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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

Nökken, bog thing

Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content:
A patchwork bog-beast
Writing:
A balance of mechanics and flavor
Art/design:
Colors convey the setting; typographical choices create a sense of escalation
Usability:
Has an especially brutal (but limited) special attack

Octoterror

Concept: “No one knows where they came from, the Endless Sea, distant stars or somewhere else entirely. But here they are.” 
Content: Creatures that fly in the dark and have tentacles. Eight of them in fact.
Writing: Some hefty stats for a flying cephalopod.
Art/design: Equal parts smooth alien caricature and anatomically correct tentacles.
Usability: Drops easily onto any scvm’s head. 

Odd Gob’s Claw

Concept: “...the shelled behemoth leaves a trail of eldritch slime that oozes from the end of its massive limbs.” 
Content: A replicating pile of hallucinogenic tendrils encased in a dead crustacean.
Writing: Disturbing sensations lend character to a simple statblock.
Art/design: A hulking construct of clearly repurposed carapace dominates a pink and yellow shore-scape.
Usability: Available in a free and a paid version with additional abilities, history, and adventure prompts. 

Odd Gob’s Forest

Concept: “200 legs slink through thorny brush and over fallen trees. A gaping maw of mangled teeth devours all...” 
Content: A many-legged garbage disposal in the underbrush.
Writing: Captures the ravenous hunger of the mighty slorgs.
Art/design: A long trailing creature rearing underneath a fluid and mangled canopy.
Usability: Includes separate creature illustration. 

Odd Gob’s Rats

Concept: “Yearning for the secrets of man, Tar solicits in sewers and alleys. For those that intentionally provide falsehoods...” 
Content: “...their corpse is added to its mass.”
Writing: A hybrid mass of hideous monster and whispering information broker.
Art/design: Emphasis on the mass.
Usability: Includes separate creature illustration. 

Odd Gob’s Silver

Concept: “Pouring molten silver over his head, the Doctor sought to end his monthly transformations. Unfortunately...” 
Content: A lycanthropy cure gone horribly wrong.
Writing: A hilariously horrific inversion, and a valuable new source of silver.
Art/design: The man, the beast, the experiment framed in rich comic panel style.
Usability: Available in a free and a paid version, with Dr. Nottahwulf’s tragic tale. 

Odd Gob’s Teeth

Concept: “Two spindly legs end in hooves that dredge through the muck. They buckle under the weight of 2000 teeth...” 
Content: Mol, a soul collecting dead frog on a human mandible grown to enormous proportions.
Writing: An Odd Wyzard did it, it’s their fault. Knowledge won’t save you from the teeth though.
Art/design: Mol before it got to 2000 teeth. A wittle baby abomination.
Usability: Available in a free and a paid version, which includes an unfortunate quest. 

Of Grey Matters

Concept: “There’s this strange wriggling sensation inside your ears and head.”
Content:
A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing:
Elevates sardonic cynicism to an artform
Art/design:
Linear layout punctuated by shocks of color
Usability:
Easy to digest with well-placed stat blocks

Proceeds go toward curing brainworms IRL

Omnivorous Slime Mold

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs

Orc Borg

Concept: “a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS”
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility. 

Ossarium Vol. 1 + Reference Cards

13 contributors
Concept: “a set of 43 double sided tarot sized cards that contain all the info needed to bring the creatures of Ossarium into your next TTRPG session.”
Content: 43 tarot-sized double-sided creature reference cards.
Writing: Contains complete stats and lore for the creatures of Ossarium Vol. 1.
Art/design: Monstrous depictions in a visually striking yet functional layout.
Usability: Rules in the front. Lore in the back. Print and play instructions are included. 

Ossarium Vol.1 | Beasts of the Dying Lands

13 contributors
Concept: “Not just a bestiary 
But an ongoing mission to seek out each creature.”
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale. 

Osseus, the Graftsman

Concept: “A being with an obsession with bones and a knack for surgery.”
Content: A bone merchant and skeleton grafter.
Writing: Mercantile, with all prices listed and product descriptions included.
Art/design: Bordered black and white plain text.
Usability: Prefers live skeletons. 

Oxomoco

Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content:
An adaptation of the Aztec deity of night, astrology, and calendrics
Writing:
A straightforward stat block with descriptions full of visual and visceral imagery
Art/design:
Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability:
Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role

Pages Torn from Manuscripts

Concept: “A collection of brief articles and write-ups”
Content:
Component-based casting rules, alternate breath weapons for monsters, less-severe alternatives to Arcane Catastrophes, and fox-imps
Writing:
Conveys plenty of details in manageable lists and paragraphs
Art/design:
Presentations are primarily textual and emphasize readability
Usability: Ingredients table designed for easy use during play; other components are intended for out-of-game reading

Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss

Concept: “Pair Of Skeletal Legs and A Thrashing Spine With A Skull That Makes Fun Of You When You Miss”
Content:
A cheeky, comedic horror
Writing:
Description fits the concept; dialog table is subtle and clever
Art/design:
Digital primitivism economized
Usability:
Small text is a bit difficult to read at a glance but contributes to the monster's playfully antagonistic character

Paladin Schmaladin Order

Concept: “Fallacious heralds and protectors of the sham god”
 Content:
An insidious religious order to populate the Dying World with
Writing:
Includes tables for their activity and a sketch of their lair
Art/design:
Includes some tinted photography and public domain art; text is in a variety of typefaces situated and colored to be readable against the background images
Usability:
A good basis for GMs to flesh out for worldbuilding and adventures 

Paladins of the Unclean Light

Concept: “In the sewers of Graven Tosk to Galgenbeck they lie, disgraced, covered in their own filth and blood, abandoned by everyone.”
Content:
A pair of poop-themed paladins devoted to the shit goddess
Writing:
Fairly simply stat blocks with extended flavor text
Art/design:
Jegs’ trademark grody, sludgy artwork takes center stage
Usability:
Blackletter text slows reading and hinders quick reference a bit 

Pallate Worms

“These creatures subsist on decay but favor blood-soaked soil and can be found in large numbers near battlefields.”

Pandafeche

Concept: “Never sleep like the dead do or you’ll attract malevolent spirits.”
Content:
A malicious entity that targets characters at their most vulnerable
Writing:
Split between descriptive and mechanical text
Art/design:
Perfectly illustrated by Fuseli’s Nightmare
Usability:
Complex enough to have depth without being complicated or difficult to use

Pantomath

Concept: “He will grant false knowledge for a price.”
Content:
An anti-soothsayer on a tuffet of pus
Writing:
Sharp and concise with ominous tone and imagery
Art/design:
Well delineated text sections and symbolic integration of the title with the illustration
Usability:
Particularly detrimental to murderhobos; ties in with other Babalonian Jam content

Papa Mush

“Soporific ruler of moist patch of land in a forgotten corner of the world. Holds undying grudge against all of humanity. Calls his tiny warband to action at a moment’s notice.”

Paralysis Demon

Concept: “As it moves towards you out of the darkness, you turn to flee, only realizing you are glued to your position.”
Content:
A predatory, persistent night terror
Writing:
Includes stat block and extended special plus a well written, evocative narrative
Art/design:
Very expressive illustrations that capture the sensations of nighttime paralysis
Usability:
References suicide; be mindful of your players

Parasite

Concept: “If you ever drink the water of Lake Onda...”
Content: A thirsty little throat parasite.
Writing: Some serious slow-burn body horror.
Art/design: Thirstworms hiding in their natural habitat—behind the boxed text.
Usability: Mechanically more disease than monster honestly. 

Parasitic Infestation at Flame Tongue Temple

Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available. 

Path of Doom

Concept: “You awake in an unknown location and realize that you are in a body that is not yours.”
Content: An inspirational campaign generator from the plague years. Complete with locations, quests, lords, encounters, and magic items. Best of all, it’s all metal.
Writing: Full of flavorful narrative prompts to inspire improvisational play, with mechanics to structure them into a mountain hex-crawl. 
Art/design: Dark and gritty line art in a concert poster of a layout.
Usability: Compact and flexible design is suited for experienced groups comfortable with improvisation. Can be easily utilized with multiple fantasy OSR systems. 

Peabody, Peackock Merchant

Concept: “Peabody waits in the dungeon for customers with a few avian goods.”
Content:
No stats, just a list of wares
Writing:
Clear and straightforward with plenty of puns, profane and otherwise
Art/design:
Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability:
If you’re in need of a donkey-headed merchant with a peacock tail, look no further 

Pearl Elves

Concept: “Random monster generated with the Feretory official zine for a campaign in Grift.”
Content:
Some dazzling (but not in the good way) little elves
Writing:
Base stats, some special features, and a paragraph describing attitude and behavior
Art/design:
The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability:
Iridescence feature is a bit ambiguous in its effect

Perfidious Protoplasma

Concept: “An expansion that gives the humble ooze its due”
Content:
A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing:
Efficiently presents information in each section
Art/design:
Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability:
Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze

Perytion

Concept: “These half-stag, half-eagle abominations fly above the fell trees of Graven-Tosk, swooping down to kill unwary travelers below.”
Content:
A Borged-derived monster with a strange, supernatural motive
Writing:
Concise and to the point
Art/design:
A sensible layout oriented around the illustration
Usability:
Not to be confused with a peryton

Pestilent Gifts

Concept: “a horrible little zine with a bunch of plague themed stuff for MÖRK BORG.”
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth. 
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience. 

Pharmagothica

Concept: “Roleplaying In A World Of Bioweapons” 
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.  

Pirate Borg

6 contributors
Concept: “Inspired by history, fantasy, horror and rum. Your cutlass & flintlock won’t save you from the hordes of skeletons, the Kraken, or even your own crew.”
Content: A standalone game for nautical scvm. A complete ruleset with 8 classes, naval combat rules, 18 vessels, over 80 monsters & NPCs, suitably scvrvy equipment, and a substantial introductory sandbox adventure. 
Writing: A rich grog blending history, fantasy, and horror. As doomed as the Dying Lands... but with more drowning and animated skeletons.
Art/design: Crisp richly colored and strongly contoured illustrations, lovingly textured maps, and full-color spreads. 
Usability: Larger, slightly crunchier, but with ample built-in references and tools bookended for ease of reference. 

Plight Monger

“Sadistic and cruel creatures of Cube Violet”

Points of Light

Concept: “a simple to learn, fast playing tabletop RPG that adapts the popular and minimalist MÖRK BORG rules to a Gygaxian fantasy setting” 
Content: Classic fantasy tropes, Mörk Borg ruleset. 
Writing: Less fatal rules, still a fatalistic setting of traditional fantasy civilization in slow inevitable decline. 
Art/design: Similarly traditional in design sensibilities.
Usability: Legible text and navigable table of contents aid reference. 

Porkin’ the Void

13 contributors
Concept: “In space, no one can hear you squeal.”
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.

Professor Locust’s Mörkédex

“Includes D66 fully illustrated monsters (organized into 6 biomes) to catch, train, and battle.  It also includes a Class, several NPCs, adventure hooks, a map, a printable sheet for keeping track of your Mörkémon, and more!”

Psyber Devangelist and other Psi-Sci-Fi

Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content:
  A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing:
Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design:
  Adapts Mörk Borg’s aesthetic with a neon future
Usability:
A bit crowded in places, but overall nicely laid out with well-placed footnotes 

Pugot Mamu

Concept: “Has no head. Only razor sharp maw for eating children.”
Content:
Exactly what it promises
Writing:
Concise and sharp (like the monster's teeth)
Art/design:
Well executed but on the explicit side
Usability:
Involves eating children

Pum-Kin

Concept: “Her piercing eyes as deep as the Múr. Her feathers, black as the tar seeping from the soil of Sarkash.” 
Content: “Pum-Kin, a giant crow that yearns and wants for things.” Those wants. Her gifts. How to earn them.
Writing: A clever collection of shiny Mörktober prompts, nested with a curious corvid.
Art/design: A feather-black trifold, with piercing eyes, sharpened beak, barren trees, and swollen moon.
Usability: Dynamic but cleanly framed tables. 

Punishment Fist Dog of the Rotten Gods

Concept: “More than anything, it wants to: Devour every living thing it seizes.”
Content:
A homicide hound with a fist for a face
Writing:
Standard stat block with quick physical and behavioral descriptions
Art/design:
Text at the top with a pretty Mörky dog at the bottom
Usability:
It's unclear who's being punished here. Probably everyone.

PUNy PUNchable PUNk!

Concept: “Miserable wretch who thinks he’s funny.”
Content:
A clever wordplay-based adversary
Writing:
Stats and special (which is a list of pun-based attacks)
Art/design:
Text colors amidst monochrome emphasize important rules and bad puns
Usability:
Can be hit only by punny players; regardless, has a max lifespan of 10 rounds

Puppet Grass

“Thick tendril-laden Puppet Grass of the southeastern wastes strangles its prey and uses a demonic arcane magic to take hold.”

Pyrespawn

Concept: “Oozing out of the rifts of the unworld, these savage beasts come crawling like liquid, with a face like a rotting intestine, bleeding from every orifice.”
Content:
An anti-fish that wants to you to have its weird, mutant babies (who are also anti-fish)
Writing:
Heavy on the weird and gory, leaves everything else implicit
Art/design:
Illustration leaves fine details up to the reader’s imagination (except for the “bleeding from every orifice” bit)
Usability:
Relatively light weight, but full of menacing character and consequence; included in The Dead City of Pyre-Chrypt

Ratstabber

Concept: “Scurrying beneath the streets of crumbling cities. The Ratstabber’s beady eyes blaze with hatred.”
Content:
One of the nastiest rats you’ll find in Mörk Borg
Writing:
Devoted to stats and Specials
Art/design:
Distinctive collage work with some evocative original art
Usability:
Infection rules depart somewhat from the standard

Ravaging Plague I: Rusted Iron, Words of Power

Concept: “Ravaging Plague aims to bring Mörk Borg and its extreme metal influences into further conversation.”
Content:
Extreme metal-inspired offerings across the board
Writing: Laden with metal-inspired imagery and themes
Art/design:
Brutalist text layouts balanced with organic, gritty graphics all presented in stark black & white
Usability:
No table of contents or index, but layouts and different deployments of positive and negative space are good visual aids for navigation

Ravings from Skarhuld: The Lost Brother's Bestiary

Concept: “Seeking to expand their pastureland, herders at Sarkash’s edge demolished an ancient, ruined wall. Amidst its foundation stones, they discovered a bundle of papers wrapped in oilskin. Those pages described, among others, the horrors inhabiting myth-spun Skarhuld.”
Content: Skarhuld, maddeningly sketched in prose and random tables. Alongside 20 surreal and miserable monsters to inhabit the dying world.
Writing: Absurdist nightmare horror given text. Amusing, disturbing, and gripping in equal measure. 
Art/design: Cohesive, yet textured. With a familiar structure to the surreal elements.
Usability: Can literally be dropped into your anywhere in time or space. With easy to access tables, a visually engaging map, and navigation by art or table of context.

Red Fur Cadaver

Concept: “Just in case you ever fantasized of fighting an orangutan with a razor blade - well here you go.”
Content:
A monster straight out of the Rue Morgue
Writing:
Minimal and purely mechanics-oriented
Art/design:
Messy, but in the good—splattery, energetic—way
Usability:
Armor stat is cleverly placed but may be difficult to see depending on medium

Religious Freaks

Concept: “Freaky monstruous cultist”
Content:
5 twisted gnomish devotees to an alien nature goddess
Writing:
Includes general background and descriptions & stat blocks for each creature
Art/design:
More of that weird, fleshy horror that Jegs does so well
Usability:
Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect

Retired Field Grade Merbusberbus

Concept: “IDC just use a fucking goblin. Give it a shitty hat.”
Content: That's it, that’s the content.
Writing: See above, plus some legal text on a pdf.
Art/design: Pink on yellow.
Usability: Technically compatible. Assembly required. 

Retro Throwback

Concept: “A zany zine that contains some rethought OSR races/classes... creatures... spells in the form of Arcane Scrolls... [and more]” 
Content: Traditional OSR classes, creatures, spells, and magical legumes?
Writing: Good-natured irreverence of older fantasy RPG tropes.
Art/design: A broad variety of textual elements, layouts, and illustrations with a hint of coarseness.
Usability: Consistency in styles within sections aid in navigation.  

Return to the Valley of Despair

Concept: “More ideas to use when the player characters make the mistake of visiting that wretched valley of undeath.”
Content: Random (& less random) encounters, monsters, and artifacts for those who roam The Valley of Unfortunate Undead.
Writing: Pithy adventure ideas which can easily be woven together or into an existing campaign.
Art/design: Vibrant and well-integrated high fantasy art. Functional and emphasized random table elements.
Usability: Optimized for a poster format, but easily navigable as a digital file. 

Rhipidate Edge Throats

Concept: “Damned by their sick desire and bloodthirst Edge Throats endlessly search for a way to quench a hunger unfulfilled in life.”
Content:
An efficient killer who teaches PCs a new ability when defeated
Writing:
Includes a stat block with a description of its ecology and behavior
Art/design:
Illustration’s shape makes a wedge splitting the text reminiscent of the monster’s love of splitting flesh with its blades
Usability:
Defeating it may be worse than being defeated by it 

Riders of the Apocalypse

Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content:
Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing:
Clear, concise, and characterful
Art/design:
A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability:
Straightforward layout; tables add variety without being overwhelming

Roc of Ages

Concept: “The Great Bird of Doom”
Content:
A rather large, rather tough, rather valuable bird-beast
Writing:
Some brief background and stats with 3 attack options
Art/design:
The faces hidden in the plumage are a neat, subtle, evocative touch
Usability:
Beware of falling rocks

Rotblack Bob

Concept: “A floating head, its’ pores exhuding hot sludge and enthusiasm”
Content: A follower with a real head for social media.
Writing: A satire made even more poignant given its Twitter origins.
Art/design: An overly enthusiastic head exudes charm (or something) onto the text below.
Usability: Easy to navigate, spacious, and legible. 

Rushlights (Wickhead Spawn)

“Rushlights are unrestrained and ravenously charge their prey in a panicked frenzy of legs and light.”

RŌNIN Playtest Materials

Concept: “an art-lite version of the rulebook with everything you need to play the game”
Content: An honorably complete ruleset with the full assortment of classes, enemies, and equipment. Not lacking in flavor, only lacking in setting.
Writing: Rules emphasizing the social consequences of actions, balanced against the needs of survival in a doomed land.
Art/design: Crisp enemy illustrations are provided, with a colorful cover illustration. Otherwise unadorned.
Usability: Organized, navigable, and legible. 

Sacred Parasites

Concept: “These heretic ideas are collected below the frayed parasol of corrupt religion and cute parasites”
Content:
7 new creatures, a living dungeon, occult-bugs-as-resources rules, and tables for effects of parasitization
Writing: Creature entries feature descriptive passages, stat blocks, and adventure hooks; overall, creative and effective
Art/design:
More traditional layouts with text balanced by facing-page illustrations; images are generally gritty (in the good way) and the rest of the graphic design follows suit
Usability:
“Cute” is highly subjective, but definitely some interesting and creative creature concepts

Sanguine Shadow

Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration... and it's hungry, scvm!”
Content:
A Nosferatu-style vampire fit for Mörk Borg
Writing:
A short, concise stat block with efficient descriptions of special abilities
Art/design:
Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability:
Don’t put your fingers near its mouth

Savahtapot

“An octopus warrior along with an idea on dropping this cosmic stranger into your game”

Backer reward for the Unclean Leporello of the Foul Wizard Baum crowdfunding campaign

Schmatzer, Aufhocker und wo man sie findet

Concept: “Two monsters […] some scenario seeds you can roll up and a small dungeon”
Content:
See concept
Writing:
Monster entries provide sufficient context while the dungeon is clear and concise
Art/design:
Monsters are well organized with appropriate illustrations; dungeon is primarily typographical, which guides reading, but includes a map and a creepy crayfish-baby
Usability:
A bit of a variety pack; straightforward and easy to navigate

Scream, Bloody Boar

Concept: “Recurring encounters with a malevolent spectral swine”
Content: A pissed-off pig with an undying vendetta against your party
Writing: Some simple instructions and stats
Art/design: Colors and designs add character while preserving readability
Usability: A quick, easy way to add a minor recurring antagonist to games

Scriptures

Concept: “The one responsible for scribbling the magic scrolls.”
Content: A miserably overworked scroll scribe.
Writing: The satirical origins of all the dying worlds scrolls.
Art/design: Strong clean hierarchy over a yellowed still-life backdrop.
Usability: Fulmör the Scrollsmith deserves a raise. 

Scum’s Guide to Kergüs

Concept: “Want to get a bit deeper into the dreary wastes of Kergüs? Want to investigate the dream-plagued snow? This guide will give you many helpful tips, and get you well on your way.”
Content:
Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing:
Well written with on-brand grimness and humor
Art/design:
Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability:
“Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”

Scythe Beak Ciaret

Concept: “Sputtering and choking on their own blood they endlessly visit those deemed unworthy of life by their goddess.”
Content:
An ancient, fallen race of anthropomorphic avians
Writing:
A stat block with history and relevant post-combat information (plus a lootable weapon)
Art/design:
The scythe is a beak. Gross.
Usability:
Monster imparts a curse but the writeup does not include its effects 

Seven Palms for Seven Psalms

Concept: “A strange Misery-stopping friend”
Content:
An esoteric NPC with fun metagame mechanics and flair
Writing:
Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design:
Absurdly appropriate graphics and smart division of text blocks
Usability:
Text-heavy but with few moving parts

Seven Strangers II

Concept:  
“A stranger waits outside.
Uncertainty on the threshold.
Herein lie eight more Classes.” 
Content: Seven more strangers for Cthork Borg, plus one uninvited guest.
Writing: A collection of archetypes that further refine the tone of your investigations.
Art/design: A single-column class presentation with a brooding collection of curated mixed media from the public domain.
Usability: A functional and consistent class format and table of contents make for quick reference. 

Siege Goat-Demon

Concept: “Unspeakable is the malice that brought the siege goat-demon to life. Stranger still is the purpose of strapping a siege ballista to its forearm.”
Content:
An adaptation of DOOM’s Cyberdemon
Writing:
Predominantly deals with elaborating on attacks and Special
Art/design:
Linear, easy-to-use layout with splashes of red to unify the image and text
Usability:
Particularly lethal if you put it at the end of a narrow hallway beside a stack of ammunition

Sin Eater

Concept: “Compatible with Mörk Borg”
Content: A creature. A candle. It eats of your sins.
Writing: Lose your omens. Then you die.
Art/design: Humorously irreverent. Deliciously branded. Clearly consumerist.
Usability: Light it up than snuff it out. It’s a candle. 

Sin-Broken Waif

Concept: “Ruins of innocence draining joy from the world”
Content:
A puny monster with big consequences
Writing:
Provides character and atmosphere in a short paragraph
Art/design:
Conservative but effective use of MB visual conventions
Usability:
Only 3 HP and d2 damage, but still potentially catastrophic

Sinfested Schaller of Krypsis

“Time has passed and the followers are no more. In their place, these new strange parasites live.” 

Sir Shite

Concept: “Any water Sir Shite and his mout rests to drink from become riddled with toxic bacteria.”
Content:
A basilisk-riding, infection-spreading Borgonaut
Writing:
Concise and to the point; includes separate stats for rider and mount
Art/design:
Color adds some variety to the document and the contrast between collage elements creates some visual humor
Usability:
High-damage attacks and chance of infection make this a particularly challenging set of foes

Sisters of Hate

Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content:
Nihilistic nuns
Writing:
Provides backstory and flavor alongside stats and a subversive Special ability
Art/design:
A neat depiction of the character and overall design that conveys raggedness and despair
Usability:
Usable? Sure. More importantly, entertaining for GMs.

Skeletal Horror

“Animated by necromantic powers best left untouched, the walking skeletons of the world are as varied and many as the things that creep and crawl through the city’s sewers.”

Backer reward for Tome of Skulls

Skin Job

Concept: “More scum have disappeared in the Blood Tree Wood in the past year than normal. No bodies have been found in more than a year.”
Content: A desperate search for missing persons in the Blood Tree Wood, destined to uncover more than bargained for.
Writing: Established adventure setting with clear NPC motivation, local economy, and culture. Accessible encounter tables and game aids extend the suffering.
Art/design: Michael Harmon’s signature crisp detailed line art style with some Mörk Borg design sensibilities in a (slightly) more traditional layout.
Usability: Optimized for use both as pdf and print. With conveniently located reference tables at the beginning and end of the text, mini maps with room descriptions, and pdf bookmarks.

Skin Suit Zoetic

Concept: “A carrion eater of bone, and a wearer of flesh”
Content:
A crafty, cowardly skulker of the Dying Land
Writing:
A short stat block and description of its behavior
Art/design:
The bizarre illustration takes center stage; stats and lore clearly delineated on either side
Usability:
An interesting choice for parties disinclined toward combat (if such parties exist) 

Skull Spiders

Concept: “Arachnids that lay their egg sacs in the throats of ensnared victims.”
Content: “Venemous creatures that armor themselves in the skulls of their prey.”
Writing: Arachnid mechanics that aren’t too sticky.
Art/design: Spiders. Skulls. Spiders wearing skulls. Webs. Corpses. What more do you want?
Usability: A organized web of legible text

Slaughter Dog

Concept: “Equal parts hyena, wolf, and corpse-eating nightmare.”
Content:
Stats, flavor text, and more payouts than your average beast
Writing:
Concise, inspiring, and darkly funny
Art/design:
Color and layout make an easily navigable page; bottom-right text block is a personal favorite
Usability:
Yes

Sleep Now in the Fire

Concept: “Although they went down, the fire of their spirits still raged on. And they came to burn it all and make you sleep in a fire.”
Content:
Contains stats and lore for fire-based undead and items
Writing:
A balance of descriptive and technical text, with the two folded together for the items
Art/design:
Relatively traditional layouts with illustrations that support the entries’ concepts
Usability:
The RATM reference is a free bonus

Slipstream Elk

Concept: “In ages long past, herds of these creatures blotted out the sun with their migrations. Now, as the world dies, few remain”
Content:
A double jumping elk follower.
Writing:
Impishly innocent.
Art/design: Classic black with neon text. Subtle and majestic elk silhouette.
Usability:
Simple and easy to interpret mechanics. Lists in block text require searching.  

SLöTTERPIT

Concept: “The Mother of Monsters issues brood after abominable brood.”
Content:
A scenario, stat blocks, and rules for monster modification
Writing:
A pretty even split between exposition and stat blocks & specials for monsters
Art/design:
Includes a map of sorts
Usability:
More of a sketch of a scenario than a formal dungeon

Smoke, Steel & Sinew

Concept: “The Spawn of the Black Forge hath come. Their flesh weeps inside pyg iron cages, spurred forth by the infernal engines of their burning brimstone hearts.”
Content:
A trio of machine-themed enemies
Writing:
Includes an overview, tables for origins and encounters, and individual descriptions and stat blocks
Art/design:
Fits a lot of content onto a single spread without compromising comprehension or usability
Usability:
A toolkit for small adventures or campaigns set amidst an all-out invasion

Smörgasbörg

10 contributors
Concept: “Grab your bibs and bone saws you’re in for a treat….  ” 
Content: A filling 120-page harvest of human meat (and how to use it).
Writing: Sefl-indulgent self-injury, masticatory mutilation, and gratuitous gluttony. 
Art/design: Sharp sketches, gruesome graffiti, and a not-inconsiderable quantity of red.
Usability: Organized and occasionally explicit body horror abounds. You have been warned. 

Snowman

Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content:
Contains a stat block, descriptive text, and adventure hook
Writing:
Puts a sadistic twist on a classic holiday icon
Art/design:
Fits well with the creature concept
Usability:
For optimal efficiency, set thermostat below 30° Fahrenheit

Soul Burner

Concept: 
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters. 

Spice Ash Urn

Concept: “These animate vessels are known for their sadistic behavior and will lead their pursuers into traps before fleeing.”
Content:
A vessel animated by its necromantic contents; potentially nonviolent, but its entourage might be
Writing:
Includes a description of spice ash, the effects of which are the monster’s special
Art/design:
Dominated by the illustration with stats and lore cleanly separated
Usability:
A good choice to introduce an encounter with diverse undead monsters 

Splat

“Formed from the sewage that flows from Galgenbeck proper the Splat are mindless gelatinous killers.”

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

Squirming Pike

Concept: “A fishlike abomination with salt pouring from its mouth.”
Content:
An odd abomination with overtones of memory and trauma
Writing:
A concise stat block with a few sentences of descriptive text
Art/design:
The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability:
Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge

Standing Ingress

“A massive toothy mouth that resembles an elaborate door”

Statua Mortale

Concept: “The statues have been silently watching the world’s decay.”
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available. 

Stitchkin

Concept: “What are you willing to trade?”
Content: Mysterious street-surgeons, covered in burlap.
Writing: A Dying World folk tale, fabricated from whole cloth with corpses and string.
Art/design: Adorably bloody burlap surgeons flop and stare for your amusement.
Usability: A fun mini-game to gamble for those missing limbs.

Stone Assassins

Concept: “Animated stone statues that make the perfect assassins.”
Content:
Covert constructs easily camouflaged in most dungeons
Writing:
Includes some lore alongside a basic stat block
Art/design:
Good use of color to designate mechanical text
Usability:
Simple to use with potential for messing with PCs

Strange Citizens of the City

Concept: “Roll 2d6 and meet a stranger”
Content:
A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing:
Suitably dark and disturbing with plenty of rimshots
Art/design:
Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability:
Very useable, and motivates you to do so

Strange Inhabitants of the Forest

Concept: “There is an infinite number of unusual, dangerous characters in the forests that surround the city. This book details a handful of them.”
Content:
A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing:
Includes copious backstories and adventure hooks
Art/design:
A wide, evocative variety
Usability:
Straightforward and simple to navigate

Strange Visitors to the City

Concept: “Let us return to the city where we may meet visitors from other places … and kill a few of them.”
Content:
More NPCs, hirelings, rumors, and sites to populate the city
Writing:
Descriptive text provides motivations and hooks, with many unique special abilities
Art/design:
A mix of colorful weirdness for major NPCs and more subtle, baroque art for the rest
Usability:
Will often refer you to Strange Citizens, so make sure you keep that volume handy
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