3rd-party licensed
The Fireman
Content: A straightforward but challenging foe
Writing: Concise description and equally concise stat block
Art/design: Design efficiently splits layout into lore and mechanics for easy use
Usability: Straightforward and simple
The Flaming Death
Concept: “Corruption burns in the hearts of men like black fire, even after death.”
Content: A fierce, flaming, heavily armed and armored skeleton
Writing: Primarily devoted to efficient delivery of stats and mechanics
Art/design: Text is laid out and stylized for easy readability and use; leverages pink, yellow, and black to an extremely Mörky effect
Usability: Challenging but probably not a TPK
The Flaming Mongols of Pyro Khan
Content: Lore and stats for the riders along with options for campaigns and hex crawls
Writing: Menacingly apocalyptic tone with a solid rimshot
Art/design: Uses the rule of threes to good comedic effect
Usability: Includes a helpful map for reference
The Flesh Legion
The Flesh Monger
Content: " Replacement body parts. 3x NPCs. A list of items and tools. A ‘Chance of Infection’ table. A mini post-TPK rebirth.”
Writing: A glorious abomination. Made up of funny, morbid, and delightfully strange parts.
Art/design: Grotesquely detailed illustrations, a splattering of display text, and a richly textured trifold.
Usability: Inverted text avoids casual player spoilers. Print-friendly or violent bright cover editions are available.
The Fleshworks
Concept: “Nechrubel has […] resurrect[ed] you here as animated skeletons. […] Your only desire is to escape and get some new fleshy digs.”
Content: An imaginative character-creation dungeon
Writing: Visceral descriptions punctuated by blunt wit
Art/design: Color choices differentiate text blocks and maintain readability the graphic ground
Usability: The layout’s logic may not be apparent at first; look to the pentacle, and all will be revealed
The Forsaken God
Content: A crawl through the castle and its surroundings, including a table to randomize the fortress’s layout
Writing: Ample descriptions of NPCs, locations, and other details
Art/design: Includes a full-page map and a Mörk-Borgy palette
Usability: Mechanics are incorporated into the descriptive text, which may slow some readers and GMs down
The Fowl Fountain
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
The Fälgander
Content: Worse than your standard-issue goose, this one has a paralyzing stare
Writing: Truly expresses the sentient malice in the heart of every goose
Art/design: Portrait and cool colors emphasize the fowl-beast’s the soulless frigidity
Usability: Geese are jerks
The Galgenbeck Lawyers
Content: Young Johan, Old Man Pelle, and their scroll of brutally restrictive special abilities
Writing: Very readable and usable, but good luck—you’ll be laughing too hard
Art/design: Too many witty design choices to list, and I wouldn’t want to spoil the surprises anyway
Usability: Definitely game breaking and potentially self-negating
The Gardens at the Bewitching Hour
Concept: “The gardens were an extremely popular spot in Grift …. Now it is nothing but weeds and despair.”
Content: A crawl through a baroque pleasure garden
Writing: Primarily descriptive; adds clever nuances to monsters and NPCs
Art/design: A nice map and clearly delineated locations
Usability: C’est magnifique
The Girls of Gold
Content: Four of the baddest old ladies in the Dying Land.
Writing: Sitcom grandmother tropes, in my Mörk Borg!
Art/design: Four golden girls, sketched comedically on yellowed parchment. Wrapped in gold foil lettering.
Usability: For your Mörk Borg sitcom program.
The Glass Herbarium
Content: A location adventure featuring glass, destructible flooring, and plants that probably want to do dreadful things to you.
Writing: The Glass Herbarium’s concise efficient prose blooms into a brilliant, weird fantasy adventure.
Art/design: Consistently clean art and layout hint at a glass sanctuary protected from the scvm of the dying world.
Usability: Clean but not sterile. Strong stylistic hierarchy makes for easy navigation and reference during play.
The Gluttonous Dreg
Content: A model consumer
Writing: Standard class profile with ability adjustments and tables for features and origins
Art/design: Color and typeface differentiate text sections, which are arranged to provide a clear view of the illustration
Usability: Cutlery optional
The God King
Content: A legend of one seriously pretentious bastard, and a possible origin story for the Dying World as we know it today.
Writing: A miserable little myth befitting a doomed and dying world.
Art/design: Some uppity reagent overshadowed by his own legend.
Usability: Introduce it to your players. Let them decide how true it is.
The God of Many Faces
Content: A strange hexcrawl through Galgenbeck’s heretical underbelly; also includes a set of 4 thematic Powers
Writing: Provides some compelling images and scenery in a small amount of space
Art/design: Strikes a strong balance between Mörk Borg aesthetic and the setting’s character
Usability: Efficient layout with helpful checkboxes for tracking the party’s progress
The Golden Razor Syndicate
The Golem Priest of acid lake
Content: It’s a clay golem that’s regenerated by acid.
Writing: Straightforward stats; descriptive text provides lore, motive, and other details
Art/design: Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability: Acid bad—unless you’re a golem priest
The Grapes of Psych
Content: An ogre powered, wine fueled, zombie infested, psychedelic crossword puzzle dungeon.
Writing: Manages to build a disturbingly coherent theme from a crossword puzzle selection, all while making a Goat Ogre into something truly menacing.
Usability: Visit the vineyard, drink the wine, deathmatch a Goat Ogre.
The Great Axeby
Concept: “You receive a party invitation from the owner of the lavish lakeside mansion next to the guesthouse where you’ve been staying.”
Content: Yes. It’s a Gatsby-inspired mansion crawl.
Writing: Overflowing with character and wit
Art/design: A very clean and appropriate design in the manner of Rotblack Sludge
Usability: Extremely well laid out and efficient
The Great Fighting Pot
Hardened external armour and a hardy spirit!”
Content: Scvm in a pot.
Writing: Cinematic class abilities make for one surprisingly engaging crock.
Art/design: A jar that’s pumping iron, and it’s ready to smash. Easy to print layout with textual elements that encourage a kinematic reading experience.
Usability: Scvm like a warrior pot, rule with an iron fist, die like a crackpot.
The Green Knight
Content: A suitable grimdark adaptation that retains the legend’s dynamic and spirit
Writing: Concise and clear without sacrificing character
Art/design: Primarily textual with conventional typography; medieval graphics against a Borgy background on the cover is an appropriate visual representation of the concept
Usability: Straightforward and provides a compelling long-term, impending threat
The Grisly Fare
Content: A butcher, some game, tools of the trade, and the product.
Writing: A believable meat market grift, made for the city of Grift.
Art/design: Exotic creatures in various stages of segmentation. Housed in a tri-fold butcher's shop.
Usability: Available in print-friendly or extra meaty yellow.
The Guild of Xargosi
Content: A parody of a guild that fights bears, whiffs hard, picks up the pieces, and dumps them in the endless sea.
Writing: Exaggerated Galgen-“talian” flair, with puns and body humor aplenty.
Art/design: A colorful, variegated, and grimy zine format. Classic poster illustrations of major encounters with altered public-domain spot illustrations.
Usability: Available in “guilded” and plaintext formats.
The Guts Nun
Content: A pretty imposing sister of the cloth
Writing: Standard stat block with a paragraph on background and motivation
Art/design: A “rectified readymade” in the satirical tradition of Duchamp
Usability: You wouldn’t hit a nun, would you? Not when she paralyzes you every round.
The Hadean Fort
Content: A fairly elaborate dungeon inspired by a DNGNGEN creation
Writing: Provides copious detail about rooms, inhabitants, and content
Art/design: Primarily textual, but includes some illustrations and maps
Usability: Fairly linear progression obviates need for flipping/scrolling through a relatively lengthy document
The Handrantula
Content: A handsy follower featuring wriggling, undulating, and command grab.
Writing: Satire of a popular quest for the ancient bangle. Adds an innovative tactile element to its mechanics.
Art/design: Shocking pink prints overlayed with white text. Evokes the initial shock of a wild handrantula ambush.
Usability: Intense overlay encourages the eye to wander in surprise. Manual dexterity required to take full advantage of this follower.
The Hanging Man
Content: A trap of sorts for use in dungeons or during travel
Writing: Concise and straightforward
Art/design: Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability: Easy to use; a good hazard to add a little jump scare to a session
The Haruspex of Anzû-Uz
Content: Includes backstory, hooks, and descriptions of rooms and boss
Writing: Fairly concise without sacrificing character
Art/design: Text heavy with fairly traditional design and layout
Usability: Easy to navigate with numbers coordinating the text and map
The Hateful Grave of Klor Prügl
The Hidden Hemlighet Prison
Content: A frozen aristocratic prison resurrection-crawl.
Writing: A notorious prison where nobles pay to live out their death sentences, with corruption revealed behind every door.
Art/design: A gorgeously rendered isometric map and character illustrations paint a clear picture of each encounter.
Usability: Highlighted room illustrations with each encounter for easy reference of details on the map with each encounter. Available in Russian.
The Hideous Wyrm Blood
Content: A wyrm-”blessed” scvm.
Writing: Somewhere between anti-wyrm and pro-basilisk.
Art/design: Single depiction of man/wyrm contact. Three columns describe the results.
Usability: Not Bethesda’s Dragonborn.
The Hiidet On The Hills
Content: Everything you wanted to know about hill goblins, and then some
Writing: Clear and descriptive with little flourishes of humor and weirdness
Art/design: Overall coherent design choices with graphics that are varied but always expressive, entertaining, and appropriate
Usability: Components are well organized on the macro and micro scales
The Hills are Watching You
The Holocaust Baby
Content: What appears to be a sentient, enraged explosion
Writing: A quick sketch of lore and a standard stat block
Art/design: The collage definitely communicates the concept
Usability: Straightforward to use, and can provide a recurring enemy for bomb-inclined parties
The Holy Order of Myxogastrian Knights
Content: Six quests for initiates seeking to prove their worth (willing or otherwise)
Writing: Provides lore and quest sketches; some are more absurd than others
Art/design: Easily readable body text with stylized headings; includes an illustration of a sample knight and one pretty sweet basilisk icon
Usability: GMs will have to supply knight stats and flesh out the quests
The Horde from Beyond
Content: 5 days of random labors and encounters on a ghost ship
Writing: Generally grim in tone with dashes of verbal (and even mechanical) humor
Art/design: Colors and images beautifully support the otherworldly background
Usability: Minimal prep required (other than rolling 4:3)
The Hull House Devil Baby
Content: A floating, telekinetic devil baby replete with horns and hooves
Writing: Provides concrete mechanics but leaves the lore and details ambiguous
Art/design: Easy-to-navigate layout, colors add emphasis and facilitate quick reference, and damn if that isn’t one seriously evil devil-baby head
Usability: Lots of room for GMs to adapt situation to their needs
The Hungering Halls of Haat the Pitiful
Content: A pitifully persistent guided tour-crawl
Writing: A thoroughly unexpected escort quest with positively soul-wrenching implications.
Art/design: A gritty map and thoroughly splattered reference text in a dramatic and high-contrast pamphlet layout.
Usability: Stylish text that is legible in print or at full resolution.
The Ice Caves of Santa’s Claws
The Ice Pirates of Penn-Tayn
The Ignited
Concept: “The Ignited are a secret society of nobles, clerics of secret knowledge and mad wizards who […] want to reach godhood by infusing their bodies with magical energy.”
Content: Profiles, means, motives, and magics of an apocalypse cult
Writing: Straightforward descriptions and mechanics
Art/design: Mörk Borg defies standard design conventions, and this defies Mörk Borg design conventions. Meta-punk.
Usability: Straightforward lists and descriptions
The Illusionist
Content: Prizefighter to a dark patron, with a will to live, and a few tricks of their sleeve.
Writing: Mechanics lend a sense of power and powerlessness, of a fate that’s no longer your own.
Art/design: Lightly stylized and structured two-column layout.
Usability: Print-friendly with a hint of yellow. Portuguese Language.
The Inheritor
Content: The causes and consequences of a derelict squire
Writing: Concise mechanics and 3 background tables
Art/design: Effective use of color and typography, and an expressive illustration
Usability: Not the kind of inheritance left to you by Aunt Mildred (unless she was a Mörk Borg enthusiast)
The Invisible Man
Content: An unusually obscure death threat.
Writing: A timeline of escalating events, beginning and ending with a punctual threat.
Art/design: A soft pale silhouette unobtrusively framed in gray text.
Usability: Gray text may hinder reading in certain lighting.
The Jackanapes
Content: A fairly variable class for players who want more of a challenge
Writing: Standard class description and rules with a d66 feat table
Art/design: Primarily devoted to usability and navigability
Usability: "Jackanapes" is singular (if you were wondering)
The Joy (and Suffering) of Sex
Content: A table of STDs and a table of positions
Writing: Descriptive names and clear explications of effects
Art/design: Straightforward delivery embellished with blackletter, colored lines, and engravings
Usability: The diseases have effects and some mechanics; the positions are just for lulz
The Jüggler In Exile
Content: A greater fool.
Writing: A fine collection melan-comic memorabilia for a clown who took things too far.
Art/design: A frolicking joker’s card, blemished and disgraced. Tattered banners over two-column text.
Usability: Comes with banner illustration and juggling clubs.
The King of Sweet Death
Content: A violent tornado of scythes and meat
Writing: Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design: Single column of text lets the figure and apocalyptic scenery dominate the page
Usability: Wildcard!
The King Under the Mountain
Content: A massive subterranean monster that can kill PCs directly or indirectly after it is defeated
Writing: Conveys the sense of eldritch, ineffable horror that surrounds this being
Art/design: The semi-obscured subject of the illustration supports the concept’s nature, and use of color helps to add emphasis and visually organize information
Usability: GMs will need to track dead things encountered prior to the battle
The King's Treasure
Content: Kingly artifacts of fickle ambition.
Writing: Utilitarian. Allowing the rules to tell each story.
Art/design: Clean Layout, Mörkish Sensibilities, Black on Yellow with a hint of Red.
Usability: Legible text with descriptive mechanics. Occasionally open to interpretation.
The Knight Errant
Content: Errantry without a cause.
Writing: The trappings of knighthood left unvarnished and raw.
Art/design: A quartered, text-focused layout of black and white.
Usability: Serviceable and weighty.
The Knight of the Unclean Light
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
The Last Titan Burrowers
Content: Organism ‘come alchemist shop of titanic proportion.
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.
The Leper Espoused
Content: An IKHON representing all that is filthy and unwanted (like your Scvm)
Writing: Rules bursting with narrative
Art/design: Sickeningly detailed art with slick graphical design elements.
Usability: A boon to any Scvm with the fortitude to accept THE Leper’s blessing.
The Lich of Föhrenöd
7 contributors
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
The Lichen Knight of Sarkash
Content: A two-part encounter consisting of the initial challenge and the follow-up chapel crawl
Writing: Clear, readable prose with loot tables, location descriptions, and overview of the encounter structure
Art/design: Typography and color delineate sections for easy use and reference
Usability: A straightforward but spirited adaptation of the medieval poetic plot
The Living Flame
Content: Tables for generating ignis fatuus NPCs
Writing: No stats, but lore and tables for defining characters
Art/design: Intuitively laid out for easy use
Usability: Much more creatively oriented rather than formal
The Living Statue of Alk Baum
Content: An adventure that ties into the Unclean Leporello mythos; includes a release valve for blockage against an immortal foe and alternate endings based on PCs’ (in)action
Writing: Mostly descriptive with a stat block and Specials for the titular monster, including a mechanic for titanic attacks
Art/design: Textual design facilitates navigation on the fly; graphics depict the two central characters
Usability: “Use this pamphlet as best fits your needs.”
The Loneliness of the Múrmaiden
Content: A twisted archetypal comedy in 4 acts; emphasizes weirdness over grimness
Writing: Presented as a script for stage; full of humor and clever wordplay
Art/design: Makes powerful use of a limited palette of vivid colors in traditional page layouts and images
Usability: A fairly linear adventure; as a document, easy to read and use
The Lonely Throne
Content: 12 random encounters, 3 otherworldly entities, 21 rewards, 8 consequences, and more adventure possibilities than I feel like calculating
Writing: A clever concept well executed with lots of descriptive flair
Art/design: Organized for usability with illustrations and other graphic elements that contribute atmosphere
Usability: Linear, dual-column layout makes the document easy to read and navigate
The Longevity Corruption
Content: A pair of rules tweaks regarding HP and becoming broken
Writing: Some brief flavor and introductory text followed by a pair of concise rules
Art/design: Simple black-text-on-yellow-ground approach accompanied by some death-by-dice public domain art
Usability: “Remember, it will not save you.”
The Loss of All Hope
Content: Words to lose hope by.
Writing: A fatal descent into bad habits and hopelessness.
Art/design: Violent imagery and sharp design in stark red-and-white across a weeping void.
Usability: Simple and self-contained. Jagged font makes for a delicate read.
The Lost Endless Sea Sailors
Content: A trio of semi-aquatic abominations
Writing: Provides background, stats, and some particularly punishing special abilities
Art/design: Prominently features freaky, visceral portraits of each character
Usability: Implied to be pretty tasty
The Lost Keeper
Content: A highly variable class with features cleverly adapted from the image
Writing: Descriptions are fairly brief but express the concepts well
Art/design: Text on the top, basilisks on the bottom, pink all over
Usability: A good choice for someone who likes the core concept but wants a surprise or challenge in the class particulars
The Lost Messiah
The Lost Riddares of Daol Grenn
Content: Profiles of four legendary heroes and the relics that can be found in their resting places
Writing: Appropriate grimness tempered by occasional bouts of humor
Art/design: Nonlinear layout leverages a variety of typefaces and abstract as well as representational designs
Usability: Spatial organization, graphic choices, and visual cues help readers navigate a fairly dense page
The Lost Soul
Content: Inspired by The Binding of Isaac, this pint-size scvm ready to take on the Dying World
Writing: Standard character profile with two tables of special features (boons and blessings); overall arrangement is different from the standard organization, but at this scale, usability isn’t significantly affected
Art/design: Facilitates reference during character creation and features a pretty expressive illustration
Usability: A very particular starting loadout; slightly more special features than standard, but still manageable
The Lost Theater
Content: A theater dungeon in three acts.
Writing: The skeleton of a script to allows for easy improvisation anchored in concise descriptions of actors and events.
Art/design: Detailed Illustrated maps set the stage. Text blocks and bulleted room encounters set the scene.
Usability: Printer Friendly.
The Mad Haberdasher
Content: A supporting NPC who will probably do more harm than good in the long run
Writing: Tone and diction establish a character at odds with the off-kilter images associated with the haberdasher
Art/design: Jaunty hats contrast with the dead-eyed depiction of the haberdasher, visually emphasizing his cheery but deranged character
Usability: Mechanically straightforward and a fun way for GMs to mess with their parties
The Magic Table, the Golden Donkey, and the Club in the Sack
Content: A versatile encounter carrying potential benefit or detriment to PCs
Writing: Includes some poetic lore, stats, and table for random outcomes
Art/design: Appropriately Mörky art and layout
Usability: Easy to insert and deploy in an ongoing adventure or campaign
The Mangalok
Content: A covert vampiric monstrosity that goes heavy on the body horror
Writing: Provides fairly detailed descriptions of general, hunting, and combat behavior
Art/design: An efficient layout with some atmospheric images
Usability: Killing it will likely present a challenge to players unfamiliar with the folklore
The Master Puppeteer
Content: A corpse puppeteer.
Writing: A campfire tale of supernatural horror (humor?).
Art/design: Laughing bones and rotting meat in a field of pink forest.
Usability: Character description, sans rules.
The Masticator Gate
Content: A three-part campaign, a new class for unlucky PCs, and a lot of monsters
Writing: Lots of description and discussion of the overall situation and locations; more specific locations’ text is broken down into quickly navigable paragraphs and points
Art/design: Tends toward an efficient 2-column layout but breaks from the norm to facilitate usability and accommodate the grim, gritty artwork
Usability: Designed for a fresh game with 0 Miseries; requires The Endless Demon Deck
The Maze of Raedis the Necromancer
Content: Exactly what you’d expect from the title and description
Writing: Includes backstory, hook, descriptions of rooms, and monster stat blocks in an appendix
Art/design: Traditional and text focused, but includes some visuals and trade dress as well as a map
Usability: GMs will probably benefit from reviewing it once or twice before running it to minimize downtime spent reading
The Melting
Content: A haunted house dungeon with strong supernatural and body horror themes.
Writing: Effectively utilizes mechanics to reinforce descriptive horror elements.
Art/design: Distressed gritty zine aesthetic, playful use of sidebar layout, eclectic style with striking visual elements.
Usability: Useful mini map highlights for reference. Some horror elements require DM engagement to be most effective. Come to the table prepared.
The Merchant
Content: An undead NPC hawking curios on the road to wherever
Writing: Provides background on the character and descriptions of his wares
Art/design: Expressive in a creepily sentimental sort of way
Usability: Items are arranged by geographic location for quick navigation
The Mothman
Content: A malicious take on the mothman of Point Pleasant
Writing: Clear stat block with concise bits of flavor text
Art/design: Layout & aesthetic capture the dynamic of moths flitting around a flame
Usability: The functional mechanics are split on the page and not well differentiated from the descriptive text, but it’s a small concession to the overall excellence of the visual design
The Murderous Monks of Mournful Moor
Content: 8 rooms of survival horror
Writing: Includes extensive descriptions of rooms and NPCs
Art/design: Entirely typographical, but establishes a visual hierarchy for quick navigation
Usability: May pose a challenge to more spatially oriented readers
The Necromancer
Content: A versatile and potentially powerful/short-lived class
Writing: Clear descriptions of abilities with plenty of grim diction & imagery mixed in
Art/design: Revised version visually separates text from illustration, making it easier to read
Usability: Also gains a particular advantage when using items made of bone
The Negligent Necromancer
Content: A commander of the un-loyal dead.
Writing: A powerful but doomed necromancer, most likely to be killed in the night by their own unwilling servants.
Art/design: A simple two-column layout with good bones.
Usability: Print-friendly and mostly plaintext.
The Neverending Forest
The Nightmare
Content: A twisted, irreal horror adventure
Writing: Not hardcore stream of consciousness, but creates a fluid effect while still keeping the adventure navigable
Art/design: Designed and laid out for easy reading, but graphic choices and illustrations visually support the concept
Usability: Disorienting but in a positive way
The Nine
The Oasis
Content: A fairly densely populated crawl through the digestive tract of a dead god
Writing: Lots of exposition and description of the rooms and inhabitants; includes tables for encounters, conditions, food, and rumors
Art/design: Lovely map; typographical and color choices greatly assist in navigating the document
Usability: Logically organized and easy to navigate
The Occult Ossuary
28 contributors
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Ocean Axe
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive.
The Ogre
Content: A Mörk-Borgy take (with a fatal twist) on a classic monster
Writing: Poetic and very evocative
Art/design: Illustration nicely conveys a sense of heaviness and oppressiveness
Usability: GMs should take care to remember the consequences of PCs’ actions after the confrontation
The Orb Ponderer
The Origin of My Depression
Content: An adventure centering on blind vindictiveness and vindication
Writing: Poetic in its bluntness and emphasis on body horror
Art/design: Features a very clinical but still visceral anatomical illustration
Usability: Presents the situation as exploratory rather than plot driven
The Outlandsknecht
“His armure blacke, his swerde alighte
With powere, from the starres, so brighte,
He rode forth, on a stede of nighte
To vanysshe alle who darst to fighte”
Content: A blacke knecht.
Writing: Ye olde sufel traht, present-day mechanics, and parodic armament.
Art/design: Stained glass depictions of knights and surreal structures, artifacts for text boxes.
Usability: Outlined text with colors drawn from the background hinders legibility.
The Oyster Ditch
THE PALE CURSE OF YAKEDO CASTLE
Content: An ashen death-cursed castle crawl.
Writing: Consistent theming lends a sense of verisimilitude to Yakedo Castle and its curse.
Art/design: Strong design aligns with classic illustrations in a simultaneously vibrant and grave visual style.
Usability: Easy-to-reference spreads aid in dungeon navigation.
The Pest House
Content: A good doctor’s mistake, Galgenbeck’s problem.
Writing: A highly volatile plague crawl, full of pressure, pus, and projectile vomiting.
Art/design: A sturdy top-down manor illustration in a forest of text, with the occasional pink and yellow highlight.
Usability: Highlights emphasize frequently referenced monsters and mechanics.
The Phoenix King
Content: A mighty foe leading an army of minions (with the ability to create more of them and itself)
Writing: A good balance of stats and mechanics with stylized, inspiring descriptions
Art/design: An intentionally hectic and well laid-out mix of expressive illustrations and typography
Usability: A challenge for PCs but not for GMs
The Plague Fires of Grift
Content: A plague poem.
Writing: Rhyming couplets with an almost villanelle flourish.
Art/design: A morbid stage is set for a doomed king.
Usability: Vibe with King Sigfúm. We’re all doomed together.
The Plagued Crypt of Helvete
6 contributors
Content: A plague-ridden, demon-driven bounty crawl.
Writing: A cinematic flair with a three-act structure, detailed boxed text, and staged set-piece encounters. A plague token mechanic produces both risk and “incentive” for scvm.
Art/design: A variety of visual styles with the notable addition of an introductory comic strip.
Usability: A core two-column structure with consistent hierarchy aids in table reference.
The Pope Lick Monster
Content: A unfortunate half-human half-goat
Writing: Includes a simple stat block and some backstory for the beast
Art/design: Use of color helps differentiate key bits of information from surrounding text
Usability: The lore introduces some interesting options for GMs and players
The Procession of Saint Thrýla
Content: Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing: Wonderfully macabre
Art/design: Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability: Table of relic location provides nice hooks for ongoing adventures
The Profane Survivor
Content: A mutilation- and misgrowth-based class
Writing: A good mix of vivid characterization and crunch
Art/design: Restrained but effective typographical and visual work
Usability: Involves some darker-than-average themes