3rd-party licensed
Las caras de Bélmez
Content: d8 faces appear on walls and do d20 awful things to PCs
Writing: Includes descriptions of behavior and adapting the faces to different materials
Art/design: The background is staring at you
Usability: Has more special abilities than most encounters, but all are fairly simple and manageable
Last War: Bacon.Cabin.Magic
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War.
Last War: High.Devil.Iron.Horse.
Content: Manuscripts, weapon mods, bayonets (and how to use them), four commanding mercenaries, and one hell of a train.
Writing: Concise, orderly, and at times bizarre. Like the bureaucratic anarchy of war.
Art/design: Thomas the Tank Engine never looked so mean.
Usability: Requires Forbidden Psalm: The Last War
Lavandeiras & Biosbardos
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
Lead Damsel
Content: Lesser-known cousin of the Maiden of Iron. A haunted relic of past tortures.
Writing: A simple, and cursed, contraption.
Art/design: A happy maiden reveals sharp teeth and painful rules text.
Usability: Designed for Forbidden Psalm, usable in Mörk Borg.
Legion
Content: An extremely dedicated shepherd.
Writing: Provides context and history for a singular kind of undead.
Art/design: A legion of sheep behind boxed text.
Usability: Go for the sheep.
Leka
Lempo
Content: A scorned thief of hearts and paramours
Writing: Proffers lore, stats, adventure hook, and loot in the form of broken hearts
Art/design: Primarily textual but uses typefaces to differentiate the different sections
Usability: Straightforward design makes this simple to use
Leprechaun
Content: An undying, unrelenting adaptation
Writing: A straightforward stat block with matching descriptive text
Art/design: An especially Mörk Borgy illustration with effective use of color
Usability: Ability to return from death make this a good recurring antagonist
Les Miseredibles
Content: Includes tavern names, characteristics, patrons, and fare (with mechanics for intoxication)
Writing: A balanced mix of grim humor and humorous grimness
Art/design: Fairly subdued use of color but diverse visual elements and typefaces add character and facilitate navigation
Usability: Potentially profitable or disastrous for PCs; always entertaining for the GM
let them eat BUGS
• Marie-Claire Delcroix, Allians noble (deceased)”
Content: 5,800 possible bugs, and what happens when you eat them.
Writing: Entire mechanics for catching and eating bugs. With a veritable hive of crunchy, protein-rich tables.
Art/design: Juicy grubs and grinning goblins splatter this neon green sensory experience.
Usability: Organized, legible, but intentionally antagonistic.
Letters of the Damned
Content: A letter-writing solo game
Writing: Expressive but clear in its descriptive and instructional text
Art/design: Includes some public domain illustrations and other visual elements for variety and appeal; text is presented efficiently and arranged appropriately according to density per page
Usability: Requires Quill rules to play; could also be used as inspiration for, or a mini-game in, standard Mörk Borg
Level 018
Content: A candelabrum of wickheads, tended by a trio of grotesques.
Writing: A concise utilitarian adventure designed for active reference.
Art/design: Visual and typographic elements cater to rapid identification/categorization.
Usability: Available in many accessible formats.
Level 17: The Crawling Chaos
Content: A throbbing hallway, sucking whirlpool, and quiet study.
Writing: Thorough alien descriptions, d666 escape rules, and narrative throbbing fluid mechanics.
Art/design: Dense single-column format, broken by background transitions and an uncanny hallway illustration.
Usability: Review before running, some decisions are left up to you. Remember the room is silenced!
Level 20: Lair of the Flesh-Diver
“SEE! Bodies that have been recently eaten, or being eaten!
Content: A deep dive into a dark cannibal dungeon.
Writing: Sensorial text provides an in-depth and narrative description of events and encounters.
Art/design: Traditional adventure layout highlighted by eerie maps, depictions of butcher’s tools, and flushed purple accents.
Usability: The level of detail may require some review before your session.
Level 21: F L E S H
Content: A “fantastic voyage” through an inhuman body.
Writing: Literal body horror. You’re in a body, and it’s horrible.
Art/design: Fleshy maps, scratched out sketches, and hand lettered teeth bulk out an irregular two column layout.
Usability: Consistent visual hierarchy aids in navigation and reference.
Level ? “Proving Grounds”
Content: A railroad mine-cart torture funnel “fun”geon.
Writing: Clear Mechanistic descriptions of actions and events at each station.
Art/design: Map, art, and text interleaved and coarsely integrated.
Usability: Beware the layout of station 6. Prepare a boring biography for station 4.
Level Seven: Extreme Violence Engine
Content: A choose your own meat grinder adventure.
Writing: Focused on the core of role-playing: Decisions that make perfect sense at the time and the inevitable consequences that come later.
Art/design: Alternatingly hilarious and brutal. Text and images packed into the hopper and occasionally fed through the meat processor.
Usability: GM needs to keep track of some moving parts, but they seriously pay off in the end. An excellent option for a funnel adventure.
Libēr de abominatio
Content: Eight new scrolls for use with Forbidden Psalm.
Writing: A transformative collection of body-horror-fueled mechanics.
Art/design: A generated pile of ambiguous meat crowds a loose collection of mystic texts.
Usability: A little twisted, but ultimately understandable.
Licensed to Ill
Content: Rules primarily for using and abusing the fabled Brass Monkey, but also includes other Beastly Boys-aligned components
Writing: Takes itself completely seriously, which only makes it funnier
Art/design: A more traditional layout and muted background gradient lend an appropriately dignified air
Usability: Some specialized interactions with other 3rd-party supplements
Lich Stone Plodder
Lichoma
Content: A complete, setting-centric RPG based on the Mörk Borg system
Writing: Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design: Fairly traditional graphic design and layout with illustrations that support the theme well
Usability: Verbally and visually graphic in some places
Lies Under Flesh
Content: A 23-room dungeon
Writing: No mechanics, only short, descriptive prompts for each room that GMs can interpret as they see fit
Art/design: Dungeon map is presented in profile; variations in text size and color creates an interesting visual texture
Usability: Will require some prep on the GM’s part
Lighthouse of Weeping Bluff
Content: A ticking-clock adventure that encompasses the journey to the lighthouse and the hornet-infested lighthouse itself
Writing: Clearly written and punctuated with visceral imagery and details
Art/design: Red and yellow elements direct attention without hindering usability; hornets crawling around the page are a fun, immersive touch
Usability: Well-organized text and clever use of color to coordinate it with the maps
Likho
Content: A beefy combat monster that feeds on negative emotions or flesh—whichever’s handy
Writing: A concise stat block and a full description of behavior, including non-mechanical features and effects
Art/design: Graphic and stats presented on a single page with additional lore and information on subsequent pages
Usability: GMs will need to implement mechanics for special abilities as they see fit; blackletter text may slow reading a bit
Lilith's Biblia Blasphemia
Content: “Six otherworldly abominable creatures to kill and maim your player's characters”
Writing: Stat blocks and copious descriptive text for entries
Art/design: Features full-page illustrations for each
Usability: Special abilities are a bit more elaborate than Mörk Borg’s baseline
Lil’ Scamp
Livaras
Content: A sneaky, life-draining monster
Writing: Delivers somewhat complex mechanics in a straightforward way
Art/design: Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability: Cumulative damage dice will require minimal bookkeeping
Living Hive
Content: "Your body is host to a swarm of insects that obey your pheromonal command.”
Writing: Dynamic swarm mechanics coalesce around a multitudinous theme.
Art/design: A honeycombed figure stands naked before a golden yellow backdrop.
Usability: A honeyed blend of style and substance.
Long Nights
Content: A nocturnal collection of one desert, four monsters, and ten artifacts.
Writing: Deliciously ambiguous. Full of tantalizing details to expand upon at your table.
Art/design: A saturated full-color layout as textured as the dunes and spacious as a desert night.
Usability: Gorgeous and dark. Guaranteed to kill inkjet printers.
LORD
Lord of Chains
7 contributors
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl.
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains.
Lord of Flies
Content: A bug-based class
Writing: Concise and straightforward without skimping on character
Art/design: Relatively conservative with typefaces and visual elements, but features a great illustration
Usability: Probably not for entomophobes
Lord of the Flies
Content: A giant, gross fly commanding a bunch of regular-size, gross flies
Writing: Concise but effective in the flavor text and mechanics
Art/design: A strange but oddly endearing illustration
Usability: High HP + ability to bypass armor and ignore manipulation = potentially lethal
Lord Sombrio’s Horse Lottery
Content: A table of four types of horses, each with its own practical features
Writing: Quick and descriptive
Art/design: Stylized enough to add character but without hindering use at intended size
Usability: It fits on a business card, but it’s still easier to read when printed full-size
Lore Eye Hellbender
Luminescent Letterman
Content: A varsity athletics-based class; also glows in the dark
Writing: Includes standard class profile with tables for glow color, origin trauma, and special feature
Art/design: Design choices clearly delineate major text sections arranged alongside character art
Usability: A smaller table of class features than normal, but did I mention it glows in the dark?
Lurching Knot
Content: An appropriately mörky ent
Writing: A hefty behemoth with multiple attacks, each with a unique special
Art/design: Monochrome with stats and lore arranged around the image
Usability: The image is relatively low resolution and a bit difficult to read
Lörd
Content: A solo journaling game based on
Lineage and set in the courts of the Dying World
Writing: Establishes the bleak tone intended for gameplay with lots of variety in the table results
Art/design: Layouts vary from section to section for easier visual navigation when flipping/scrolling
Usability: Linearly laid out for progress through each ruler’s lifespan; also a good source of adventure hooks and long-term plots for standard games
L’Atelier de l’Artiste
Magisk Tjej, A Game Of Delinquent School Girls And The Demons They Fight
Content: Magical Girls*. Magical School. Fighting Demons.
Writing: As entertainingly sarcastic and angsty as the delinquent magical girls it portrays.
Art/design: Clean and navigable layout, kept entertaining with variety in typographic elements.
Usability: *“You don’t need to be a girl. Your character doesn’t need to be a girl. Neither do you have to Feminine. I mean, you’re playing fucking delinquents.” Work in Progress
Making Friends and Eating People
Concept: “Eat your friends. They’d do the same for you.”
Content: Optional rules for upcycling dead characters and benefits for doing so
Writing: Darkly humorous and appropriately off-kilter
Art/design: If Hell has insane asylums and their cafeterias have menus, they probably look like this
Usability: The mechanics are nestled in with the flavor text, but if you know what you’re looking for, you’re good to go
Malediction’s Handbook
Content: Hit point reference, more specific extremities to maim, and a d66 table of lingering injuries.
Writing: A well-thought wound location table, and injuries for character creation with inspirational backstories.
Art/design: A lightly deconstructed anatomical figure, skulls, and a heart. With lists in a tri-fold pamphlet.
Usability: Available in meaty & yellow, or printer-friendly. Säte is your butt.
Malevolent Mixtape
Content: A 1 GB Flash Drive, pre-loaded with Philip Reed's Mörk Borg content.
Writing: An excellent title on a convenient flash drive. *complete with legal text
Art/design: A nostalgic cassette format that feels like a Mörk Borg mix tape.
Usability: Thin profile that could easily fit into a wallet or bag.
Malleus Mörkicarum
Content: Witches and devils the inquisition warned you about, and the fanatics they didn’t. Curses abound for an unfortunate scvm.
Writing: Some clever wordplay and mechanics liven familiar inquisitorial tropes.
Art/design: Illustrated trappings of diabolism and inquisition sprinkle the text.
Usability: Interaction of text and background symbols may hinder the reader.
Mallum de Monstrum #2
Content: Twenty-three undead monsters.
Writing: Lairs, abilities, and loot supplement base stats in prose.
Art/design: Decomposing corpse portraits provided by Midjourney AI.
Usability: Simple condensed stat blocks. Easy to reference.
Malum de Monstrum vol. 3
Content: Five blazing brutes.
Writing: A variety of thematic creature abilities designed to turn up the heat.
Art/design: From ashen to white hot, a mixture of hand-drawn and ai generated creature illustrations highlight a two-column layout.
Usability: For when your scvm fail to light the campfire.
Malum de Monstrum Zine #001
Content: Seven blasphemous blasts from the past.
Writing: A complete ecology, from lairing habits to hunting techniques. With mechanics to math.
Art/design: Minimalist, high-contrast dinosaurs thunder through a sturdy two-column layout.
Usability: Also available in printer-friendly plaintext.
Malum Mortis
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
Man And Beast
Content: A collection of creatures and features that blur the boundary of man and beast.
Writing: Sapient mechanics for visceral beings.
Art/design: Fangs and teeth. Text occasionally unclots into the color of blood.
Usability: Available in print-friendly or lightly blooded.
Man is the Warmest Place to Hide
Content: One Shifting Dungeon. The worst game of tag ever. You do not want to become IT.
Writing: A trap-filled sandbox for your scvm to get paranoid in.
Art/design: Simple illustrated maps and public domain images.
Usability: Currently still an ashcan.
Manbat
Content: It’s like Batman but Borgier
Writing: Stats and special mechanics plus a d8 list of carried items
Art/design: Loot on the top, stats on the bottom, lore and bats in the middle; pink on yellow highlights the title and emphasizes important mechanical elements
Usability: An appropriate, lycanthropic take on vampires in the Dying World
Mandagor
Content: An multiform creature and potential companion to generous scvm
Writing: Provides copious lore pertaining to behavior and ecology alongside stat blocks for various forms
Art/design: Predominantly textual, leveraging color to differentiate certain blocks; includes some cleverly placed depictions
Usability: Contains a fair number of behavioral details for GMs to keep track of
Manor Most Foul
Content: A lovingly macabre manor crawl.
Writing: A tragic love story (of sorts), reenacting its terrible pursuit this night for your voyeuristic pleasure.
Art/design: Full of coarse texture and bright color, a feast for the eyes, with a surprising emphasis on the eyes.
Usability: I'm not joking about the eyes. I may have exaggerated the voyeuristic pleasure.
Map of the Known World
Maps for Mörk Borg
March of the Lord of Fire
Concept: “The Lord of Fire marches from the Valley of the Unfortunate Undead”
Content: A fire-themed conqueror who raises and commands an undead army against the kingdoms of the Dying Land
Writing: Primarily mechanical, but the mechanics themselves provide tons of character and inspiration
Art/design: The background image reinforces the overall theme and tone without interfering with readability
Usability: Highly suitable for a grueling martial challenge
Margoth
Content: A corruption-based monster
Writing: Quick, concise stat block
Art/design: Illustration’s reticulations reinforce the Special’s effects
Usability: May cause abrupt character death through damage or transformation
Marrow Bees & Osteapiarists
Content: Parasitic bees, their (in)toxic(ating) honey, and their keepers
Writing: A fair split of flavor and mechanics, both well conceived and written
Art/design: Subtle but effective representations of colonized humans
Usability: Honey mechanics are split, but not detrimental on a 1-page document
Martolea, Tuesday’s Demon
Content: A bizarre, subversive, brutal beast and a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing: Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design: Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability: Includes a town map and an appendix of character sketches for quick reference
Martyred Apostate
Content: “A homemade new pet/relic/mercenary”
Writing: A willing sacrifice in the name of any who can enthrall them.
Art/design: Colored prints, miniatures, and text integrated in a collective sacrifice.
Usability: Less hostile than it looks.
Mask of Scvm
Content: “Mask of Scvm” plus rules for when you’re boned.
Writing: Un-skeletal descriptions of skeletonification and a new way to die.
Art/design: A horny mask smiles over the bloody discharge of its latest charge.
Usability: For scvm who want to show off their bones.
Mass Burial
Content: A one-page dungeon in the key of grave-robbing
Writing: Nice attention to physical and sensory detail, especially smell
Art/design: Efficient layout ordinated on the dungeon map
Usability: Everything you need is right there on the page
Mass Combat and Extreme Cold
Content: Rules for mass casualties and freezing to death.
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules
Mass of Skin
Content: A scvm processing plant.
Writing: Official content. In bulk. With optional details for skills and equipment.
Art/design: High contrast black and white layout.
Usability: Batches of 100 scvm. For conventions, funnels, and sadistic storytellers.
Maust
Content: A demi-human hireling
Writing: Includes some flavor text as well as stats, traits, specialties, and values
Art/design: Nicely balanced layout with art suggestive of sentiment and violence
Usability: Designed as an additional outcast like those described in the core book
MB Inspired Art
Mbói Tu’i
Content: A middleweight monster fit for amphibious adventures
Writing: Efficient stats and a dash of flavor text (with more on the product page)
Art/design: Color choices and arrangement make text easily readable without obscuring the gritty, Borgy illustration
Usability: Includes an ongoing fear effect; take note, GMs
Meat Puppeteer
Concept: “All the world’s a stage, and you’re an unwilling actor.”
Content: A master-monster with underlings and some lethal twists
Writing: Instructions for puppeteer, puppets, and PC targets
Art/design: Nice use of silhouettes and some effective typographical maneuvers
Usability: A little more complex than some adversaries, but not overwhelmingly so
Mehr Licht!
MEMENTO
Content: A valley rife with unlife: dead basilisk barons, corpse culture, and several new starting points for your next journey to the afterlife.
Writing: A morbid meditation of funerary rites and the afterlife. An existential misery.
Art/design: A headstone of chiseled plain text with grave offerings of mangled and restitched illustrations.
Usability: A navigable guidebook to the Valley of Unfortunate Undead.
Mendacious Lycanthrope
Content: A scvm lying about a serious skin condition.
Art/design: Loud and violent. Bursting out of the page whether you’re ready or not.
Usability: A powerful yet high risk class. Monster stats are an invitation to turn on the party.
Mesmerism
Content: A different sort of alchemist, running a different sort of shop.
Writing: A engaging take on the snake-oil salesman. With an included hook to intrigue your scvm.
Art/design: A dingy street alchemist's lab draped in boxed text.
Usability: His wares could be worth quite a lot to the right buyers.
Metal Spider Webs
Content: A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing: Folds the mechanics into the descriptive text
Art/design: Predominant colors capture the core element of this concept: metal and blood
Usability: Easily transplantable into your dungeon of choice (bonus if it already has spiders in it)
Mhâ'Nhârd's Hatchlings
Content: A dungeon room with a secret best left undiscovered
Writing: Provides detailed lore and a monster stat block with a table for attacks
Art/design: Provides a map and a pretty gnarly illustration
Usability: Just add blood
Micheál Reidy’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Shades of black, red, and gray. Restrained text elements. Humorous emphasis on licensing text.
Usability: There’s a doll spotting mini-game.
Mimicks
Content: The life-cycle of the Mimick, in stages.
Writing: Descriptions (and stat blocks) of distressingly increasing scope and scale.
Art/design: Lightly distressed text with cheery pink illustrations to encourage you to let your guard down.
Usability: Print-friendly. If found in the wild, it’s probably a tiny mimick.
Mind-Jester of Oak Road
Minimal Borg
Mirror of Despair
Content: A mirror trap.
Writing: Mechanics establish disturbing doppelganger scenarios.
Art/design: An elegantly efficient mirror hung over wallpapered rules text.
Usability: Helpful visual emphasis on rules based on likelihood of use.
Misadvent Calendar
Content: Counting down to the end (of Christmas). With creatures.
Writing: Playful in the way a cat entertains itself with a mouse.
Art/design: A one-man game jam (so far).
Usability: Updating every day until Christmas 2022.
Misanthropic Messenger
Content: A travel- and communication-based class with some tricks up their sleeve
Writing: Economical but often humorous and even poignant
Art/design: An abundance of neat typographical choices
Usability: A more mundane class but still full of character
Misbegotten Relict
Content: A primal and potentially alien class
Writing: Conveys a sense of savagery from another time
Art/design: Minimal but appropriate and effective
Usability: Linear and straightforward
Miserere
Concept: “When you woke up two days ago, you discovered that Grift was inhabited by a nightmare.”
Content: Delve into a barrow to (hopefully) stop an unholy scourge
Writing: Creates an atmospheric series of scenes
Art/design: Quite expressive without being overpowering
Usability: Font, color, layout choices ensure easy navigation of text
Misery 4:3
Content: An ever-advancing wall of flame and a vanguard of burning skeletons
Writing: Blends description and mechanics to maximum creative effect
Art/design: Graphics support the concept typographical and layout choices that facilitate flow and use
Usability: Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons)
Miserymobile
Content: Conversation about a broke ass Mazda 6 cum rules.
Writing: Mechanics that live up to the name.
Art/design: Don’t waste your silver.
Usability: Contains exploding dice.
Misery’s Hole
Content: A miserable
Writing: A dastardly villain, a towering
Art/design: A pdf format that’s surprisingly deep, with rich off-whites that lend weight to the tons of stone looming overhead.
Usability: Well-placed, and clearly highlighted room text aids reference.
Misguided Pilgrim
Moaning Bulwark
Content: A balefully sensuous moaning shield.
Writing: Simply stunning. No really. That’s what it does.
Art/design: Definitely conveys moaning.
Usability: Make it (moan) don’t break it.
Mold Motte of the Shunned Monarch
Momentary Respite
Content: Miserable camping mechanics to end your days.
Writing: A merciless nightly torture device with conditions to ratchet up the misery until the end.
Art/design: Relentless neon pink guides you across the text, with a comic strip to remind you that camping won't save you from the apocalypse.
Usability: Re-structures many non-combat mechanics in Mörk Borg.
Monastery ov the Horned One
Monkey Murder Manor
Monolith 1: Harvest
8 contributors
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Monolith Fragment: Life on the Farm
Content: “A Rural Adventure Generator”
Writing: Suitably rural, adequately absurd, full of farm equipment.
Art/design: A collection of simple, organized tables with tastefully home-spun spot prints.
Usability: Sow chaos with d6s.
Monster Chow
Content: Dinner and a show.
Writing: Less animal companion. More animal’s companion.
Art/design: A monster and tamer, sharing some face time next to the stylized class text.
Usability: Available in pdf or png format. Don’t forget to pack plenty of food.
Monsters!
Content: Twenty of them, to be a little more specific.
Writing: Horrendously hilarious creations from tormented traditions. Malformed for the morbidly curious.
Art/design: Sharp points and serrated edges brutalize the darkly patterned forms of this miserable tome, contrasted occasionally by excruciatingly clinical white.
Usability: Richly stylized only where they know you’ll work for it. Legible everywhere it counts.
Morbid Cache
Content: A scroll to turn tombs into storage trunks.
Writing: Delightfully simple and open-ended desecration.
Art/design: A yellow spirit stalks behind the black boxed text.
Usability: Despoil or withdraw from the bank of the dead at any nearby gravesite.