all players
Neon Nightmares
This is when the Neon Nightmares swarm.”
Content: Your typical swarm of kaleidoscopic phantasmagoria.
Writing: Concise rules text. Glyphs form associations, unify design, and save space.
Art/design: A visually striking (and thematically appropriate) mixture of neon creatures, desaturated victims and heavy line weights.
Usability: May require the invention of entirely new colors.
Night Witch
Content: A vengeance-fueled witch class with some archetypal, body-based features
Writing: Provides abundant character through both descriptive text and mechanical features
Art/design: Organic lines and forms lend a sense of dynamism and energy
Usability: Additional vengeance mechanic encourages (even mandates) strong roleplaying
Nightmare Executioner
Content: A real axe-man.
Writing: Mechanics that are both brutal and final, as an executioner should be.
Art/design: A weathered and muted layout for an executioner numb to death.
Usability: Just one swing and the job is done.
Niklaus
Content: A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing: Twists St. Nick to fit right into the Dying World
Art/design: Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability: More elaborate than some monsters but not overly complex
Nine Giant Frogs Zine
Content: A bestiary of pagan spirits, a Mörk Borg tactical gun combat hack, a statuesque dwarf class.
Writing: The fantasy elements are reminiscent of traditional folklore. The skirmish game component is mechanically more robust than Mörk Borg, but still fairly streamlined.
Usability: The dwarf class is written more for generic OSR games, and may require some slight conversion.
Nine Terrible Beasts for the Dying World
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout.
No Country for Old St. Nick
Noblesse Tyrannise
Content: Seven settings of gross decadence, fifteen self-indulgent monsters, and one seditious serving-scvm.
Writing: A functional mechanization of the worst sort of rumors about nobility.
Art/design: Elegantly stylized and lightly accented text.
Usability: Immaculately organized.
Nobunaga's Black Castle - Rules
9 contributors
Content: Mörk Borg set in an alternate doomed Warring States period. With rules, classes, monsters, and three scenarios.
Writing: Congruent elements establish a cursed alternative history.
Art/design: A bold and bloody tapestry.
Usability: Strong visual style and a comprehensive index make a suitable reference. GM screen available.
Nobunaga's Black Castle - “Kuroyuri”
Content: 6 heavy Japanese doom-metal & electronica fusion songs. With an included Nobunaga’s Black Castle scenario.
Writing: The music’s amazing. Couldn’t translate the scenario though, but it looks awesome.
Art/design: A rich, energetic, and dark tapestry that captures the energy of the album.
Usability: Listen, and drink in the death.
Noosebound Colubrine
Now That’s What I Call Mörk Borg
Content: A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing: Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design: Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability: Project is incomplete
Nvrsery of the Changeling
Content: Not your mama’s nvrsery (I hope).
Writing: A precious story of big mama and her precious little one, and the broken bodies left in their wake.
Art/design: Baby-proofed layout in black, white, and yellow. Complete with a picture of the precious little one and the layout of their humble home.
Usability: Contains a rare modification to existing character classes.
Nyan Cat
Nökken, bog thing
Content: A patchwork bog-beast
Writing: A balance of mechanics and flavor
Art/design: Colors convey the setting; typographical choices create a sense of escalation
Usability: Has an especially brutal (but limited) special attack
Obsidian
Content: Rules for crafting obsidian weapons and fueling them with souls.
Writing: Self-contained and loosely defined to be adopted to your setting.
Art/design: Jewelers hard at work behind some box text.
Usability: Some sorcery is required, use at your own risk.
Octoterror
Content: Creatures that fly in the dark and have tentacles. Eight of them in fact.
Writing: Some hefty stats for a flying cephalopod.
Art/design: Equal parts smooth alien caricature and anatomically correct tentacles.
Usability: Drops easily onto any scvm’s head.