3rd-party licensed
Odd Fellows
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Odd Gob’s Claw
Content: A replicating pile of hallucinogenic tendrils encased in a dead crustacean.
Writing: Disturbing sensations lend character to a simple statblock.
Art/design: A hulking construct of clearly repurposed carapace dominates a pink and yellow shore-scape.
Usability: Available in a free and a paid version with additional abilities, history, and adventure prompts.
Odd Gob’s Forest
Content: A many-legged garbage disposal in the underbrush.
Writing: Captures the ravenous hunger of the mighty slorgs.
Art/design: A long trailing creature rearing underneath a fluid and mangled canopy.
Usability: Includes separate creature illustration.
Odd Gob’s Mask
Content: A manipulative mask that just won’t let you go.
Writing: A curse description befitting a dramatic image.
Art/design: A grinning demonic mask visually tethered to an unfortunate scvm.
Usability: Includes separate artifact illustration.
Odd Gob’s Rats
Content: “...their corpse is added to its mass.”
Writing: A hybrid mass of hideous monster and whispering information broker.
Art/design: Emphasis on the mass.
Usability: Includes separate creature illustration.
Odd Gob’s Silver
Content: A lycanthropy cure gone horribly wrong.
Writing: A hilariously horrific inversion, and a valuable new source of silver.
Art/design: The man, the beast, the experiment framed in rich comic panel style.
Usability: Available in a free and a paid version, with Dr. Nottahwulf’s tragic tale.
Odd Gob’s Teeth
Content: Mol, a soul collecting dead frog on a human mandible grown to enormous proportions.
Writing: An Odd Wyzard did it, it’s their fault. Knowledge won’t save you from the teeth though.
Art/design: Mol before it got to 2000 teeth. A wittle baby abomination.
Usability: Available in a free and a paid version, which includes an unfortunate quest.
Odd Jobs for Forbidden Psalm
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors.
Writing: Consistent in structure, packed with flavorful and delicious references.
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards.
Of Grey Matters
Content: A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing: Elevates sardonic cynicism to an artform
Art/design: Linear layout punctuated by shocks of color
Usability: Easy to digest with well-placed stat blocks
Og Magog's Pig Farm
Content: A narrative with two branch points and many unfortunate branches
Writing: Heavy on pathos with visceral and darkly surrealistic imagery
Art/design: Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability: “Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”
Ogtocrawl
Content: A surreal trip inside a very unique octopus.
Writing: Absurdist landscapes, “weather”, and loot to disorient your players.
Art/design: Public domain octopus ingestion. In a digestible layout.
Usability: Eight invitations to wild, wet, and weird adventure.
Oko Tree
Concept: “What does the tree see in your future?”
Content: An fate-facing encounter transplantable into travel or crawls
Writing: A concise table of 6 fortunes
Art/design: Nice synergy of colors, illustration, and background design
Usability: A d6 tells you what the future holds
Omen Cards
Content: Omen cards.
Writing: Compatible with Mörk Borg.
Art/design: Third-eye horned-skull image screams omen—and clearly whitens its teeth.
Usability: DIY cards are available in red, yellow, and grey. Also available as VTT tokens.
Omen Cards for Forbidden Psalm
Omens Rule Reference Card
Content: Business card formatted Omen rules.
Writing: An essentially pragmatic summary of Omen mechanics.
Art/design: Effective hierarchy draws attention to frequently referenced text. The weathered background and small illustration enhance rather than distract in the stylized version.
Usability: Available in stylized and printer-friendly formats. Both with legible reference text.
Omentide
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
Omnivorous Slime Mold
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
On the Bones of Bathala
Content: Includes alternate apocalyptic lore, setting-specific character creation and rules, gear, and monsters
Writing: Maintains Mörk Borg’s tone and focus but adds a markedly more-condescending attitude and humor
Art/design: Graphic design and layout all show Nohr’s influence but tend toward more distinctly liberal utilization of space and an aesthetic that leans more toward clear mimesis than affective expression
Usability: A stand-alone, fully functional product exploding with character
This entry was sponsored by momatoes as part of the Ex Libris RPG crowdfunding campaign.
“I’m completely blown away by how much content is packed into this stylish, evocative RPG that blends unique mythopoeia with doom. Heck, there’s even dedicated sections for character creation and GM content!! The premise is ‘simple’ (you dive into Lambana, the Great Balete Tree in the Old World, to seek fulfillment of a deep desire) but the brief prompts offer the foundation for a creative GM to build a crazy, multilayered world where one-eyed giants, rotting humanoids, and half-horse half-men roam an ever-shifting environment. I can’t praise the content, theme and even illustration highly enough.”
On the Slaughterfront
Content: A twisted, insect-themed dungeon
Writing: Highly descriptive with striking imagery and some clever rimshots
Art/design: Nice balance of color, text, and graphics that keeps it easily readable
Usability: Hollow and full of bugs, just like it should be
one doomed by SHE
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white.
Usability: Organized and engaging. Get ready to cause some Misery.
One Flew Over the Basilisk’s Nest
Content: A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing: Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design: Emulates a bureaucratic form to visually emphasize the core concept
Usability: More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness
One Night at Castle Ghast
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable.
Optinomicon
Content: Ocular alternatives with a wide array of special features
Writing: Short and concise descriptions with grim character
Art/design: Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability: A clever, thematic alternative to generic rings, amulets, etc.
Orc Borg
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility.
Ossarium Vol. 1 + 3D Printable Minis
14 contributors
Content: An STL model companion to the Ossarium Vol. 1 Beastiary
Writing: Code, in STL file format.
Art/design: Full renders of each creature including printable bases.
Usability: Sculpts are in continued refinement, feedback is requested.
Ossarium Vol. 1 + Reference Cards
13 contributors
Content: 43 tarot-sized double-sided creature reference cards.
Writing: Contains complete stats and lore for the creatures of Ossarium Vol. 1.
Art/design: Monstrous depictions in a visually striking yet functional layout.
Usability: Rules in the front. Lore in the back. Print and play instructions are included.
Ossarium Vol.1 | Beasts of the Dying Lands
13 contributors
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale.
Osseus, the Graftsman
Content: A bone merchant and skeleton grafter.
Writing: Mercantile, with all prices listed and product descriptions included.
Art/design: Bordered black and white plain text.
Usability: Prefers live skeletons.
Our Lord of Warmth
Oxomoco
Content: An adaptation of the Aztec deity of night, astrology, and calendrics
Writing: A straightforward stat block with descriptions full of visual and visceral imagery
Art/design: Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability: Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role
Page of Nechrubel
Concept: “These sacrificial creatures are born covered in scars that contain the whole of the Calendar of Nechrubel.”
Content: A class that gains physical and supernatural features based on the current Misery count
Writing: Efficiently expresses the core concepts with sharp style and appropriate imagery
Art/design: Fills the page with text and a fairly detailed central image that elaborates on the class concept
Usability: Accumulates more features than most classes, but none are complex or difficult to remember or use
Pages Torn from Manuscripts
Content: Component-based casting rules, alternate breath weapons for monsters, less-severe alternatives to Arcane Catastrophes, and fox-imps
Writing: Conveys plenty of details in manageable lists and paragraphs
Art/design: Presentations are primarily textual and emphasize readability
Usability: Ingredients table designed for easy use during play; other components are intended for out-of-game reading
Painflail
Content: See “Concept”.
Writing: Self-contained procedurally generated Mörk Borg skirmishes, a clever opponent initiative system, and conditions to codify effects.
Art/design: Functional illustrations and clean text organization with the occasional flail for flourish.
Usability: Guided examples provided to assist in learning the rules. Reference cards and materials are provided.
PAINFLAIL Combat Helper
Content: A combat manager web app for 4 scvm and up to 5 enemies or companions.
Writing: Presents the actions of each enemy clearly and concisely along with their roll.
Art/design: Lightly textured yellow. It’s PAINFLAIL-core.
Usability: Available to run directly from the itch.io page.
Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss
Content: A cheeky, comedic horror
Writing: Description fits the concept; dialog table is subtle and clever
Art/design: Digital primitivism economized
Usability: Small text is a bit difficult to read at a glance but contributes to the monster's playfully antagonistic character
Palace of The Shadow King
Content: The Shadow King’s Palace as dungeon.
Writing: A curt and well-mannered depictions of the palace and court.
Art/design: Strongly colored public domain illustrations and sharp simple visual elements. All shadowed faintly by transparent text boxes.
Usability: Legible fonts in an easy-to-reference format.
Paladimwit
Content: Standard class profile with 4 optional features befitting its sobriquet
Writing: Ruthlessly satirical (and really good at it)
Art/design: Stylish use of color and texture to break the text into manageable halves with color for emphasis/navigation and a strange but weirdly appropriate illustration
Usability: So easy, even a caveman could do it
Paladimwit and the Living Book of Goodness and Chivalric Truth
Content: A cursed tome and its witless minion
Writing: Provides a nice mix of flavor with in-game substance
Art/design: The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes
Paladin Jam
Content: A faith-based spread
Writing: Lore and a table of 6 effects based on the main ingredient’s faith
Art/design: Typographical choices add emphasis and delineate sections; includes a picture if you’re curious what the jar looks like
Usability: Goes great on toast (…made from the bones of the righteous)
Paladin Schmaladin Order
Content: An insidious religious order to populate the Dying World with
Writing: Includes tables for their activity and a sketch of their lair
Art/design: Includes some tinted photography and public domain art; text is in a variety of typefaces situated and colored to be readable against the background images
Usability: A good basis for GMs to flesh out for worldbuilding and adventures
Paladin That...
Content: Relatively lean and perpetually plagued by inquisitors
Writing: Mostly devoted to explaining how kewl you are
Art/design: Very brightly colored, but still readable
Usability: Really very kewl
Paladins of the Unclean Light
Content: A pair of poop-themed paladins devoted to the shit goddess
Writing: Fairly simply stat blocks with extended flavor text
Art/design: Jegs’ trademark grody, sludgy artwork takes center stage
Usability: Blackletter text slows reading and hinders quick reference a bit
Paleblood Unguent
Content: A pale-one blood unguent.
Writing: Deepy serious, mildly transgressive, yet oddly satisfying.
Art/design: The light of the unguent escapes the flask, falling upwards above the text.
Usability: Put a little angel on you.
Pallate Worms
Pallid Jailor
Pandafeche
Content: A malicious entity that targets characters at their most vulnerable
Writing: Split between descriptive and mechanical text
Art/design: Perfectly illustrated by Fuseli’s Nightmare
Usability: Complex enough to have depth without being complicated or difficult to use
Pantomath
Content: An anti-soothsayer on a tuffet of pus
Writing: Sharp and concise with ominous tone and imagery
Art/design: Well delineated text sections and symbolic integration of the title with the illustration
Usability: Particularly detrimental to murderhobos; ties in with other Babalonian Jam content
Papa Mush
Paralysis Demon
Concept: “As it moves towards you out of the darkness, you turn to flee, only realizing you are glued to your position.”
Content: A predatory, persistent night terror
Writing: Includes stat block and extended special plus a well written, evocative narrative
Art/design: Very expressive illustrations that capture the sensations of nighttime paralysis
Usability: References suicide; be mindful of your players
Parasite
Content: A thirsty little throat parasite.
Writing: Some serious slow-burn body horror.
Art/design: Thirstworms hiding in their natural habitat—behind the boxed text.
Usability: Mechanically more disease than monster honestly.
Parasite is My Name. Infection is My Game
Content: A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing: Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design: Relatively traditional half-page presentation with text and illustration
Usability: Caution—may weird out the players
Parasitic Infestation at Flame Tongue Temple
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Path of Doom
Content: An inspirational campaign generator from the plague years. Complete with locations, quests, lords, encounters, and magic items. Best of all, it’s all metal.
Writing: Full of flavorful narrative prompts to inspire improvisational play, with mechanics to structure them into a mountain hex-crawl.
Art/design: Dark and gritty line art in a concert poster of a layout.
Usability: Compact and flexible design is suited for experienced groups comfortable with improvisation. Can be easily utilized with multiple fantasy OSR systems.
Peabody, Peackock Merchant
Content: No stats, just a list of wares
Writing: Clear and straightforward with plenty of puns, profane and otherwise
Art/design: Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability: If you’re in need of a donkey-headed merchant with a peacock tail, look no further
Pearl Elves
Content: Some dazzling (but not in the good way) little elves
Writing: Base stats, some special features, and a paragraph describing attitude and behavior
Art/design: The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability: Iridescence feature is a bit ambiguous in its effect
Peas Offering
Content: A subterranean, duck-themed hex crawl
Writing: Includes lore, stats for monsters, and details about the location
Art/design: Clearly laid out using color, typefaces, and bullet points for emphasis, differentiation, and easy navigation
Usability: Pages are in reverse order, but there’s only two of them, so it doesn’t hinder usability
Peddling Ye Olden Tales
Content: Campfire tales made grimly manifest as cursed artifacts and plot hooks.
Writing: Classic folktales twisted by the nightmare logic of the dying world.
Art/design: Yellowed photographic illustrations haunt a blacked pamphlet layout.
Usability: Structured and legible
Penumbra
Content: A ring of shadows.
Writing: A powerful artifact balanced by a powerful drawback.
Art/design: A magical assassination obscured by rules text.
Usability: Whatever you do, don’t fail (with the ring on).
Penuria
Content: A filthy pointcrawl, a miserable village setting, and the local ziggurat.
Writing: A village in hardship. Potentially some deep shit. Specifically Fathmu’s shit.
Art/design: The classic grimy yellow in a crisp accordion pamphlet design.
Usability: Printable, but hard on your yellow ink. Spanish language.
Perfidious Protoplasma
Content: A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing: Efficiently presents information in each section
Art/design: Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability: Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze
Pernicious Pissant
Content: Impotent rage embodied.
Writing: A hammer-blow to the illusion that rage is anything other than infantile privilege.
Art/design: Angry adolescent journal with a heavily graffitied classic illustration on concrete.
Usability: Easy to read when you aren’t seeing red.
Perytion
Content: A Borged-derived monster with a strange, supernatural motive
Writing: Concise and to the point
Art/design: A sensible layout oriented around the illustration
Usability: Not to be confused with a peryton
Pestilent Gifts
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth.
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience.
Petulant Peasant
Content: A mechanically minimalist class
Writing: Bitterly, cheekily humorous
Art/design: Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability: Strongly oriented on roleplaying; defined by its concept rather than mechanical features
Phantoms
Content: A table of local haunts.
Writing: Creative mechanics turn ghosts into environmental effects.
Art/design: A haunted figure stalking some box text.
Usability: Can be applied to most any location in the Dying World.
Pharmagothica
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.
Pirate Borg
6 contributors
Content: A standalone game for nautical scvm. A complete ruleset with 8 classes, naval combat rules, 18 vessels, over 80 monsters & NPCs, suitably scvrvy equipment, and a substantial introductory sandbox adventure.
Writing: A rich grog blending history, fantasy, and horror. As doomed as the Dying Lands... but with more drowning and animated skeletons.
Art/design: Crisp richly colored and strongly contoured illustrations, lovingly textured maps, and full-color spreads.
Usability: Larger, slightly crunchier, but with ample built-in references and tools bookended for ease of reference.
Plague Bringer
Content: This scvm took plague doctor literally.
Writing: A textbook of un-sterile (read: virulent) medical methods for friend and foe alike.
Art/design: Plague mask, leather coat, heavy gloves, and text obscure a coagulated scab of a backdrop.
Usability: For when you desperately need to incorporate more infection mechanics.
Plague Cart Freeloader and Rot-Riding Roadrager
Content: A horse driver and cart-bound companion.
Writing: Reckless cart-borne destruction and reluctant cart-bound survival. A buddy comedy.
Art/design: The balanced humors of our choleric roadrager and our sanguine freeloader could not be illustrated more clearly.
Usability: An insufferable pair of pdfs, use them wisely.
Plague Pit Practitioner
Content: An enthusiastic epidemiologist.
Writing: The medieval prepper’s treatise on disease, with surprisingly little malpractice.
Art/design: Rich UV-purple sterilizes a precarious plague-doctor.
Usability: Certainly not inhumane.
Plaguebriner Charm
Content: Now you can.
Writing: A pfvcked little rat birther charm, no context, full rules. Get used to it.
Art/design: Tortured sculpture become cursed charm on a field of yellow and black.
Usability: Occasionally backfires. Rat-splosively. Great gag for parties.
Plight Monger
PNG KULT
Content: 68 modular png illustrations to combine into horrifying abominations.
Writing: It’s full of pictures, what do you expect?
Art/design: Nuanced line weight, consistent style, and careful borders make for an excellent compilation experience.
Usability: Stuffed disturbingly close together in a .zip file format.
Pocket Scvm
Content: A foldable pocket-sized scvm sheet.
Writing: Functional character sheet elements which optimize the limited space.
Art/design: A clean compact character sheet design.
Usability: Printer instructions on the storefront for ease of use.
Pocket Trash
Content: A Russian Translation of Pocket Scvm by Chaoclypse.
Writing: Faithful to the original, with included player aids for solo adventuring.
Art/design: A friendly, compact design, with just a little grunge to catch your attention.
Usability: A great pocket-sized format, now in Russian.
pokkit dog
Content: Did you not just read the concept?
Writing: A Demon Dog Character sheet, with some extra space for notes and doodles.
Art/design: A casual, inviting anarchy, encouraging you to mark it up and make it yours.
Usability: Based on the Pocket Scvm format by Chaoclypse
Pond of Inversion
Content: A reality-defying underground duckpond
Writing: Straightforward with good descriptions of the inversion and a bit of humor
Art/design: Divided into quadrants (map, description, and stat blocks) for easy use
Usability: A good choice for inflicting a surreal scenario on PCs
Pork Borg
Porkin’ the Void
13 contributors
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.
Portents & Curses of the Prince of Gorse
Content: A portent interpreting oracle for solo gaming. With a curse mechanism to introduce consequences.
Writing: Divinatory prompts and instructions that are open to interpretation.
Art/design: Strong visual aids assist with inspiration on triple-word oracle prompts. Text that feels cozy but not cramped.
Usability: Simple, sectioned, and easy-to-reference design.
Powderburned Scoundrel
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy.
Presage
Content: A cape to become the bird of your dreams (or at least omens).
Writing: A surprisingly flexible and self-regulating magic item with gut-wrenching descriptive text.
Art/design: Some winged angel, tastefully protected by some boxed text.
Usability: Make sure to emphasize the bone-crunching transformation.
Professor Locust’s Mörkédex
Psalm 1:2 - The Mist
Content: 12 terrible effects of Psalm 1:2
Writing: Quick descriptions of events and mechanical effects
Art/design: Uses color to emphasize numbers and emphasize certain effects
Usability: Duration since the Misery adds to results, ensuring scvm suffer appropriately
Psalm IV:I
Content: An adventure in religion, heresy, deceit, and revenge; incorporates opportunities for PCs to join multiple competing factions, and includes a mechanic for fear effects
Writing: Deftly conveys the scenario’s dynamics and delivers information in manageable portions with plenty of gory and macabre details
Art/design: Efficient layouts and design choices make information accessible while making room for loads of expressive, original illustrations
Usability: A more visually elaborate take on the Rotblack Sludge approach to facilitating quick comprehension and easy use
Psyber Devangelist and other Psi-Sci-Fi
Content: A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing: Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design: Adapts Mörk Borg’s aesthetic with a neon future
Usability: A bit crowded in places, but overall nicely laid out with well-placed footnotes
Pugot Mamu
Content: Exactly what it promises
Writing: Concise and sharp (like the monster's teeth)
Art/design: Well executed but on the explicit side
Usability: Involves eating children
Pum-Kin
Content: “Pum-Kin, a giant crow that yearns and wants for things.” Those wants. Her gifts. How to earn them.
Writing: A clever collection of shiny Mörktober prompts, nested with a curious corvid.
Art/design: A feather-black trifold, with piercing eyes, sharpened beak, barren trees, and swollen moon.
Usability: Dynamic but cleanly framed tables.
Punishment
Content: Entirely too many flails (9) on a stick.
Writing: A flail with a short evocative history and a unique combat reaction.
Art/design: A breathable, clean layout hides a dirty and cluttered armory.
Usability: Push your luck to deal extra damage (possibly to yourself)
Punishment Fist Dog of the Rotten Gods
Content: A homicide hound with a fist for a face
Writing: Standard stat block with quick physical and behavioral descriptions
Art/design: Text at the top with a pretty Mörky dog at the bottom
Usability: It's unclear who's being punished here. Probably everyone.
PUNy PUNchable PUNk!
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
Puppet Grass
Purgatory
Content: The encounters encompass a range of people, happenings, and other … things; classes bring some archetypes and novel concepts to the table; skills add additional depth and features to Getting Better; the two shorter adventures work as one-shots, and Purgatory provides a sprawling landscape for scum to explore
Writing: Not terribly text heavy with alternately descriptive and instructive prose
Art/design: Fairly straightforward layouts with a wide range of art; obligatory yellow and pink
Usability: PDF comes in HD and SD versions to accommodate user needs; also include some hex tiles for exploring Purgatory
Putrid Gourmet
Pyrespawn
Content: An anti-fish that wants to you to have its weird, mutant babies (who are also anti-fish)
Writing: Heavy on the weird and gory, leaves everything else implicit
Art/design: Illustration leaves fine details up to the reader’s imagination (except for the “bleeding from every orifice” bit)
Usability: Relatively light weight, but full of menacing character and consequence; included in The Dead City of Pyre-Chrypt
Pötatö Borg
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability: It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.
Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Quarantine Defector
Content: Includes standard character mechanics plus a table of diseases
Writing: Concisely conveys the many maladies of the body
Art/design: Nice juxtaposition of images and overall balance
Usability: Remember to cover your mouth when you cough
Queen Hate
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable.