3rd-party licensed
Enter the Dungeon
Content: Basic dungeon generator for low prep and gm-less play.
Writing: Broad variety in room titles, a gateway generator with mechanics, and rules to resolve dead ends.
Art/design: AI-generated fantasy environments. Dark display type over bright solid backgrounds.
Usability: Grab a d4, d10, and d12.
Entombed Bookkeeper
Content: A middle-weight monster with a covetous streak
Writing: Concise with some humorous rimshots
Art/design: Smart, ergonomic stylization and orientation of text around and within the central image
Usability: I feel personally satirized
Errant Fool
Content: A delusional, quixotic knight
Writing: Conveys the class’s double nature well in both descriptions and mechanics
Art/design: Judicious use of color adds emphasizes important features of the image and the text
Usability: Designed and laid out for easy reference; in play, carries greater risks than other classes (but that’s half the concept’s fun)
Erratical Freak
Erroneous Revelations
Content: A scroll to bring about an unlikely future.
Writing: Hilariously un-prophetic.
Art/design: Serious layout belies decidedly humorous contents.
Usability: Specificity adds to the hilarity.
Escape the Dullahan
Concept: “When the dark rider calls, you have two choices: flee, or join the flight of the damned.”
Content: A deck-based randomized adventure; a creative concept and well executed
Writing: Clean, atmospheric writing with sharp imagery
Art/design: Excellent illustrations and layouts
Usability: Well-organized main sheet, and encounter stats on each card, and available in multiple formats to suit printing preferences
Escoria de Bolsillo
Content: A foldable and portable character sheet so you can take the soul of MÖRK BORG with you anywhere and everywhere.
Writing: It’s got all the elements of a Mörk Borg character sheet. Just pocket-sized.
Art/design: A delightful and compact design inspired by Chaoclypse.
Usability: Available in Spanish, with and without lines in the note sections.
Eskalating Eskatons
Concept: “Eskalating Eskatons ties the players’ spending of Omens to the Calendar of Nechrubel with a nifty rule and tracker.”
Content: The number of omens spent gradually reduces the size of the die rolled on the Calendar
Writing: Not wordy. Doesn’t need to be.
Art/design: Provides visual cues for use in the full-graphic version and verbal instructions in the printer friendly version
Usability: GM will need to keep careful count of omens used, but it’s obviously not a major chore
Eskire, Crimson Mask, Winter Husk, & Swampkin
Content: A four-part creature feature.
Writing: Combat mechanics help define narrative function.
Art/design: Jagged lines carve out miserable creatures.
Usability: Stylized yet legible.
Every God Will Fall
Content: An varied assortment of divine (presumably) entities
Writing: Backstories and descriptions contribute genuine (often sympathetic) character
Art/design: Illustrations and other design elements equally contribute to characterization
Usability: Yes, please
Exalted Gambler
Content: Interesting abilities and patrons for rogue-like characters
Writing: Clearly written with compelling pathos
Art/design: American West-themed but appropriate and pretty entertaining
Usability: "The house always wins!"
Executioner of Nechrubel
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Exiled Sanguinary
Content: An ostracized member of the undead aristocracy
Writing: Clear, descriptive, and comes with a free punchline in every paragraph
Art/design: Typographical choices facilitate navigation; features a compelling illustration
Usability: A fun blend of darkness and humor from the other side of the grave
Expanded Tables for Mörk Borg
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext.
Extractor Tank
Face of Wry Prophecy
Content: A fatal game of masque roulette.
Writing: Compelling core mechanics make a tense social minigame.
Art/design: A menacing masque hovering over cursed text.
Usability: It’s all bonus HP until someone’s dead.
Faceless Ghoul
Concept: “You fucking died. How you still walk the earth defies all things holy and unholy.”
Content: An undead, face-shifting character class with an appropriate emphasis on bodily abilities
Writing: Primarily focused on class mechanics with macabre flavor throughout
Art/design: Layout places emphasis on the illustration; text is spatially delineated for easy navigation
Usability: Majority of the text is in small point and may be challenging to read in print
Faces for a Dying Land
Factions of the Dying World
Content: A setting guide of the major cities and regions of the Dying World.
Writing: A political treatise on the various polities and cultures in informative prose.
Art/design: Representative figures for each faction are presented in rich charcoal.
Usability: A primer for those who would like just a little more structure in their planning.
Fae and Whimsy
“In ancient woods deep and wide
where beasts of old are by my side
I the fairy king full of ire
declare this war, my one desire.”
Content: Three fae enemies, twelve new Miseries, one fairy crown, and a war to tie them all together.
Writing: Misery with a hint of whimsy, challenge with a hint of capriciousness.
Art/design: Graceful and organic line art supplements a heavy serif text.
Usability: Printable as a human or fairy-scaled booklet.
Falbärr (drop bear)
Content: Murder koalas
Writing: Provides general context and specific mechanics for encounters
Art/design: Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability: Does the sneaking for you
False Ballon
Content: Definitely just a balloon.
Writing: 5 ways to kill a Scvm, with a birthday surprise for the sixth.
Art/design: The balloon is happy. The layout is violent. I am happy too.
Usability: Balloons can be placed just about anywhere, even false ones.
False Dusk
Content: A scroll that summons darkness and feral pigs
Writing: Mostly descriptive with a few mechanical components
Art/design: Typography and layout differentiate sequential elements; also includes a piggy
Usability: Intuitive, with some potentially entertaining applications
False Prophecies
Content: A physical manifestation of the Sword of Hailstone game app
Writing: Provides mechanics for navigating the frozen wastes and lore and stat blocks for what you’ll find along the way
Art/design: Masterfully puzzles the game content into the relatively small space of a fold-out cassette case
Usability: Pairs well with Sword of Hailstone materials, which include a fold-out hex map
False Stronghold
Content: A titanic monster that will probably ruin your day (if not 3 of them)
Writing: Concise and extremely descriptive in both the flavor text and mechanics
Art/design: Solid typographical and color choices, intuitive layout, and a truly heinous illustration
Usability: Presents interesting options for murderhoboing on a colossal scale
Familiars
Concept: “Bizarre-looking miniature human figures (homunculi) created from non-human biological matter”
Content: Rules for creating and running familiars plus tables for names, communication, personality, specialties, food, death, name, and rarities
Writing: Straightforward with some particularly humorous entries
Art/design: Designed for easy usability and includes some illustrations as examples or inspiration
Usability: Potentially useful and entertaining
Fangirl of Deserter
Fangüin
Content: Perfectly normal, collectively intelligent, color-draining aquatic birds.
Writing: A horrifying ecological survey of a mysterious Kergian fauna
Art/Design: A horde of Fangüin observe blood stains, anatomical drawings, and a dramatic title.
Usability: Be prepared to chop off your limbs.
FantasticJean's Misery's Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A magazine print production, depicting the keep through a surrealist collection of public domain imagery.
Usability: Functional, accessible, and visually rich.
Farewell to Arms REDUX (Ashcan Version)
Content: A setting primer, sample adventure, and rules for playing Grvnt’s in the Dying Lands.
Writing: Clear introduction and tutorial to the alternate rules and setting, with guidance on where the complete game will expand upon them.
Art/Design: A colorful but simple layout, minimal but well-chosen art, designed for practical reference.
Usability: Ready for war. Or at least a skirmish.
Fascinations And Aversions
Content: Long-term maladies and consequences for investigators.
Writing: Frighteningly specific descriptions of strange curses and conditions backed up by concise mechanical effects.
Art/design: Clean and crisp design enhanced by the strangely sensuous illustrations of Paul Gauguin and Aubrey Beardsley.
Usability: Requires of Cthork Borg's Stability mechanics and assumes Cthork Borg’s 1920s setting.
Fate's Folly
Content: An abbreviated tour of the wheel of fate.
Writing: Six randomized stages of a fool’s journey, manifest as (potentially) miserable encounters.
Art/design: Select tarot imagery presented to provide inspiration and context for each new chamber.
Usability: For a satisfying evening trapped by temptation and diversion, also available in plain text.
Fathomless Despair
Content: A pocket map of the Valley of Unfortunate Undead. Complete with its creatures, and contents.
Writing: A historical account of the valley’s many ruins and follies, and a brief taxonomy of the undead they left behind. Intended to inspire not direct.
Art/design: Efficient grouping, color coding, and placement accommodate each aesthetic flourish.
Usability: Can be folded to fit in your pocket. Designed to minimize flipping. Pre-record the creature stats to truly optimize your experience.
Feculence
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary.
Fedelfugol Pit - Den of the Demon Mallard of Gluttony
Content: A grimly humorous concept with a fairly straightforward puzzle that no one will really want to solve
Writing: Clear descriptions of the setting with some flavorful quotes for the GM to read
Art/design: Clearly delineated paragraphs devoted to dungeon elements and a well-organized description of the puzzle and its solution
Usability: “Hold on to your butts.” – Jon Raymond Arnold
Femoral Didgeridoo
Content: Three skeleton-based options and consequences for poor performances
Writing: Mechanics-oriented and concise
Art/design: Typography and color enable easy reading and navigation
Usability: Not your typical MB femur
Fester Back Brood Mother
Fiend's Lost Scrolls
Content: Sacred and unclean scrolls meant for THE FIEND’s eyes only.
Writing: Darkly utilitarian powers, some familiar to other worlds, others unique to this one.
Art/design: Fiendish and characterful sketches engage as devilish list arrangements bemuse.
Usability: Think of the list obfuscation as an additional randomization element.
Fiendish food & hunger-related madness
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters.
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears.
Fiery Joust
Content: Bare-Knuckle boxing for fun and profit.
Writing: Effective mechanics and engaging lore.
Art/design: Some poor scvm with a block of text for a head.
Usability: Great little downtime event to while away the Miseries.
Fight Like Hell
Content: Grazing attacks, improvised weapons, combat maneuvers, environmental attacks.
Writing: Detailed rules with included combat examples.
Art/design: Gritty spot illustrations and crisp type over spraypainted plaster.
Usability: For those moments where diplomacy fails you.
Fimbulvinter
Final Psalm tee
FIRE
Content: More fuel for the fire.
Writing: A core usage-die-based fire tending mechanic, with flexible modifiers to (hopefully) prevent things spiraling out of control...
Art/design: Printed text in an index card format.
Usability: Distressed text effect requires reading with care.
Fire Bugs
Content: A ruinous swarm of fire-starting vermin
Writing: Some short, prophetic flavor text and a stat block with special attention to igniting characters and items
Art/design: An intuitive layout with appropriate graphic and typographical character
Usability: Easily scaled to the GM’s desired level of challenge or catastrophe
Firemicidae Horde
Content: Delivers exactly what’s promised
Writing: One stat block for the entire swarm
Art/design: Orients the textual components around the central image
Usability: Some small text may be challenging to read, especially when printed
Currently unavailable
First, Do No Harm
Content: A mystery in a haunted house style asylum, complete with sanity mechanics.
Writing: A transportation of cinematic haunted asylum horror to Mörk Borg.
Art/design: Abstracted text dungeon utilizes typographic elements to imply the structure and functionality of each location.
Usability: Mixed perspectives in an abstract format leave encounter design occasionally open to interpretation.
Fisk Borg
Content: Primarily an optional rules supplement but also includes a new class, fishing gear, hirelings, and a sprawling aquatic bestiary
Writing: Knows that it’s a grimdark fishing simulator and revels in that
Art/design: Combines various image types and styles to create an eclectic visual character; text is laid out for easy reading and navigation
Usability: Absolutely packed with content, but the table of contents and graphic design make it easy to find what you’re looking for
Fistful of Creeps
Content: Stat blocks, descriptive text, and original art
Writing: Provides quick overviews of each monster
Art/design: Excellent monochrome portraits
Usability: Lines demarcate entries and connect them with illustrations
Flagellants
Content: A masochistic mob.
Writing: Clinical depictions of mortifying marches and penitential parades to Galgenbeck. Mechanics that guarantee misery to friends and enemies alike.
Art/design: Mechanical text is splattered in sanguineous hues while claustrophobic descriptive text like the crush of expiating bodies.
Usability: Mechanics isolated for easy reference.
Flail and Wail
Content: A flail-child. With piercing wails
Writing: The opposite of parenting advice.
Art/design: A crying cherub in motion and suspended from a handle and chain, emanating violent yellow soundwaves.
Usability: Created by trained professionals. Do not try this at home.
Flail to the Face Episode 1 Companion
Content: “we give you two items created within the episode: the Shit Wig and the Red Hot Crowbar.”
Writing: Tantalizingly hilarious out of context, like an inside joke you want to get in on.
Art/design: Heavy black with yellow text. Both crowbar and wig illustrations have been dutifully recolored.
Usability: I’m sure you’ll find a good reason to pull these out.
Flail to the Face Episode 2 Companion - Guldöd
Content: “we give you a follower by the name of Guldöd.”
Writing: Solid gold writing, for a solid gold skeleton. Particularly fond of the values of this one.
Art/design: I’m less puzzled about the gold at this point. It has eyes, they’re staring at me.
Usability: How does it work? “Who cares?! He’s worth a ton!!”
Flail to the Face Episode 3 Companion
Content: Brian, the over-eager goblin-man-thing.
Writing: A goblin of surprising refinement and (dis)taste. Retired engineer.
Art/design: Brian. The name is clearly spelled out in the illustration. The A’s a little funny.
Usability: A smooth-talking goblin who plays both sides. Sure to cause trouble for any scvm he joins.
Flail to the Face Episode 4 Companion
Content: An entire slapstick comedy skit involving stairs.
Writing: Completely unrealistic, in that hilariously morbid way. Maybe not the laughing at your friends part. That seems pretty legit.
Art/design: Ominously yellow light highlights some dangerously crooked stares, belying the absolute comedy about to ensue.
Usability: Watch your step. You don't want to fall down the stairs.
Flail to the Face Episode 5 Companion
Content: A walk through the Valley of the Unfortunate Undead
Writing: Desolate tables capture the valley’s supernaturally oppressive melancholy. With GM annotations full of helpful advice.
Art/design: Barren amber valleys desiccate under clouded golden skies.
Usability: References, “Eat, Prey, Kill”, “D66 Flails”, and “Candelabra of Blood”.
Flail to the Face Episode 6 Companion
Content: WTF is going on here? Sounds like a complex backstory...
Writing: Definitely not skeletal, but certainly transparent enough.
Art/design: “Sometimes you just have to take things at face value and move on.”
Usability: For when your undead character... un-dies. Again?
Flail to the Face Episode 7 Companion
6 contributors
Content: D20 reasons to just close the door and pretend it never happened.
Writing: Absurd scenarios delivered with believably serious specificity.
Art/design: Text that frames some serious mahogany, with stained glass that lets in no light.
Usability: As a reward for the over-enthusiastic door checker.
Flail to the Face Episode 8 Companion
Content: Is it gear, is it a Follower, is it helpful? Is it even a skull? What is this game.
Writing: A moody little table for a skull which may or may not be talking to you.
Art/design: Contains a skull (obviously). Also alternating yellow and red text. Black background.
Usability: You’ll probably regret talking to yourself.
Flails at Chrimbo
Concept: “Your insane sister apparently sent the children Flails this Christmas. Flails!”
Content: A sandboxy, randomized crawl through streets beset by flail-wielding tykes. (Yes, it is as dark and hilarious as it sounds.)
Writing: Multiple tables for different types of encounters, suggested destinations, and a grim finale
Art/design: Primarily textual, but well-organized to do its work effectively
Usability: Facilitates linear flow through the document
Flayed Face Collector
Concept: “The Holy Sect of the Flayed Visage sends its acolytes out into the doomed world to hear the confessions of the damned and collect their flayed faces.”
Content: Mechanically simple with colorful lore
Writing: A study in the motifs of flaying faces and confessing sins
Art/design: Crazed scvm with a morning star and a face shield—what more could you want?
Usability: Simple in itself; a potential kernel for GMs to build out from
Flerjordhög Filip
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.
Flesh Alchemist
Content: An alchemist of flesh.
Writing: A medical treatise on both short- and long-term body modification.
Art/design: A towering mass of gore looms beside cleanly sutured columns of text.
Usability: Cleanly stitched text makes for easy reference.
FLESH AND IRON
Content: An industrialized apocalypse. Full of soot, powder, ordnance cults, and demons.
Writing: A miserable reflection on industrialization, forged by the dying world.
Art/design: Neon yellow illustration muted with gray soot and black text.
Usability: Loosely regulated but within tolerances.
Flesh Bound
Content: A sublimating set of alchemical half-twins.
Writing: For that player who insists on playing two PCs to balance a small party.
Art/design: Ink splatter and a judicious print capture human sublimation in romanticized and painterly detail.
Usability: Available in PDF or JPG.
Flesh Golem
Concept: “‘Flesh Golem? This is a pile of dead animal parts.’”
Content: A monster cobbled together from … other monsters
Writing: Standard stat block peppered with “inspirational” quotes (from a mad scientist)
Art/design: A bit crowded but conveys the narrative well
Usability: Color punctuates the stat block for easier navigation
FLESHEN CHRYPT
Content: A flesh fueled tome crawl.
Writing: An instructive, condensed slurry of fleshy flavor.
Art/design: At once mildly grotesque, and comically irreverent.
Usability: Uncrowded design and visual cues make for a highly functional 1-page dungeon.
Fobophage
Content: Mind-controlling body-snatching brain parasites for Forbidden Psalm.
Writing: A simple and largely un-sophistic in its babble
Art/design: A heavy collage of tentacles and brains over preserved manuscripts. Text elements seem intentionally obfuscated with existing text and illustrations.
Usability: Just usable enough.
Fool's Gold
Content: A search for a prized alchemist in the horror house of Althus the Demented.
For the Moon
Content: A glowing spheric helmet with an attractive quality.
Writing: Amusingly understated and delightfully literal.
Art/design: An elegant moon prophet belies a ridiculous helmet.
Usability: Don’t get caught in the wrong orbit.
For the Rich & Foolhardy
Content: A siege beast scrap-crawl.
Writing: A direct and accessible style with thematic core mechanics.
Art/design: Gritty maps, illustrations, and script that blend smoothly
Usability: Elongated text may hinder reading. Siege Beast included in Powderburned Scoundrel.
For Whom the Deer Haunts
Content: Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design: A gritty graphic character with strategic shocks of color
Usability: Allows GM to customize scenario to taste or need; includes a twisted twist on the reward
For Whom the Were-Moose Cometh
Forbidden Psalm
Content: A full, stand-alone 28mm wargame based on (and compatible with) Mörk Borg
Writing: There’s a lot of it—which is necessary for a tactics game—but it’s straightforward and clear in its exposition
Art/design: A balance of familiar graphic and typographic maneuvers balanced with the technical clarity and readability demanded by a more complex system
Usability: A more methodical, strategically oriented game, but a good fit for fans of wargames and Mörk Borg
Forbidden Psalm Character Cards
Content: Two pages of 8 compact character sheets with a little warband log.
Writing: Just the basics. With lots of room to write.
Art/Design: Memorable icons provide a shorthand for the most commonly modified stats—stylish and functional design.
Usability: “(although I've used them for MÖRK BORG as well)”
Forbidden Psalm: A Gloomy Day
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Forbidden Psalm: Dead Church
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
Forbidden Psalm: Forbidden Wilderness
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
Forbidden Psalm: Last War
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.
Forbidden Psalm: Medieval Marginalia
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings.
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference.
Forbidden Psalm: Rotten Bits
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations.
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
Forbidden Psalm: They Came from the Necropolis
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play.
Forbidden Psalm: Würm Moon
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details.
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design.
Usability: Stylized and largely functional.
Forbidden Tomes and d666 Incantations
Content: 216 Powers and tables for generating 432 tome names
Writing: Tome and spell names vary between creatively descriptive to more Mörk Borg-style esoteric; spell text efficiently describes the effects; overall, very Cthulhu Mythos inspired
Art/design: Spell names and descriptions are presented in blocks alongside thematic images and grounds
Usability: Easy to navigate and use, and a solid source for a lot of spells in one place
Forgotten One from beyond the veil
Content: An eldritch abomination from elsewhere
Writing: Includes stats and a table of strange effects that occur in the creature’s presence
Art/design: Blackletter font and line art on a white ground
Usability: Easy to use but probably pretty lethal
Forsaken Oathbearer
Concept: “With the mortal coil severed like an umbilical cord, you are now an abomination.”
Content: Three tables to generate background, 4 dark gifts, and a fun vampiric feature
Writing: Establishes the class’s damned/unholy/undead nature
Art/design: Effective typographic design and an interesting, expressive illustration
Usability: More tables = more rolls = more fun
Forth Comes Fire
Content: Rules for fire and its effects in combat (and afterward)
Writing: Concisely conveys the expanded mechanics
Art/design: Visually conveys the flame motif on every level
Usability: A handy reference for general use or in special situations
Fortune Teller Weather Delay
Content: A folding fortune teller of seasonal weather.
Writing: Seasons, numbers, d2s, and d4s.
Art/design: Nostalgic design that invokes playground memories.
Usability: Print and fold into a paper fortune teller for
Forty Fiends
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference.
Foundations
Content: Raise a house (from the dead)
Writing: Less-defined mechanics make this a concept open to interpretation.
Art/design: Recently resurrected tomb surrounded by boxed text.
Usability: The larger they are, the harder they’ll fall.
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Frankenstein The Artpunk Prometheus
Content: Stats and character classes for Frankenstein and the Monster; also includes handy tables for random body parts and their sources
Writing: Concise explications of mechanics with some quotations from the novel for flavor
Art/design: B&W layouts visually preserve the source material’s brooding, gothic tone in the eponymous artpunk style
Usability: Use of elaborate typefaces like blackletter and script in small point slows reading
Freakface Toad
Content: A seriously ugly—and poisonous—toad
Writing: Minimal stats and concise special ability descriptions
Art/design: Seriously ugly toad
Usability: Good for a surprising but not probably not lethal encounter
Freakish Lifter
Content: A scvm who does not skip leg day.
Writing: Too eloquent for this illiterate class to read.
Art/design: A brawny composition with lots of slick little details.
Usability: Available as a print-friendly version, for multiple reps.
Freakshows
Content: The wickhead lifecycle, illuminated.
Writing: Frankly, murderous. Violence deified and made manifest.
Art/design: Jagged text and forcefully carved collage work.
Usability: Stylized body text sacrifices some legibility. Probably on a bloody altar.
Frogborn
Content: A FROGBORN
Writing: A refreshing quaff of bog water. *It’ll help clear out the sinuses.
Art/design: Gritty bog background on neon green corpse painted frogborn.
Usability: Available in full color and plaintext versions. Metal growl at the start of each session for an extra omen.
FrogmentSoul’s Misery’s Keep
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A clean coal gray, with dramatic yellow spot illustrations, and room descriptions framed cleanly around the castle map.
Usability: A separate unlabeled minimap is provided for player reference.
From Beyond the Endless Sea
Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation.
From Bloody Angels Fell Venemous Truths
“The graves are disturbed
The weeping won’t stop
Delve deep
Delve true
Die”
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.
From Duks till Dawn
Content: A set of modular rooms featuring ducks
Writing: Descriptions of each room with stats for inhabitants
Art/design: Straightforward layouts with illustrations and occasional use of color for emphasis
Usability: GMs can arrange rooms or assign numbers and roll to randomly generate a floorplan