3rd-party licensed
Slayer: PlaintextRPG - Basic
Content: A traditional fantasy take on Mörk Borg systems, with hit locations and wounds substituting HP.
Writing: Debilitating (rather than deadly) wound mechanics, more forgiving magic use, and explicit incorporation of fantasy races establish the traditional fantasy rpg setting. Otherwise largely (mechanically) unchanged.
Art/design: Recognizable ASCII illustrations enhance a plain text document.
Usability: Printer-friendly.
Sleep Now in the Fire
Content: Contains stats and lore for fire-based undead and items
Writing: A balance of descriptive and technical text, with the two folded together for the items
Art/design: Relatively traditional layouts with illustrations that support the entries’ concepts
Usability: The RATM reference is a free bonus
Slipstream Elk
Content: A double jumping elk follower.
Writing: Impishly innocent.
Art/design: Classic black with neon text. Subtle and majestic elk silhouette.
Usability: Simple and easy to interpret mechanics. Lists in block text require searching.
Slugfest
Content: A snail-based dungeon encounter
Writing: Describes the room’s content and ways of interacting with/escaping from it
Art/design: Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability: Lots of gross fluids; bring a poncho
SLöTTERPIT
Content: A scenario, stat blocks, and rules for monster modification
Writing: A pretty even split between exposition and stat blocks & specials for monsters
Art/design: Includes a map of sorts
Usability: More of a sketch of a scenario than a formal dungeon
Smoke Filled the Room
Content: An strange journey to escape inebriation and hallucination
Writing: Skillfully moves through increasingly disjunctive scenes, relying on tone to create continuity; final paragraph contrasts nicely with the preceding content
Art/design: Dense columns of text emulate a smokey interior with a symbolic empty space before the concluding point
Usability: Includes some mechanics but leaves lots of room for GMs to play
Smoke, Steel & Sinew
Content: A trio of machine-themed enemies
Writing: Includes an overview, tables for origins and encounters, and individual descriptions and stat blocks
Art/design: Fits a lot of content onto a single spread without compromising comprehension or usability
Usability: A toolkit for small adventures or campaigns set amidst an all-out invasion
Smörgasbörg
10 contributors
Content: A filling 120-page harvest of human meat (and how to use it).
Writing: Sefl-indulgent self-injury, masticatory mutilation, and gratuitous gluttony.
Art/design: Sharp sketches, gruesome graffiti, and a not-inconsiderable quantity of red.
Usability: Organized and occasionally explicit body horror abounds. You have been warned.
Smörkåsborg
Content: A tantalizing, treacherous treat
Writing: Includes a concise setup, test mechanics, and table of effects for partaking
Art/design: You should not eat meatballs that are this color
Usability: Designed to cause conflict amongst players, and that’s always fun
Snotsoil Mire
Concept: “The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.”
Content: A relatively lean but atmospheric hexcrawl
Writing: Concise but thorough with subtle character
Art/design: Cut-and-paste feel with intense color
Usability: Linear and easy to use; additional mechanics appended for easy reference
Snow on Snow
Content: A blasphemously festive hexcrawl. With occult items, frozen foes, and plenty buried beneath the snow.
Writing: An eloquent introduction this sorry excuse of a province. An unsurprising amount of snow (and death) related mechanics.
Art/design: A flavorful variety of illustrations and layouts. All admirably executed.
Usability: Stylish yet easy to read, with strong visual elements aiding in reference.
Snowman
Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content: Contains a stat block, descriptive text, and adventure hook
Writing: Puts a sadistic twist on a classic holiday icon
Art/design: Fits well with the creature concept
Usability: For optimal efficiency, set thermostat below 30° Fahrenheit
SNÜNGEON
Content: A massive slimy spiral snüngeon.
Writing: Captures the humble majesty of an extinct apex predator.
Art/design: A comforting white and blue layout makes you want to slow down, grow some stalks, and savor the transformation.
Usability: Explore a snüngeon, make your own snüngeon, there are many titan snail shells left to explore.
So You Want to Rise From Your Grave
Content: Tables for how characters died, were buried, and resurrected
Writing: Concise and darkly humorous
Art/design: Color and type provide the right aesthetic and facilitate fast navigation
Usability: So simple even a dead guy can use it
Social Encounter With a Psychic Spider
Content: A social encounter with a psychic spider.
Writing: Regal and demanding, with requests and secrets that'll make your skin crawl.
Usability: With prose that inspires as much as it implies. These improvisational aids provide just the right information for a truly memorable social engagement.
Solitary Depths
Content: A Mörk Borg tailored oracle, region-specific mechanics, rare monster generation, traps, adjustable difficulty settings, and more...
Writing: Efficient and flexible, both mechanically and thematically. With a gorgeously miserable rare monster generator.
Art/design: Considered design elements with some delightfully grimy (and printer-friendly) surprises.
Usability: A legible, referenceable, and well-structured working document. Requires playing cards or equivalent.
Solitude
Concept: “A lonely adventure with inspiration drawn from Solitude by Hans-Christoph Steiner.”
Content: An abstract crawl inspired by experimental digital music
Writing: Concise but atmospheric; stat blocks for some challenging monsters
Art/design: Visually adapts its source material to a unique effect
Usability: Some inverted text may be a challenge but not a significant hindrance
SOLO ORBITS
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
something wicked this way comes
Content: Mörkbeth
Writing: Adapts Macbeth in broad strokes, adding in some additional occult elements and atmosphere
Art/design: Introductory sections are typographically differentiated; the adventure itself is presented in the clean, accessible style of Rotblack Sludge (with some blood smears and stains for extra character)
Usability: Perfect for groups seeking a gothic-horror castle crawl
Somnolevolence
Content: A dead basilisks’ dreamcrawl.
Writing: A tortured text with misery lying just below the surface. A dying world dress rehearsal, complete with psalms.
Art/design: Strong cover illustration and design elements support a tortured narrative.
Usability: Clear rules pamphlet with a self-contained map. Available in full color, print-friendly, and digital formats.
Soothsayer
Soul Burner
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters.
Soul Wrenched Shaman
Concept: “The streets of Schleswig are filled with empty husks … Fathmu IV has put a hefty bag of 200 silver to anyone who can put a stop to this.”
Content: Adventure hook and framework with a creative final boss
Writing: Sets the overall scenario and trajectory, and provides seeds for scenes along the journey
Art/design: Features a pretty bizarre illustration
Usability: Content is well-organized for linear use
Soul-Stitched Abomination
Content: A class embodying the rejected creation.
Writing: Powerful and pitiable in equal measure.
Spank Borg
Spectacle Macabre
Content: It’s just the titles, not the actual plays. That would be a really big document.
Writing: Clever wordplay on the play’s titles and author’s names
Art/design: A variety of typefaces set against a gloomily purple thrust-stage background
Usability: No mechanics other than rolling the play, but a great way to add some cultural scenery
Spheretical Hermetic
Content: An Esoteric Hermit but rounder
Writing: Seems vaguely familiar …
Art/design: Now with 100% more olifants
Usability: Beware pointy tusks and grabby nose
Spice Ash Urn
Content: A vessel animated by its necromantic contents; potentially nonviolent, but its entourage might be
Writing: Includes a description of spice ash, the effects of which are the monster’s special
Art/design: Dominated by the illustration with stats and lore cleanly separated
Usability: A good choice to introduce an encounter with diverse undead monsters
Splat
Splatterborg
Spore-spawn of the Rhizoworm
Content: An adventure in fungal infection
Writing: Presents rules and flavor for a skin-crawling ecology
Art/design: Diverse but unified; useful in navigating the document during play
Usability: Some ambiguity in the fungal infection rules but intent becomes clear
Squirming Pike
Content: An odd abomination with overtones of memory and trauma
Writing: A concise stat block with a few sentences of descriptive text
Art/design: The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability: Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge
Standing Ingress
Statua Mortale
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available.
Stiff Sorcery
Stinkmouth
Content: A truly foul and fun-filled delve into a pit of unpleasantness. There’s also a dog and some prizes.
Writing: Concise but conveys the intended tone very well
Art/design: Typographic choices and colors aid navigation, and other visual elements reinforce the motifs of stench, viscera, and excrescence
Usability: Don’t show your players the map. Let them fvck around and find out.
Stitcherer (demo)
Content: Sticks halves of 2 animals together into 1 unusual monster
Writing: Includes some clever flavor text along with standard stats
Art/design: Great colors and well-crafted layouts
Usability: Doesn’t work on mobile/tablet; works with the click of a button on PC
Stitchkin
Content: Mysterious street-surgeons, covered in burlap.
Writing: A Dying World folk tale, fabricated from whole cloth with corpses and string.
Art/design: Adorably bloody burlap surgeons flop and stare for your amusement.
Usability: A fun mini-game to gamble for those missing limbs.
Stone and Rock
Concept: “Searching for a lost treasure in a cave at the base of a mountain, wrong turns in a maze of tunnels only took you fumbling deeper into the earth.”
Content: An abstract dungeon bursting with content
Writing: Copious instructions for travel, tables for encounters, stat blocks for denizens, and some unique loot
Art/design: Background adds color and character, but mostly devoted to text
Usability: Much enhanced by arrows connecting relevant sections of text
Stone Assassins
Content: Covert constructs easily camouflaged in most dungeons
Writing: Includes some lore alongside a basic stat block
Art/design: Good use of color to designate mechanical text
Usability: Simple to use with potential for messing with PCs
Storm-tossed Lepidopterist
Content: A butterfly-effect collector.
Writing: Decorative lepidopteran descriptions with entropy-inducing mechanics.
Art/design: A portrait of butterflies, nets, disorder, and death in a familiar class format.
Usability: Honestly too legible for a class focused on entropy.
Stranded Time-Traveler
Content: A time-traveler who picked the wrong destination.
Writing: Mechanical restrictions reinforce the characters outsider status. Abilities that allow for engagement with many tropes of time travel fiction.
Art/design: Illustration deconstructs the violent emergence of a time traveler in the dying world.
Usability: Opens the door for visitors from other games and settings.
Strange Citizens of the City
Content: A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing: Suitably dark and disturbing with plenty of rimshots
Art/design: Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability: Very useable, and motivates you to do so
Strange Inhabitants of the Forest
Content: A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing: Includes copious backstories and adventure hooks
Art/design: A wide, evocative variety
Usability: Straightforward and simple to navigate
STRANGE OUTWORLDER
Content: A close encounter of the third kind.
Writing: Gut-wrenching alien descriptions for one out-of-this-world scvm.
Art/design: A violent, colorful, and strangely recognizable figure with an impactful visual design.
Usability: Surprisingly un-alien. Thoroughly legible. Human printer-friendly option.
Strange Visitors to the City
Content: More NPCs, hirelings, rumors, and sites to populate the city
Writing: Descriptive text provides motivations and hooks, with many unique special abilities
Art/design: A mix of colorful weirdness for major NPCs and more subtle, baroque art for the rest
Usability: Will often refer you to Strange Citizens, so make sure you keep that volume handy
Street Spider
Concept: “Fat swollen spider the size of a dog.”
Content: A fat swollen spider the size of a dog. Also poisonous.
Writing: Provides a paragraph-long scenario/hooks with stat block and infection conditions
Art/design: Psychedelic tarantula invasion
Usability: Unusual stat arrangement but not obstructive
Streets of Decay
Stretch Gnolls
Content: Stretch gnolls. See how they grow!
Writing: Satirically understated.
Art/design: Yellow and black Stretch gnolls at rest. Decidedly san serif font.
Usability: Ensure your scvm will never sleep soundly again.
Stull
Content: A bitterly satirical scenario centered on a deal with the devil
Writing: Concise but descriptive and punctuated with sardonic wit
Art/design: Well organized with visually differentiated sections and expressive illustrations
Usability: Gives GMs latitude to work setting and situation into campaigns and adventures as they need or see fit
Sudden Scum
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
Suffer the Children
Content: A rural adventure with some traditional horror tropes
Writing: Leans on the writing to deliver the atmosphere as well as the content
Art/design: Monochrome, single-column layout with some inset illustrations
Usability: Information mainly presented in extended paragraphs ; may present some issues when trying to reference or review quickly during play
Suffering Extended
Concept: “Alternative rules and extended content”
Content: Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing: Captures the core book’s grim humor and tone
Art/design: Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability: Well laid out; available in single page and spread versions for convenience
Suitor-Knight of Kergüs
Content: A chivalric knight in service to the Blood Countess; creative trait tables
Writing: Captures and conveys the affect of an infatuated courtier
Art/design: Good use of color to add emphasis and direct focus; modest by effective typographic choices
Usability: Class features are more complex than baseline but perfectly manageable
Sun Scorched Zealot
Content: A solar-empowered but still-bleak class
Writing: Diction and imagery convey and support the class’s enraptured character
Art/design: Judicious and effective typographic choices; simple but well-executed illustration
Usability: SPF 666 recommended
Survival
Content: A village hideaway, and its buried occupants.
Writing: Implies as much as it says about the sad history of this place.
Art/design: A tunnel entrance buried under the boxed text.
Usability: Stats for villagers when needed.
Svampätare: The Mushroom Eater
Content: A character whose foraged mushrooms grant special effects (but not always the ones you want)
Writing: Mechanics-focused and efficiently so
Art/design: A variety of ’shrooms and an impressive ’stache
Usability: Probably safe for consumption
Svensk Köck
Concept: “The Svensk Köck is a murderous creature known to haunt the vilest kitchens of Graven-Tosk.”
Content: A Borgified parody of the Swedish Chef
Writing: Standard stat block with a paragraph detailing this … thing … and its specialty dish, The Black Feast
Art/design: Visually conveys Mörk Borg’s mix of humor and grimdark
Usability: Straightforward for GMs, potentially lethal for hungry PCs
Svið in a Ditch
Content: A high-concept hexcrawl across the Dying Land and through Bergen Chrypt; populated by a wide and colorful cast of characters
Writing: Provides detailed descriptions of locations, insights into NPCs, and creates a sense of interconnection between encounters
Art/design: Text heavy, but necessarily so; color and visual choices keep the pages interesting and lively
Usability: Contains links to other useful supplements; also available in simple and plaintext formats for easier readability
SVMP
7 contributors
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
Swamp Wizard
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
Swarm Sworn Stooge
Content: Features four different swarms with two optional “gifts” from each
Writing: A strong blend of information and attitude
Art/design: Text is arranged for easy reading with the empty space filled with images of aforementioned creepy-crawlies
Usability: A creative array of appropriate class features
Sweet Revenge
Content: A table of outcomes for missed attack rolls.
Writing: A spiteful but fair table which scales with the magnitude of your failure.
Art/design: Bristling with armaments.
Usability: For the impatient masochist in all of us.
Sword & Sorcery… and Solo Hero minizine
Content: Rules for survivable “heroic” solo scvm, complete with an example sword and sorcery barbarian class.
Writing: Informal, conversational, educational and friendly. Like a discussion with your DM (I hope).
Art/design: Fun character notebook sketches in a basic practical layout.
Usability: Designed for paired play. DM + 1.
Sword of Hailstone
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results.
Sword of Hailstone
Content: A primarily app-based adventure game built on Mörk Borg mechanics
Writing: Entirely descriptive; mechanics are handled by the app
Art/design: Pixelated depictions of Kergüs and its inhabitants
Usability: Physical copies and digital materials are available but not required to play
Sword of Hailstone
Content: A hexcrawl through Kergüs in pursuit of the eponymous sword
Writing: A mix of mechanics and description with setting-appropriate imagery
Art/design: Text is economically laid out to accommodate the intended physical format; includes some nice pixel art from the app version
Usability: Will require some scrolling (or page flipping if you print it); includes player maps
Swordpoint
Content: A pair of 10-point tables and a 24-tile hex map with 4 locations
Writing: Establishes a setting and pretext for delivering the 20 quest seeds
Art/design: Fairly intuitively laid out with a suitable map and some neat cover art
Usability: GMs will need to devise and populate whichever adventures the players pursue; note that numbers on the map don’t correspond to table results
Séquelle
Content: A dark, plague-infested adventure with Pied Piper overtones
Writing: Text-heavy but accessible thanks to the conversational tone; includes graphic images of suffering
Art/design: Text overlaying a figurative and literal background image
Usability: Challenges players with moral conundrums and dilemmas of trust and justice
Sölitary Crawl
Content: An online dungeon map generator for games of Solitary Defilement or Basilisk!
Writing: Concise room prompts with adjectives, type, and contents for solo play. Automated random encounter rolls are provided.
Art/design: Simple and effective yellow map on black background, with clear visual aids for special room encounters.
Usability: Provides analog rules for Solitary Crawl. Appears optimized for Solitary Defilement mechanics, but is generally applicable to Mörk Borg.
Sölitary Defilement
Content: A sprawling supplement with comprehensive rules and tables for solo play
Writing: Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design: Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability: Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping
Sölitary Defilement Oraculorum
SölitASCII Defilement
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them.
Südglan Leadmaster
Content: A feature-laden class inspired by a certain 1993 work of cinematic art; also includes monsters inspired by a certain 1983 piece of videogame history
Writing: Presents a useful class while still keeping its inspiration visible
Art/design: Incorporates iconic graphic elements to emphasize its source material
Usability: “This is an unfinished class, but it is a playable one.”
Südglans
Content: An aquatic point crawl across a disturbingly inhabited sunken city.
Writing: Stylistic, clear, and evocative. Provides a strong framework for running each location.
Art/design: Distressed black and white. Strong and consistent hierarchy. Two column structure.
Usability: Easily Printable. Consistent cues for sensory descriptions, mechanics and stats.
T.H.I.N.G.
Content: “A HANDsome gentleman”
Writing: Noble yet tragically doomed digits, finger-snapping farce.
Art/design: Strong color, established hierarchy, a disembodied hand.
Usability: Clean layout and strong contrast aid the legibility of smaller text.
TABLEMÖNGER
Content: The collective insanity of the trve Mörk Borg discord’s random-tables, in web-app form.
Writing: The ravings of basilisk worshipers.
Art/design: Befitting its subject matter.
Usability: Includes randomize button so you can roll on each table!
TABLEMÖNGER
Content: A wagonload of random tables—some very random
Writing: Varies by table and entry
Art/design: Design choices are practical but retain the characteristic black-white-yellow color scheme
Usability: Organized by general category; features a built-in rolling function
Tactical Battlescape
Tajemnice Eterycznej Twierdzy
Content: A time-frozen, flesh-warping, light-sucking fortress crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Dark and menacing AI-generated figures haunt a simple map in a tri-fold layout.
Usability: Organized into clear sections, legible, Polish.
Tajemnice Gnuśnego Biskupa
Take then thy bond
Content: A putrid pyramid crawl full of heart—and other organs.
Writing: Encounters are lively and responsive, often in unexpected ways. Pregnant with activity.
Art/design: Bold cover art of the titular encounter. Table of contents and mini-map layout aid in navigating this moderately sized adventure.
Usability: Encounter descriptions diminish accidental revelations. Surprises reach player and GM simultaneously.
Taldus' Tavern
Content: A webpage of collected Classes, Monsters, and Gear for Mörk Borg.
Writing: Suggestive dark fantasy incorporating a horror element. Descriptive classes, and concise monsters and gear.
Art/design: A heavily shaded comic style, with a splattered monochrome palette in each entry. A cohesive visual style amongst entries.
Usability: An organized and hyperlinked webpage provides smooth navigation. Images optimized for digital viewing.
Tales and Poetry of Sarkash
Content: Rules to get lost by, monsters to be caught by, and places to be haunted by. With diseases, flora, fauna, artifacts, tables, fables, and poety to distract you from the darkness.
Writing: Folktales, poetry, and marginalia shed light on the dark canopy of Sarkash.
Art/design: Muted warm palette to hide from the illustrated terrors it contains inside.
Usability: A organized and legible guidebook for any who wander Sarkash.
Tales from the Gutter - MÖRK BORG
Content: A life path character generator for scvm like us.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Tame Your Demons
Content: A tallow-melting, candle-burning, demon-facing altar crawl.
Writing: An atmospheric and sensory experience suitable to horror and suspense.
Art/design: A single-column adventure with simple spot illustrations and a clear top-down dungeon map.
Usability: Organized and system neutral, with stats for Mörk Borg and 5e D&D.
Tannsowan
Content: A necromancer who raises skeletons from sown teeth
Writing: Straightforward and direct; includes suggestions for skeletons’ dialogue
Art/design: Linear organization with public domain art that supports the concept
Usability: Only provides one class feature but offers variability within it
Tantrabobus of the Southern Wells
Content: Includes stats, random well generator, real-world lore, and tactics for fighting one
Writing: Delivers the necessary information but stays scant to spotlight the art
Art/design: Features plenty of visceral, gritty depictions
Usability: Content is spread cross several pages but well organized for easy use
Tar Spirit
Content: A rather persistent dance partner.
Writing: That delicate balance of whimsy and clinging horror familiar to Sarkash natives.
Art/design: Adorable little lumps, a happily dancing marionette, and a menacing pink flame.
Usability: Quick to reference, fulfilling to read.
Tar'Pir
Content: A Tar’Pir merchant. With boons to give.
Writing: A delightful mixture of childlike whimsy and terror. A naive horror.
Art/design: Delightfully drippy. Delicious contrast between light and dark.
Usability: Available at any tar pit near you, both illustrated and plaintext.
Tarnished Strumpet
Content: A class for those seeking to explore the sensual side of Mörk Borg
Writing: Eloquently establishes character without being gratuitous; punctuated with some snide humor
Art/design: Supports the concept at subtle and explicit levels; incorporates the standard Mörk Borg palette
Usability: Oriented more toward social conflict rather than physical
Tatterhood
Content: A strange, surreal fetch-quest with lots of bizarro elements and flavor
Writing: Well-written, laden with subtle humor and overt viscerality
Art/design: A more traditional OSR presentation, both textually and graphically
Usability: Includes a separate map and bestiary for quick reference
Taverns of Tveland & Beyond
Teind of Álfheim
Content: A relatively brief but compelling, supernatural dungeon
Writing: Poetic text reinforces the dark, haunted theme and provides DM with inspiration as well as interpretive flexibility
Art/design: Some extremely rich colors with A LOT of creepy baby doll faces, even by Mörk Borg standards
Usability: Paginated by room for easy operation
Tellurian Entity Druj
Content: A parasitic glob that imparts special abilities in exchange for fresh meat
Writing: Lore, rules for gaining and maintaining the glob, and a d8 table of imparted abilities
Art/design: Trippy, psychedelic colors and patterns with easily readable blocks of text
Usability: Not water soluble
Temple of the Kraken God
Content: An adventure filled with maritime weirdness and cosmic horror; includes a corruption rule
Writing: Sharp and esoteric in descriptive text but clear and efficient when addressing mechanics
Art/design: A variety of layouts and visual styles ranging from brooding to vibrant
Usability: Isolated island setting makes this a good option for anyone seeking a survival-horror adventure
Temple of Trechery
Content: As above (so below).
Writing: A deeply rooted plot that’s sure to decay into a psychedelic trip, whether idylic or hellish is up to your scvm.
Art/design: A collection of print illustrations, and a few tastefully generated portraits which produce that strange hallucinatory feeling.
Usability: Well-organized and flexible. Available in German, with English translation in the works.
Tenacious Helmets
Content: A trap/monster/item targeting unwary and acquisitive adventurers
Writing: Includes background, behavior, effects, and a stat block (of course)
Art/design: The illustrations will make you want one despite the adverse effects
Usability: Multivalent but ergonomic in any capacity
Tenderfoot Chirurgeon
Concept: “You try your best to uphold the oath of not inflicting severe bodily harm, but no one is perfect.”
Content: Part surgeon, part butcher, all Mörk Borg
Writing: Includes a table of prior professions and tools of the trade along with some visceral imagery and grave humor
Art/design: Mostly text, but clearly delineated and arranged for easy use
Usability: Probably as close to a medic as we’re going to get in Mörk Borg—hush and be grateful
Tergol
Content: An overview of the character and ways to depict and incorporate “him” into your game; no mechanical content
Writing: Embraces the characters amorphousness and offers lots of suggestions without definitively pinning down identity, agenda, or other character traits
Art/design: Designed for easy reading; color and art choices provide a distinctly Mörky flavor
Usability: More of a pre-session resource rather than something to be used at the table