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Ex Libris Mörk Borg A directory of content, tools, and resources

3rd-party licensed

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Odd Gob’s Claw

Concept: “...the shelled behemoth leaves a trail of eldritch slime that oozes from the end of its massive limbs.” 
Content: A replicating pile of hallucinogenic tendrils encased in a dead crustacean.
Writing: Disturbing sensations lend character to a simple statblock.
Art/design: A hulking construct of clearly repurposed carapace dominates a pink and yellow shore-scape.
Usability: Available in a free and a paid version with additional abilities, history, and adventure prompts. 

Odd Gob’s Forest

Concept: “200 legs slink through thorny brush and over fallen trees. A gaping maw of mangled teeth devours all...” 
Content: A many-legged garbage disposal in the underbrush.
Writing: Captures the ravenous hunger of the mighty slorgs.
Art/design: A long trailing creature rearing underneath a fluid and mangled canopy.
Usability: Includes separate creature illustration. 

Odd Gob’s Mask

Concept: “A fleshy mask of unknown origin... It delights in making its wearers speak profanities at inopportune times.” 
Content: A manipulative mask that just won’t let you go.
Writing: A curse description befitting a dramatic image.
Art/design: A grinning demonic mask visually tethered to an unfortunate scvm. 
Usability: Includes separate artifact illustration. 

Odd Gob’s Rats

Concept: “Yearning for the secrets of man, Tar solicits in sewers and alleys. For those that intentionally provide falsehoods...” 
Content: “...their corpse is added to its mass.”
Writing: A hybrid mass of hideous monster and whispering information broker.
Art/design: Emphasis on the mass.
Usability: Includes separate creature illustration. 

Odd Gob’s Silver

Concept: “Pouring molten silver over his head, the Doctor sought to end his monthly transformations. Unfortunately...” 
Content: A lycanthropy cure gone horribly wrong.
Writing: A hilariously horrific inversion, and a valuable new source of silver.
Art/design: The man, the beast, the experiment framed in rich comic panel style.
Usability: Available in a free and a paid version, with Dr. Nottahwulf’s tragic tale. 

Odd Gob’s Teeth

Concept: “Two spindly legs end in hooves that dredge through the muck. They buckle under the weight of 2000 teeth...” 
Content: Mol, a soul collecting dead frog on a human mandible grown to enormous proportions.
Writing: An Odd Wyzard did it, it’s their fault. Knowledge won’t save you from the teeth though.
Art/design: Mol before it got to 2000 teeth. A wittle baby abomination.
Usability: Available in a free and a paid version, which includes an unfortunate quest. 

Odd Jobs for Forbidden Psalm

Concept: “a sidequest system for Forbidden Psalm campaigns.”
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors. 
Writing: Consistent in structure, packed with flavorful and delicious references.   
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards. 

Of Grey Matters

Concept: “There’s this strange wriggling sensation inside your ears and head.”
Content:
A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing:
Elevates sardonic cynicism to an artform
Art/design:
Linear layout punctuated by shocks of color
Usability:
Easy to digest with well-placed stat blocks

Proceeds go toward curing brainworms IRL

Og Magog's Pig Farm

Concept: “A story based on Xiu Xiu lyrics and my life story”
Content:
A narrative with two branch points and many unfortunate branches
Writing:
Heavy on pathos with visceral and darkly surrealistic imagery
Art/design:
Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability:
“Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”

Ogtocrawl

Concept: “You have been ingested via an enormous aquatic beast. Everything in here is trying to kill you and you aren't sure where the heck the exit is.”
Content:
A surreal trip inside a very unique octopus.
Writing:
Absurdist landscapes, “weather”, and loot to disorient your players.
Art/design:
Public domain octopus ingestion. In a digestible layout.
Usability:
Eight invitations to wild, wet, and weird adventure.

Oko Tree

Concept: “What does the tree see in your future?”
Content:
An fate-facing encounter transplantable into travel or crawls
Writing:
A concise table of 6 fortunes
Art/design:
Nice synergy of colors, illustration, and background design
Usability:
A d6 tells you what the future holds

Omen Cards

Concept: “Printable omen counter cards for Mörk Borg.”
Content: Omen cards.
Writing: Compatible with Mörk Borg.  
Art/design: Third-eye horned-skull image screams omen—and clearly whitens its teeth. 
Usability: DIY cards are available in red, yellow, and grey. Also available as VTT tokens. 

Omens Rule Reference Card

Concept: “a reference sheet for the optional omen rules for Mork Borg”
Content: Business card formatted Omen rules.
Writing: An essentially pragmatic summary of Omen mechanics.
 Art/design: Effective hierarchy draws attention to frequently referenced text. The weathered background and small illustration enhance rather than distract in the stylized version.
Usability: Available in stylized and printer-friendly formats. Both with legible reference text.

Omentide

Concept: “An egg hunt riddled with danger and reward!”
Content:
Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing:
A balance of lore and mechanics with lots of character folded into both
Art/design:
Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability:
A straightforward toolkit for a grimly humorous adventure

Omnivorous Slime Mold

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs

On the Bones of Bathala

Concept: “On the Bones of Bathala is a grimdark game inspired by Ancient Philippines and Filipino folklore creatures.”
Content:
Includes alternate apocalyptic lore, setting-specific character creation and rules, gear, and monsters
Writing:
Maintains Mörk Borg’s tone and focus but adds a markedly more-condescending attitude and humor
Art/design:
Graphic design and layout all show Nohr’s influence but tend toward more distinctly liberal utilization of space and an aesthetic that leans more toward clear mimesis than affective expression
Usability:
A stand-alone, fully functional product exploding with character

This entry was sponsored by momatoes as part of the Ex Libris RPG crowdfunding campaign.
“I’m completely blown away by how much content is packed into this stylish, evocative RPG that blends unique mythopoeia with doom. Heck, there’s even dedicated sections for character creation and GM content!! The premise is ‘simple’ (you dive into Lambana, the Great Balete Tree in the Old World, to seek fulfillment of a deep desire) but the brief prompts offer the foundation for a creative GM to build a crazy, multilayered world where one-eyed giants, rotting humanoids, and half-horse half-men roam an ever-shifting environment. I can’t praise the content, theme and even illustration highly enough.”


On the Slaughterfront

Concept: “The basilisks demand blessings from Prügl … but she’s already been abducted by another cult.”
Content:
A twisted, insect-themed dungeon
Writing:
Highly descriptive with striking imagery and some clever rimshots
Art/design:
Nice balance of color, text, and graphics that keeps it easily readable
Usability:
Hollow and full of bugs, just like it should be

one doomed by SHE

Concept: “The end shall come swifter now. Yea, THE WORLD SHALL BLACKEN AND BURN - and you are lighting matches.” 
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white. 
Usability: Organized and engaging. Get ready to cause some Misery. 

One Flew Over the Basilisk’s Nest

Concept: “Overcome your addiction or be taken into God’s Stronghold, where you will be taught the ways of the false prophet ‘Yaweh.’”
Content:
A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing:
Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design:
Emulates a bureaucratic form to visually emphasize the core concept
Usability:
More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness

One Night at Castle Ghast

Concept: “...best be gone before the coming of the dawn, lest the castle disappear and drag them with it to the lands of the dead.” 
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable. 

Optinomicon

Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content:
Ocular alternatives with a wide array of special features
Writing:
Short and concise descriptions with grim character
Art/design:
Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability:
A clever, thematic alternative to generic rings, amulets, etc.

Orc Borg

Concept: “a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS”
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility. 

Ossarium Vol. 1 + 3D Printable Minis

14 contributors
Concept: “3D Printable Minis” 
Content: An STL model companion to the Ossarium Vol. 1 Beastiary
Writing: Code, in STL file format.
Art/design: Full renders of each creature including printable bases.
Usability: Sculpts are in continued refinement, feedback is requested. 

Ossarium Vol. 1 + Reference Cards

13 contributors
Concept: “a set of 43 double sided tarot sized cards that contain all the info needed to bring the creatures of Ossarium into your next TTRPG session.”
Content: 43 tarot-sized double-sided creature reference cards.
Writing: Contains complete stats and lore for the creatures of Ossarium Vol. 1.
Art/design: Monstrous depictions in a visually striking yet functional layout.
Usability: Rules in the front. Lore in the back. Print and play instructions are included. 

Ossarium Vol.1 | Beasts of the Dying Lands

13 contributors
Concept: “Not just a bestiary 
But an ongoing mission to seek out each creature.”
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale. 

Osseus, the Graftsman

Concept: “A being with an obsession with bones and a knack for surgery.”
Content: A bone merchant and skeleton grafter.
Writing: Mercantile, with all prices listed and product descriptions included.
Art/design: Bordered black and white plain text.
Usability: Prefers live skeletons. 

Our Lord of Warmth

“Having succumbed to madness, the northern farming folk of Thulud seem to have melded into one hive mind now bent on the construction of their new manifestation.”

Oxomoco

Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content:
An adaptation of the Aztec deity of night, astrology, and calendrics
Writing:
A straightforward stat block with descriptions full of visual and visceral imagery
Art/design:
Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability:
Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role

Page of Nechrubel

Concept: “These sacrificial creatures are born covered in scars that contain the whole of the Calendar of Nechrubel.”
Content:
A class that gains physical and supernatural features based on the current Misery count
Writing:
Efficiently expresses the core concepts with sharp style and appropriate imagery
Art/design:
Fills the page with text and a fairly detailed central image that elaborates on the class concept
Usability:
Accumulates more features than most classes, but none are complex or difficult to remember or use

Pages Torn from Manuscripts

Concept: “A collection of brief articles and write-ups”
Content:
Component-based casting rules, alternate breath weapons for monsters, less-severe alternatives to Arcane Catastrophes, and fox-imps
Writing:
Conveys plenty of details in manageable lists and paragraphs
Art/design:
Presentations are primarily textual and emphasize readability
Usability: Ingredients table designed for easy use during play; other components are intended for out-of-game reading

Painflail

Concept: “Ultra low-bar-to-entry skirmish rules for Mörk Borg”
Content: See “Concept”.
Writing: Self-contained procedurally generated Mörk Borg skirmishes, a clever opponent initiative system, and conditions to codify effects.
Art/design: Functional illustrations and clean text organization with the occasional flail for flourish. 
Usability: Guided examples provided to assist in learning the rules. Reference cards and materials are provided.

PAINFLAIL Combat Helper

Concept: “Take most of the dice-rolling out of PAINFLAIL and PAINFLAIL QUEST combat rounds!” 
Content: A combat manager web app for 4 scvm and up to 5 enemies or companions.
Writing: Presents the actions of each enemy clearly and concisely along with their roll.
Art/design: Lightly textured yellow. It’s PAINFLAIL-core.
Usability: Available to run directly from the itch.io page. 

Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss

Concept: “Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss”
Content:
A cheeky, comedic horror
Writing:
Description fits the concept; dialog table is subtle and clever
Art/design:
Digital primitivism economized
Usability:
Small text is a bit difficult to read at a glance but contributes to the monster's playfully antagonistic character

Palace of The Shadow King

Concept: “An expanded view of the palace of the shadow king for Mork Borg”
Content: The Shadow King’s Palace as dungeon.
Writing: A curt and well-mannered depictions of the palace and court.
Art/design: Strongly colored public domain illustrations and sharp simple visual elements. All shadowed faintly by transparent text boxes.
Usability: Legible fonts in an easy-to-reference format.

Paladimwit

Concept: “Once individuals with a will, they sacrificed their selfhood for the sake of an evil deity parading its atrocities under the guise of morality.”
Content:
Standard class profile with 4 optional features befitting its sobriquet
Writing:
Ruthlessly satirical (and really good at it)
Art/design:
Stylish use of color and texture to break the text into manageable halves with color for emphasis/navigation and a strange but weirdly appropriate illustration
Usability:
So easy, even a caveman could do it

Paladimwit and the Living Book of Goodness and Chivalric Truth

Concept: “The ultimate and inevitable evolution of the Paladin” / “Rife with lore and absent of power, it is an object of great importance to many.”
Content:
A cursed tome and its witless minion
Writing:
Provides a nice mix of flavor with in-game substance
Art/design:
The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes 

Paladin Jam

Concept: “Some fools still believe in concepts like FAITH and MERCY and JUSTICE. … We ambush them, murder them, and squish them into delicious jellies.”
Content:
A faith-based spread
Writing:
Lore and a table of 6 effects based on the main ingredient’s faith
Art/design:
Typographical choices add emphasis and delineate sections; includes a picture if you’re curious what the jar looks like
Usability:
Goes great on toast (…made from the bones of the righteous)

Paladin Schmaladin Order

Concept: “Fallacious heralds and protectors of the sham god”
 Content:
An insidious religious order to populate the Dying World with
Writing:
Includes tables for their activity and a sketch of their lair
Art/design:
Includes some tinted photography and public domain art; text is in a variety of typefaces situated and colored to be readable against the background images
Usability:
A good basis for GMs to flesh out for worldbuilding and adventures 

Paladin That...

Concept: “Paladin that isn’t scvm and saves the world, and is not weak and is real strong and good at fighting and is like real cool and they isn’t gross and has some like cool armor or a shield and is totally the hero with like a big sword or like a power…”
Content:
Relatively lean and perpetually plagued by inquisitors
Writing:
Mostly devoted to explaining how kewl you are
Art/design:
Very brightly colored, but still readable
Usability:
Really very kewl

Paladins of the Unclean Light

Concept: “In the sewers of Graven Tosk to Galgenbeck they lie, disgraced, covered in their own filth and blood, abandoned by everyone.”
Content:
A pair of poop-themed paladins devoted to the shit goddess
Writing:
Fairly simply stat blocks with extended flavor text
Art/design:
Jegs’ trademark grody, sludgy artwork takes center stage
Usability:
Blackletter text slows reading and hinders quick reference a bit 

Paleblood Unguent

Concept: “A phial of glowing white liquid that flows toward the stars.”
Content: A pale-one blood unguent.
Writing: Deepy serious, mildly transgressive, yet oddly satisfying.
Art/design: The light of the unguent escapes the flask, falling upwards above the text.
Usability: Put a little angel on you. 

Pallate Worms

“These creatures subsist on decay but favor blood-soaked soil and can be found in large numbers near battlefields.”

Pallid Jailor

“The world is dying, but justice is immortal. You hunt those who have escaped bondage and will return them to their rightful place: inside a cold, dark cell.”

Pandafeche

Concept: “Never sleep like the dead do or you’ll attract malevolent spirits.”
Content:
A malicious entity that targets characters at their most vulnerable
Writing:
Split between descriptive and mechanical text
Art/design:
Perfectly illustrated by Fuseli’s Nightmare
Usability:
Complex enough to have depth without being complicated or difficult to use

Pantomath

Concept: “He will grant false knowledge for a price.”
Content:
An anti-soothsayer on a tuffet of pus
Writing:
Sharp and concise with ominous tone and imagery
Art/design:
Well delineated text sections and symbolic integration of the title with the illustration
Usability:
Particularly detrimental to murderhobos; ties in with other Babalonian Jam content

Papa Mush

“Soporific ruler of moist patch of land in a forgotten corner of the world. Holds undying grudge against all of humanity. Calls his tiny warband to action at a moment’s notice.”

Paralysis Demon

Concept: “As it moves towards you out of the darkness, you turn to flee, only realizing you are glued to your position.”
Content:
A predatory, persistent night terror
Writing:
Includes stat block and extended special plus a well written, evocative narrative
Art/design:
Very expressive illustrations that capture the sensations of nighttime paralysis
Usability:
References suicide; be mindful of your players

Parasite

Concept: “If you ever drink the water of Lake Onda...”
Content: A thirsty little throat parasite.
Writing: Some serious slow-burn body horror.
Art/design: Thirstworms hiding in their natural habitat—behind the boxed text.
Usability: Mechanically more disease than monster honestly. 

Parasite is My Name. Infection is My Game

Concept: “Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
Content:
A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing:
Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design:
Relatively traditional half-page presentation with text and illustration
Usability:
Caution—may weird out the players 

Parasitic Infestation at Flame Tongue Temple

Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available. 

Path of Doom

Concept: “You awake in an unknown location and realize that you are in a body that is not yours.”
Content: An inspirational campaign generator from the plague years. Complete with locations, quests, lords, encounters, and magic items. Best of all, it’s all metal.
Writing: Full of flavorful narrative prompts to inspire improvisational play, with mechanics to structure them into a mountain hex-crawl. 
Art/design: Dark and gritty line art in a concert poster of a layout.
Usability: Compact and flexible design is suited for experienced groups comfortable with improvisation. Can be easily utilized with multiple fantasy OSR systems. 

Peabody, Peackock Merchant

Concept: “Peabody waits in the dungeon for customers with a few avian goods.”
Content:
No stats, just a list of wares
Writing:
Clear and straightforward with plenty of puns, profane and otherwise
Art/design:
Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability:
If you’re in need of a donkey-headed merchant with a peacock tail, look no further 

Pearl Elves

Concept: “Random monster generated with the Feretory official zine for a campaign in Grift.”
Content:
Some dazzling (but not in the good way) little elves
Writing:
Base stats, some special features, and a paragraph describing attitude and behavior
Art/design:
The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability:
Iridescence feature is a bit ambiguous in its effect

Peas Offering

Concept: “In ancient times, villagers in fear of the Duck God built an altar deep underground, trying to placate it with gifts and sacrifices.”
Content:
A subterranean, duck-themed hex crawl
Writing:
Includes lore, stats for monsters, and details about the location
Art/design:
Clearly laid out using color, typefaces, and bullet points for emphasis, differentiation, and easy navigation
Usability:
Pages are in reverse order, but there’s only two of them, so it doesn’t hinder usability

Peddling Ye Olden Tales

Concept: “The travelers encounter a cryptic storyteller weaving tales of darkness in the woods. 
Content: Campfire tales made grimly manifest as cursed artifacts and plot hooks.
Writing: Classic folktales twisted by the nightmare logic of the dying world.
Art/design: Yellowed photographic illustrations haunt a blacked pamphlet layout.
Usability: Structured and legible 

Penumbra

Concept: “They owed their success to magic rings stolen... but as quickly as they became legendary... they mysteriously disappeared...”
Content: A ring of shadows.
Writing: A powerful artifact balanced by a powerful drawback.
Art/design: A magical assassination obscured by rules text.
Usability: Whatever you do, don’t fail (with the ring on). 

Penuria

Concept: “Uno del los asentamientos que ha sucumbido ahte la brutalidad es Penuria: un desolado y lúgubre paramo habiado por una docena de almas deplorables, al oeste de Schleswig.” 
Content: A filthy pointcrawl, a miserable village setting, and the local ziggurat. 
Writing: A village in hardship. Potentially some deep shit. Specifically Fathmu’s shit.
Art/design: The classic grimy yellow in a crisp accordion pamphlet design.
Usability: Printable, but hard on your yellow ink. Spanish language. 

Perfidious Protoplasma

Concept: “An expansion that gives the humble ooze its due”
Content:
A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing:
Efficiently presents information in each section
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability:
Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze

Pernicious Pissant

Concept: “Who is this guy? He's out of control that's for sure. One more scum for the scumpile if you will.”
Content: Impotent rage embodied.
Writing: A hammer-blow to the illusion that rage is anything other than infantile privilege.
Art/design: Angry adolescent journal with a heavily graffitied classic illustration on concrete.
Usability: Easy to read when you aren’t seeing red.

Perytion

Concept: “These half-stag, half-eagle abominations fly above the fell trees of Graven-Tosk, swooping down to kill unwary travelers below.”
Content:
A Borged-derived monster with a strange, supernatural motive
Writing:
Concise and to the point
Art/design:
A sensible layout oriented around the illustration
Usability:
Not to be confused with a peryton

Pestilent Gifts

Concept: “a horrible little zine with a bunch of plague themed stuff for MÖRK BORG.”
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth. 
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience. 

Petulant Peasant

Concept: “You will be no one’s servant any longer. After all, you have nothing to lose except your life and limbs.”
Content:
A mechanically minimalist class
Writing:
Bitterly, cheekily humorous
Art/design:
Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability:
Strongly oriented on roleplaying; defined by its concept rather than mechanical features

Apocryphal draft: Anarch Bog Farmer

Phantoms

Concept: “These are the ghosts raised from the graves of the forgotten dead.”
Content: A table of local haunts.
Writing: Creative mechanics turn ghosts into environmental effects.
Art/design: A haunted figure stalking some box text.
Usability: Can be applied to most any location in the Dying World. 

Pharmagothica

Concept: “Roleplaying In A World Of Bioweapons” 
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.  

Pirate Borg

6 contributors
Concept: “Inspired by history, fantasy, horror and rum. Your cutlass & flintlock won’t save you from the hordes of skeletons, the Kraken, or even your own crew.”
Content: A standalone game for nautical scvm. A complete ruleset with 8 classes, naval combat rules, 18 vessels, over 80 monsters & NPCs, suitably scvrvy equipment, and a substantial introductory sandbox adventure. 
Writing: A rich grog blending history, fantasy, and horror. As doomed as the Dying Lands... but with more drowning and animated skeletons.
Art/design: Crisp richly colored and strongly contoured illustrations, lovingly textured maps, and full-color spreads. 
Usability: Larger, slightly crunchier, but with ample built-in references and tools bookended for ease of reference. 

Plague Bringer

Concept: “Your body is steeped in plague. You are a walking vector and the powers you bear can harm OR help...” 
Content: This scvm took plague doctor literally.
Writing: A textbook of un-sterile (read: virulent) medical methods for friend and foe alike. 
Art/design: Plague mask, leather coat, heavy gloves, and text obscure a coagulated scab of a backdrop.
Usability: For when you desperately need to incorporate more infection mechanics. 

Plague Cart Freeloader and Rot-Riding Roadrager

Concept: “The world may be ending, but you’re enjoying the ride… and running over anyone who gets in your way of the finish line.” “You were thrown on the plague cart in what was thought to be your time of death... now enjoy the benefits of being a nearly dead (but not quite) and a free ride.”
Content: A horse driver and cart-bound companion.
Writing: Reckless cart-borne destruction and reluctant cart-bound survival. A buddy comedy.
Art/design: The balanced humors of our choleric roadrager and our sanguine freeloader could not be illustrated more clearly.
Usability: An insufferable pair of pdfs, use them wisely.  

Plague Pit Practitioner

Concept: “The pestilence doesn't dissuade you from your duty. This is what you were made to do, shepherd the dying and immolate the dead. Anything to stop the spread.”
Content: An enthusiastic epidemiologist.
Writing: The medieval prepper’s treatise on disease, with surprisingly little malpractice.
Art/design: Rich UV-purple sterilizes a precarious plague-doctor.
Usability: Certainly not inhumane.

Plaguebriner Charm

Concept: “Ever wanted to make corpses explode into rats?” 
Content: Now you can.
Writing: A pfvcked little rat birther charm, no context, full rules. Get used to it.
Art/design: Tortured sculpture become cursed charm on a field of yellow and black.
Usability: Occasionally backfires. Rat-splosively. Great gag for parties. 

Plight Monger

“Sadistic and cruel creatures of Cube Violet”

PNG KULT

Concept: “Rotate, skew, transform them! Do whatever the fuck you want” 
Content: 68 modular png illustrations to combine into horrifying abominations.
Writing: It’s full of pictures, what do you expect?
Art/design: Nuanced line weight, consistent style, and careful borders make for an excellent compilation experience.
Usability: Stuffed disturbingly close together in a .zip file format. 

Pocket Scvm

Concept: “A mini MÖRK BORG character journal, perfect for doomed scvm.”
Content: A foldable pocket-sized scvm sheet.
Writing: Functional character sheet elements which optimize the limited space.
Art/design: A clean compact character sheet design.
Usability: Printer instructions on the storefront for ease of use. 

Pocket Trash

Concept: “мини-книжечка с листом персонажа для MÖRK BORG от Chaoclypse, переведённая мной на русский язык..” 
Content: A Russian Translation of Pocket Scvm by Chaoclypse.
Writing: Faithful to the original, with included player aids for solo adventuring.
Art/design: A friendly, compact design, with just a little grunge to catch your attention.
Usability: A great pocket-sized format, now in Russian. 

pokkit dog

Concept: “a compact character journal for Demon Dog” 
Content: Did you not just read the concept? 
Writing: A Demon Dog Character sheet, with some extra space for notes and doodles.
Art/design: A casual, inviting anarchy, encouraging you to mark it up and make it yours.
Usability: Based on the Pocket Scvm format by Chaoclypse 

Pond of Inversion

Concept: “A strange, watery space infested with killer ducks and one odd magical item.”
Content:
A reality-defying underground duckpond
Writing:
Straightforward with good descriptions of the inversion and a bit of humor
Art/design:
Divided into quadrants (map, description, and stat blocks) for easy use
Usability:
A good choice for inflicting a surreal scenario on PCs

Pork Borg

“A small village, which each night receives a vicious attack from an unknown entity”

Porkin’ the Void

13 contributors
Concept: “In space, no one can hear you squeal.”
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.

Portents & Curses of the Prince of Gorse

Concept: “Eschew company! Heed the omens! Beware the howling lamb!”
Content: A portent interpreting oracle for solo gaming. With a curse mechanism to introduce consequences.
Writing: Divinatory prompts and instructions that are open to interpretation.
Art/design: Strong visual aids assist with inspiration on triple-word oracle prompts. Text that feels cozy but not cramped.
Usability: Simple, sectioned, and easy-to-reference design. 

Powderburned Scoundrel

Concept: “BLACKPOWDER. ‘Go ahead, open the barrel.’ A crackling brimstone scent wafted out and I almost choked. ‘That’s the smell of unhinged hubris; the burning bliss of destruction long overdue.’”
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy. 

Presage

Concept: “As you put on the cape, feathers start growing from under your skin...”
Content: A cape to become the bird of your dreams (or at least omens).
Writing: A surprisingly flexible and self-regulating magic item with gut-wrenching descriptive text.
Art/design: Some winged angel, tastefully protected by some boxed text.
Usability: Make sure to emphasize the bone-crunching transformation. 

Professor Locust’s Mörkédex

“Includes D66 fully illustrated monsters (organized into 6 biomes) to catch, train, and battle.  It also includes a Class, several NPCs, adventure hooks, a map, a printable sheet for keeping track of your Mörkémon, and more!”

Psalm 1:2 - The Mist

Concept: “A table of random encounters or occurrences in a world being overtaken by THE MIST”
Content:
12 terrible effects of Psalm 1:2
Writing:
Quick descriptions of events and mechanical effects
Art/design:
Uses color to emphasize numbers and emphasize certain effects
Usability:
Duration since the Misery adds to results, ensuring scvm suffer appropriately

Psalm IV:I

Concept: “A grimdark adventure module [that] gives the GM a plug-and-play way to explore the 4:1 misery”
Content:
An adventure in religion, heresy, deceit, and revenge; incorporates opportunities for PCs to join multiple competing factions, and includes a mechanic for fear effects
Writing:
Deftly conveys the scenario’s dynamics and delivers information in manageable portions with plenty of gory and macabre details
Art/design:
Efficient layouts and design choices make information accessible while making room for loads of expressive, original illustrations
Usability:
A more visually elaborate take on the Rotblack Sludge approach to facilitating quick comprehension and easy use

Psyber Devangelist and other Psi-Sci-Fi

Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content:
  A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing:
Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design:
  Adapts Mörk Borg’s aesthetic with a neon future
Usability:
A bit crowded in places, but overall nicely laid out with well-placed footnotes 

Pugot Mamu

Concept: “Has no head. Only razor sharp maw for eating children.”
Content:
Exactly what it promises
Writing:
Concise and sharp (like the monster's teeth)
Art/design:
Well executed but on the explicit side
Usability:
Involves eating children

Pum-Kin

Concept: “Her piercing eyes as deep as the Múr. Her feathers, black as the tar seeping from the soil of Sarkash.” 
Content: “Pum-Kin, a giant crow that yearns and wants for things.” Those wants. Her gifts. How to earn them.
Writing: A clever collection of shiny Mörktober prompts, nested with a curious corvid.
Art/design: A feather-black trifold, with piercing eyes, sharpened beak, barren trees, and swollen moon.
Usability: Dynamic but cleanly framed tables. 

Punishment

Concept: “Swinging that much metal at the face of anyone is sure to cause some damage.”
Content: Entirely too many flails (9) on a stick.
Writing: A flail with a short evocative history and a unique combat reaction.
Art/design: A breathable, clean layout hides a dirty and cluttered armory.
Usability: Push your luck to deal extra damage (possibly to yourself) 

Punishment Fist Dog of the Rotten Gods

Concept: “More than anything, it wants to: Devour every living thing it seizes.”
Content:
A homicide hound with a fist for a face
Writing:
Standard stat block with quick physical and behavioral descriptions
Art/design:
Text at the top with a pretty Mörky dog at the bottom
Usability:
It's unclear who's being punished here. Probably everyone.

PUNy PUNchable PUNk!

Concept: “Miserable wretch who thinks he’s funny.”
Content:
A clever wordplay-based adversary
Writing:
Stats and special (which is a list of pun-based attacks)
Art/design:
Text colors amidst monochrome emphasize important rules and bad puns
Usability:
Can be hit only by punny players; regardless, has a max lifespan of 10 rounds

Puppet Grass

“Thick tendril-laden Puppet Grass of the southeastern wastes strangles its prey and uses a demonic arcane magic to take hold.”

Purgatory

Concept: “100 travel encounters, six new classes, skills to expand your characters, and three adventure locations”
Content:
The encounters encompass a range of people, happenings, and other … things; classes bring some archetypes and novel concepts to the table; skills add additional depth and features to Getting Better; the two shorter adventures work as one-shots, and Purgatory provides a sprawling landscape for scum to explore
Writing:
Not terribly text heavy with alternately descriptive and instructive prose
Art/design:
Fairly straightforward layouts with a wide range of art; obligatory yellow and pink
Usability:
PDF comes in HD and SD versions to accommodate user needs; also include some hex tiles for exploring Purgatory

Putrid Gourmet

“You are a scholar of the sublime and delectable.”

Pyrespawn

Concept: “Oozing out of the rifts of the unworld, these savage beasts come crawling like liquid, with a face like a rotting intestine, bleeding from every orifice.”
Content:
An anti-fish that wants to you to have its weird, mutant babies (who are also anti-fish)
Writing:
Heavy on the weird and gory, leaves everything else implicit
Art/design:
Illustration leaves fine details up to the reader’s imagination (except for the “bleeding from every orifice” bit)
Usability:
Relatively light weight, but full of menacing character and consequence; included in The Dead City of Pyre-Chrypt

Pötatö Borg

Concept: It's Just a Potato.
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability:  It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.

Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

Quarantine Defector

Concept: “You’re diseased, a walking cyst, but you’re somehow still cheating death.”
Content:
Includes standard character mechanics plus a table of diseases
Writing:
Concisely conveys the many maladies of the body
Art/design:
Nice juxtaposition of images and overall balance
Usability:
Remember to cover your mouth when you cough

Queen Hate

Concept: “The Queen was betrayed... Hate kept her alive, warping her body and her prison... those who lost everything bow before her.”
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable. 
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