3rd-party licensed
The Quantum Tzompantli
Concept: “‘A tzompanlti is a rack of human skulls.’”
Content: A malicious, elusive trap-room
Writing: Strongly biased against the PCs—but those guys are scvm anyway
Art/design: On-brand and clever
Usability: Smartly organized to help GMs track and manage effects and features
The Raining Caves
Content: A slick cavern complex full of apostates, visions, monsters, and spores.
Writing: Encounter structure that builds toward the insidious influence of the fungi and the waters on the cultists.
Art/design: Illustrations highlight a traditional text. Variety in typeface throughout. The contrast in type color creates visual breaks between room descriptions.
Usability: Background, Map, Encounter, and NPC sections blocked. Adventure is best referenced in print.
The Rains on Merecastle
Content: A dead castle bathed by acid rain and home to 2-headed aberrant reptiles
Writing: Provides lore pertaining to Merecastle and its environs
Art/design: Typographically delineates different textual components; colors lend an energetic, toxic visual tone
Usability: GMs will have to populate the scenario with monsters and other mechanical elements
The Rat Saint
Content: A patron saint of rats.
Writing: The mechanics for desperately crushing a burgeoning horde of rats feel novel and evocative.
Art/design: An absolutely filthy and emaciated priest plays literal host to his congregation.
Usability: Rats as area-of-effect damage.
The Relics are For Sale
Content: 3 crowns, comfy pillows, sacred stained glass, and a holy hireling
Writing: Pragmatic with a distinctly humorous streak
Art/design: Content is visually depicted and labeled on one page and elaborated on the next; blackletter type is a bit hard to read in the spreads but more accessible in the single-pages PDF
Usability: Remember to pay your independent contractors
The Requiescent Ratcatcher
Content: A rat whisperer; includes stats for rodent minions and followers
Writing: Clear descriptions of mechanics with plenty of wry humor
Art/design: It’s the color of rat piss. Remember that every time you touch a copy.
Usability: Not an overt combatant but some features are effective in a fight
The Reused
Content: A rocket jumping, rocket blasting, skull grasping monster.
Writing: Punchy and filled with the gallows humor of a doomed space marine.
Art/design: Orange and yellow that rocket into your skull. Explosive titles scatter clean text.
Usability: Flavorful read, easy reference.
The Right to Bear Arm
The Risen One
Content: Jesus risen again, as a zombie.
Writing: Depicts Jesus in all his mercy, and his hunger to absolve scvm of their brains sins.
Art/design: Satirical Illustrations and bunny ears. Playful subversion of both the easter and Mörk Borg palette.
Usability: Make sure to roll on the reaction table at –3 to see if the risen one was recently sated.
The Road of Light
Content: A linear sequence of puzzles with two new optional classes
Writing: Vivid descriptions of locations with clearly delineated key reference points for GMs
Art/design: Organized and designed for easy use; plentiful and consistently excellent illustrations throughout
Usability: PCs will permanently change class at least once; the first part of an ongoing adventure
The Romvs Inn
Content: A humorous but still extremely lethal anti-adventure
Writing: Entertaining and establishes the desired, comedic tone
Art/design: Columns for exposition and proximal layout for the setting both adapt the MB aesthetic to good effect
Usability: Have you tried those scrambl'd æggs? To die for.
The Sacred Abhors the Unclean Hates the Sacred
Content: 10 sacred and 11 unclean scrolls
Writing: Esoteric titles and clear descriptions of effects
Art/design: Sacred on the left, unclean on the right, and colored titles for some visual character
Usability: A mix of different Powers with direct, practical effects
The Sacred Map of Nahemoth
Content: A highly useful but also highly lethal magical map
Writing: Folds the mechanics into the lore with a very menacing, esoteric tone
Art/design: Vibrant colors, first-person POV to support concept and immersion established in the writing
Usability: Requires a steady stream of sacrifice for in-game use, and may additionally result in character mortality
The Salmon of Knowledge
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize
The Scvm Pages
Help of the more… nefarious kind.”
Content: A collection of two classes to do your dirty work.
Writing: Depicted as wretched slaves to vice, with flaws weaponized for violence. The worst sort of scvm.
Art/design: Cover depicts a friendly debate over which scvm to hire. The Soulless Bailiff is devoid of character next to the bright yellow and purple layout provided him.
Usability: Drunken Pugilist provided in a plain text barebones edition.
The Secret Glory
Concept: “A 1920s supernatural investigation version of Mork Borg. Mythos Borg.”
Content: Includes additional/alternative rules for occult investigation, gear, and a demi-class
Writing: Descriptive with a neutral tone appropriate to the content
Art/design: Nicely mimics a printed document from the period
Usability: Well laid out and split down the middle for easy use by GMs and players
The Secret Teaching of the Foul Wizard and the Unliving Magus
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered.
The Servant Girl Annihilator
Content: A covert, nocturnal axe-wielding demi-monster
Writing: Deftly describes appearance and behavior with touches of humor
Art/design: Color serves to hierarchize and emphasize text segments while integrating them and the illustration into the gestalt
Usability: Straightforward mechanics that may prove challenging for unprepared (and even prepared) PCs
The Shadow of the Wu
Content: 20 Powers and 2 classes inspired by martial arts media
Writing: Straightforward and direct with occasional bouts of humor
Art/design: A blend of Eastern art and Mörk Borg color and layout
Usability: Some Power descriptions visually intermingle or conflict; not unusable, but takes a moment to parse
The Shape of He to Come
Concept: “Venture into the swamps of Wästland to get to the bottom of the recent disappearances of foresters and peat cutters.”
Content: A morally ambiguous, jungle-themed hexcrawl
Writing: Primarily instructional with a random encounter table and some stat blocks
Art/design: Map-based with a floral background that sets the atmosphere
Usability: Discrete sections are easy to navigate
The Shit-Black Death
Content: Rules for micro- and macro-impact of plague
Writing: Heavy on text and on everything else
Art/design: Relatively subdued; primarily meant to facilitate usability
Usability: Complex but not overly complicated; requires external MBC resources
The SHOCK Troop
Content: An electricity-based Tesla/WWI-inspired class
Writing: Standard class spread that’s concise but characterful
Art/design: MBC-inspired layout that uses blue as a nice contrast to Borgy yellow
Usability: Do not use in standing water or lightning storms
The Singing Tree
Content: A malicious tree grown from corpses; includes stats, effects of eating fruit, and a background narrative
Writing: Well written on all accounts, particularly the in-character anecdote
Art/design: Colors and images provide atmosphere and character
Usability: Don’t forget the fruit’s secret side-effect
The Skullbound Priesthood
Content: Six skulls full of … stuff.
Writing: Contains and mechanics for each skull’s contents
Art/design: Easily readable body text with stylized headings (and plenty of skulls)
Usability: GM will need to stat the priests when (not if) the PCs decide to kick their asses
The Slobberer’s Observatory
Content: A cosmic-horror-themed adventure and a matching character class
Writing: Concise descriptions of rooms and lightweight stat blocks for monsters and loot
Art/design: Fairly liberal page layouts, readable typefaces, and a mix of hand-drawn and open-source images
Usability: The flat yellow ground on some pages is a bit eye-burning on the screen, but it’s only really prominent on a few pages
The Smiling Mountain Annals
Content: A mörktober compilation
Writing: A compilation of humorous (and truly miserable) artifacts and situations across the dying world.
Art/design: Gritty chalk illustrations with hints of red. All on a slate grey backdrop with crisp white text.
Usability: Available fully Illustrated or Plaintext.
The Smouldering Bull
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
The Solstice Chasteners
The Sorcerer’s Corpse
The Spire of Grief
Concept: “Drawn to the spire, the only shelter for many miles, you seek refuge from a storm of prophetic intensity.”
Content: 4 rooms and inhabitants to populate them
Writing: Provides atmosphere and scenery; more suggestions rather than hard, fast rules
Art/design: Creates a wonderfully isolated, Gothic feel
Usability: Mapless; easy to grasp and highly usable at the table
The Spire of Spite
Content: A pocket zine tower adventure. Three floors, three factions, and a treasure table. Flexible as a social or combat encounter.
Writing: Sensory descriptions distinguish rooms. NPCs play to (and against) fantasy tropes.
Art/design: Simple printer-friendly layout with a welcome splash of color.
Usability: Consistent visual cues aid quick reference and jog memory. Descriptive text is a bit small (it is a pocket zine).
The Spirit of Chryptmass
The Sundrenched King
Content: Rabble-rousing and regicide in the kingdom of Hunningbury.
Writing: A hard timer lends urgency to the political intrigue. There are many options to prepare for the assault on Helvius in his keep, all of them viable.
Art/design: Quaint and idyllic imagery belies the unpleasant realities of Hunningbury.
Usability: Political intrigue that works for both talk and sword happy scvm.
The Sunken Tome
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
THE SWORDSMAN
Content: An un-living pincushion.
Writing: Short, simple, and full of points.
Art/design: Oily black and yellow illustration of the punctured dead.
Usability: Color coded for easy reference.
The Tarasque
Content: A monster inspired by medieval Occitan tales
Writing: Predominantly devoted to mechanics with some extra flavor mixed in
Art/design: The opposite of printer-friendly
Usability: Sideways text is dumb but sometimes necessary (or at least easy)
The Temple of Eternally Lost Souls
Content: A d66 table of finds “loosely based on the darkest corners of a certain Swedish furniture store”
Writing: A good balance of humor and menace
Art/design: Blends the palette of mass modernist design with an image of crumbling opulence
Usability: The parodic concept may limit its usefulness in some games, but a good way to lighten the mood of drab dungeons
The Temple of Healing
Content: A 5-room dungeon, the Devourer of Afflictions, and the Maggot Priest character class
Writing: Sharp and concise with particular attention to imagery; a good fit for the dungeon and concept
Art/design: Mix of green, purple, pink, and flesh tones creates a Mörky vibe while retaining a distinct visual character; excellent, thematic illustrations
Usability: May improve PCs’ quality of life or make it oh-so-much worse
The Temple of the Scattered God
Content: A god crawl divided into parts.
Writing: Adaptive and dynamic encounter design make for more dynamic combat encounters.
Art/design: Disturbingly detailed map by Brian Yaksha, clear use of color to indicate rooms and features of interest, mini-map navigation, and stats incorporated into room description text.
Usability: OSR style abbreviations require some minor translations for Mörk Borg.
The Tenacious Tupilaq
Content: A highly variable monster type
Writing: Includes a general description of origin and motives along with 4 tables for generation head, legs, arms, and torso types
Art/design: Achieves expressive visual character without sacrificing efficiency
Usability: More rolling than your average monster, but not prohibitive
The Tenome
Content: A Tenome (Tergol?) and its lair.
Writing: Simple, but with visual texture. (Specifically, eye texture)
Art/design: A restrained psychedelic palette. Befitting an oracular creature with visions of the past and the future in the palms of its hands.
Usability: An outline of a scenario, with some details left to fill.
The Thingamajig
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion.
The Thinking Thinker
Content: A brainiac character class
Writing: Standard class profile with origins and special features
Art/design: Borgy but readable graphic design with an appropriately bizarre illustration
Usability: You don’t have to be a big thinker to play one
The Thirteenth Damned Son
Content: An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a sleek randomized crawl through the frozen lands of Kergüs
Writing: Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design: Fits right into Mörk Borg on every count
Usability: Verbally and visually economical
The Three Towers of Flägash the Undying
Content: A cult-fueled tower-crawl. With thrills, spills, and gravity-defying wills.
Writing: A responsive and versatile adventure style. With mechanics that reinforce a narrative of subtle and contagious cult reprogramming.
Art/design: A dreary affair, punctuated by the occasional otherworldly shadow or psychedelic highlight.
Usability: Uneven two-column layout and mini-maps aid in table reference. Additional tools provided to assist in bookkeeping for the central adventure mechanic.
The Tight Grip
Content: A pot collecting, bounty escaping, possession crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Hazy sketches of cheerless figures and grisly horror occasionally sully an otherwise clean plaintext layout.
Usability: Black and white. Text separated from darker illustrations for ease of printing.
The Tomb of Galien
Content: A warlock's tomb with a very “protective” familiar.
Writing: Puzzle design that anticipates flexibility and player agency when possible. Encounter design that incorporates complicating elements if the conflict drags out.
Art/design: Subtle use of images to enhance the navigability and reference of the text. Strong back cover illustration of Gnash.
Usability: Short, sweet, and referenceable adventure.
The Tomb of Lost Souls
Content: A soul-stealing necro-crawl.
Writing: Descriptive and full of soul. Small dramatic touches add motivation and direction to encounters.
Art/design: A blast of yellow with a detailed and well-structured overhead map. Pink, white, and black text elements scream for attention.
Usability: Fairly legible for pink text. References Grave Matters.
The Tome Gorger
Content: A gustatory textbook learner.
Writing: Slightly crunchy text, full to bursting and sprinkled amusing concepts and imagery.
Art/design: Art which proves you are what you eat. Digestable layout showcasing many display fonts.
Usability: Use the pre-generated library of edible tomes, or create your own. Occasional reference to D&D specific terms may require simple translation.
The Tournament at Alliáns
Concept: “Her Excellency Anthelia, Blood-Countess of Kergüs, has determined to amuse herself by holding a tournament in Alliáns.”
Content: Tourney rules and tables for rewards, consequences, combatants, and relationships
Writing: Consistently entertaining and inspiring
Art/design: Solid choices add atmosphere and facilitate flow
Usability: Well organized; hyperlinks to other texts are quite useful; bracket sheet is a plus
The Travelling Cigar Cart of the Spurious Basilisk
Content: A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing: Full of character and entertaining to read and interpret for play
Art/design: Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability: This product contains nicotine.
The Triangular
Content: A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing: Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design: Relatively conservative but no less strange and creepy
Usability: “This is a monster for use with MÖRK BORG”
The Triune
The Troll of Njernheim
7 contributors
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading.
The Unburdened
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery.
The Unclean Leporello of the Foul Wizard Baum / The Sacred Teachings of Titus the Unliving Magus
Content: A roster of 20 unclean scrolls / A roster of 14 sacred scrolls
Writing: Reflects the less-grim-than-Mörk-Borg-standard content / Conveys the more Mörk-Borgy grimness and fatalistic tone
Art/design: Both have efficient textual layouts and vibrant graphic designs
Usability: A creative concept for a physical product (not yet released), and the PDFs are straightforward
The Unholy Idol of Chort
Content: 4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing: Concise and straightforward in instructions and roll results
Art/design: Focused mostly on usability over aesthetics, but not without visual embelishments
Usability: The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice
The Unseen Vaults of the Optic Experiment
Content: Nohr’s sheer weirdness and wit in full effect
Writing: Provides lots of options and suggestions for GMs to play with
Art/design: Creates a crazed tone that ups Mörk Borg’s bizarro aspect
Usability: Easy to navigate thanks to the map and room roster alongside detailed descriptions
The Unworthy
Content: Circumvent (or kill) embodiments of the 7 Deadly Sins to reach the stronghold and negate a Misery
Writing: Sketches the overall scenario and individual encounters with stat blocks for each NPC
Art/design: Text blocks’ arrangement around the map reflects encounter placement on the map; typography and color also help with navigation
Usability: Carries serious penalties for PCs who take encounters at face value
The Usual Suspects
Content: Counterfeit Priest, Disciple of the Antigoat, Lugubrimancer, Persistent Skeleton, Scullery Savior, Suffering Archivist
Writing: Humorously expresses clever concepts without losing a sense of impending doom
Art/design: Designed and organized for easy reading and use; splashes of color and illustrations add visual variety and creative inspiration
Usability: More feature-laden than some other 3rd-party classes and a bit more complex than average; some clever metagame abilities and pool-based mechanics; Suffering Librarian is clearly the best class ever
The Usual Suspects II
Content: Anthology of six absurdly comedic optional classes
Writing: Absolute hilarity delivered in an understated style. Memorable character concepts and mechanics.
Art/design: Tasteful public domain art with three tone coloring and a crisp traditional layout.
Usability: Table of contents for ease of reference and navigation.
The Usual Suspects III
Content: Five delectable gourmands, and a walking nose job.
Writing: All-consuming camp.
Art/design: Recontextualized prints divide the classes into sections with individually stylized headers.
Usability: Thoroughly digestible.
The Vale of Stinking Fur
Concept: “An ape-infested jungle crawl”
Content: Map and mechanics with random events, monsters, locations, and loot
Writing: Some nice, subtle touches in the exposition
Art/design: Aids navigation and reinforces theme
Usability: Some tables reference others, but that’s the extent of the complexity
The Vampyr Thrall
Content: A living servant of the dead.
Writing: Trappings of the European vampyr, with strong ties to the Dying Lands, and your character.
Art/design: That pink and yellow flair. Dominated by the hubris of the servants of darkness.
Usability: Dark, but legible. Nudity that may be provocative but is not erotic.
The Vault of Refuse and Waking Nightmares
Concept: “Descend into a shrine to a secret god, converted into a foul treasury for the Dark Lord.”
Content: A dungeon filled with minions of Nechrubel
Writing: Descriptive with some subtle humor in the exposition and stat blocks
Art/design: Graphics and text ordinated on the central map
Usability: The nonlinear numbering is a little tricky but not severely detrimental
The Vaults of Torment
Concept: “Explore a demon-infested hell-hole below the city of Schleswig.”
Content: A modular, procedurally generated dungeon replete with ambient hazards, elaborate set pieces, monsters, tables for generating inhabitants, a pantheon of demonic gods, and powerful artifacts; also includes terrain “tiles” to print, cut, and assemble during the game
Writing: Well written with a grim, gruesome tone and copious imagery to match
Art/design: A variety of page layouts crafted and organized for easy usability at the table
Usability: Easy to use on both the GM and player sides; Zombification provides a countdown clock that adds additional lethality
The Vermilion Throne
Content: A pulse pumping, blood-drenched, flesh crawl.
Writing: As consistent and efficient as the beating heart, without feeling too clinical.
Art/design: Accessible and fluid design which doesn’t clot alongside thematic illustrations which do.
Usability: A considered and effective table reference.
The Vertebrachnid
Content: A strange, slimy scavenger
Writing: Mostly descriptive with a simple stat block
Art/design: Includes a wonderfully ghastly illustration
Usability: Good use of color and shape to delineate content sections
The Visitation at Rosewell
Content: A sinister forest crawl across 7 hazardous locales
Writing: The dark, gruesome elements contrast well with the more pastoral and divine-symbolic imagery
Art/design: Images and colors serve as quick reminders of locations’ inhabitants and their threat levels
Usability: Includes navigation prompts and references so GMs can flip to destinations instead of the map
The Visitor of Reduction
Content: An investigative, isolation-horror adventure inspired by South American lore
Writing: Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design: Judicious use of contrasting colors in illustrations and clean, clear maps
Usability: Relevant information and stats are proximal to maps, making them easy to use at the table
The Wailing Well
The Welwa
Content: A heavyweight bricolage of beasts
Writing: Even split between background and stats
Art/design: Illustration dominates the page without hindering readability
Usability: Durable and dangerous
The Wendigo
Content: Stats and behavior of a forest predator
Writing: Mostly devoted to ecology
Art/design: Very purple with a deer skull
Usability: Some dark and discontinuous text will probably be difficult to read
The Werewolf
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template.
The Western Wall
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun.
The Wicked Ensemble
Concept: “Take part in a dance battle orchestrated by merry skeletons and show off your infernal dance moves!”
Content: A performance-based encounter including mechanics for variations and dance moves
Writing: Takes itself 100% seriously, and it’s spectacular
Art/design: Uses signature yellow and pink to more festive effect; the ligature is also a nice touch
Usability: Easy for DMs, probably a confounding challenge to players
The Wicker God
Content: An enormous monster that eats characters and monsters alive before immolating itself
Writing: Concise but descriptive with well-placed humor
Art/design: Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability: Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs
The Widow's Blade
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever.
The Wild Hunt
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
The Worst
Content: A derelict, miserable class with certain miserable advantages
Writing: Descriptive and frequently brutal
Art/design: Not for the easily queased
Usability: Ditto
The Wound Wizards
Content: Heretical disciples of Tergol with wound-based abilities; includes 8 items that grant flesh-based Powers
Writing: Provides history and overview of the cult; bursting with body -horror imagery but balanced with grim humor
Art/design: Easy-to-use layouts; illustrations are full of weird mouths and ragged flesh
Usability: Not especially hefty, but not super-lean either; GMs who want to get the most out of this may want to review the details a time or two before bringing it to the table
The Wretched Usurper
Content: Grim even by Mörk Borg standards; tables for name and conflict
Writing: Visceral and evocative descriptions; includes additional background tables
Art/design: Effective use of typefaces and color to direct attention
Usability: Advances by Getting Better and as Miseries accumulate
The Xorb
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
The Yoke of God
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
The Üniførm
Content: Medium “armor” that transports scvm to random rooms and minions-only locations within dungeons
Writing: Easy to read with a streak of sardonic humor
Art/design: Color coordinated for quick navigation and easy use
Usability: Starch & press before wearing
The “F” Word
Content: A scroll to make you bold and your mother ashamed.
Writing: Mechanics that break the 4th wall and encourage shenanigans at your table.
Art/design: A depiction of the titular scroll (on a scroll containing its rules)
Usability: Get ready to drop some literal “F” bombs.
There Is One Goat
Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content: A goat best avoided—but where’s the fun in that?
Writing: Establishes a strange, surreal tone to match the image
Art/design: When you gaze too long into the goat, the goat gazes also into you
Usability: Simple and easy to use. It’s just a goat, after all…
There Was an Old Lady
Content: A fun inversion of the classic nursery rhyme
Writing: Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design: On-brand layout and graphics with some distinctive, noxious green for extra character
Usability: A potentially gross, absurd, and diverse challenge for players
Things That Go Bump
Content: 13 more somber monsters with a few dashes of weird
Writing: Concise and easily readable/usable
Art/design: Creates striking spreads with text and public domain images presented in black, white, teal, and red; good use of color lets certain layouts breathe without feeling empty
Usability: Grab your d13 and go wild
Things that Haunt the Darkness
Content: Twenty eight memorably miserable monsters
Writing: A variety of short and characterful creature descriptions, with matching special abilities.
Art/design: Sharp monochromatic sketches in bright neon colors and thick white text creeps across a black background.
Usability: Easy to sort into encounters and adventures at the table.
This Adventure is Full of Flies
Content: A pamphlet adventure with a village that practically vomits insects.
Writing: Tightly woven adventure text with many subplots and callbacks to distract Scvm from all the bugs they’ve probably swallowed.
Usability: A self-contained village adventure simply bursting with replay value.
This Forest Breathes
Content: A bizarre subterranean forest crawl
Writing: Predominantly textual and relies on the writing to convey the intended tone
Art/design: A variety of layouts, some more traditional than others, and an array of typefaces all within a limited palette
Usability: Eternal life ain’t all it’s cracked up to be
This Hell of Mine
Concept: “A week has passed since the mine collapse. All efforts to move the giant boulders blocking the entrance have proven futile. […] Left with no other choice, you grasp the rope and descend into the mines…”
Content: A complex and cerebral dungeon
Writing: Clear and does a good job of economizing elements into accessible bullet points
Art/design: Efficient, atmospheric use of typefaces and color
Usability: More than a few moving parts to keep track of, but the document provides cues and assistance
This is the End Now
Content: A psychedelic album crawl of magic spheres, wishes, human greed, and its inevitable conclusion.
Writing: Prescriptive language which produces a singular narrative.
Art/design: Sepia-hued imagery in tribute to both album and musicians.
Usability: Bordered font hinders skimming and referencing the text.
This Shirt
…obviously.”
Content: This shirt is an independent production by Ex Libris Mörk Borg and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Writing: Compliant with the Mörk Borg 3rd Party License.
Art/design: Multiple typefaces, Yellow, Pötatö Borg, Grit & Texture. Mörk Borg Compatible.
Usability: It covers your back, chest, and shoulders in Mörk Borg 3rd Party Content.
Thrice Cursed
Throat Singer
Content: A fairly light-weight monster that’s heavy on character
Writing: A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design: The full-page illustration reinforces the tone and adds to the atmosphere
Usability: Larger groups may pose more significant challenges to PCs
Through a Glass Darkly
Concept: “Your party has stumbled into a dungeon that appears abandoned, but weird things keep happening.”
Content: A slow-boil slaughterfest with an excellent gimmick
Writing: Conveys necessary information concisely
Art/design: Marvelous contrast between the two maps
Usability: Effective room nomenclature; the Notes document is a very useful, practical addition in many ways
Thy ship was swallowed by a moray eel of considerable proportions
Content: “As stated in the title”
Writing: A medical treatise, ecology, and setting guide in one long, wriggly, event-driven package. The eel's name is Inmedius Rex.
Art/design: Memorable use of eel anatomy, and organic placement of spot illustrations.
Usability: The monster and NPC stat blocks were fully digested, make your own.
TIM, SEND ME YOUR ADDRESS!
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly.
Usability: Two PDFs. Completely fails at its core purpose, finding Tim.