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From the West, Fire
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Frost Fever
And a frozen load of even more hypothermic fun!’
- A trustworthy Kergüs Mortician”
Content: Frost Fever and d12 frozen fatalities.
Writing: Frigid and frostbitten humor. Smooth as black ice.
Art/design: Glacial illustrations with icy blue accents.
Usability: Largely legible, but ice-blue sections may cause snow-blindness.
Frostbite
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.
Frostweans
Content: An undead scourge that gains power by wreaking vengeance
Writing: Provides 4 stat blocks alongside plenty of background for inspiration
Art/design: Text heavy, but colors aid quick navigation
Usability: Gives GMs carte blanche to make it even meaner and nastier
Frozen Hellscape
Frozen Kingdom of the Furnace Mizer
Frusna Norr
Content: A frigid castle crawl.
Writing: A series of tangible room descriptions and intangible encounters detail the sombre history of this frigid place..
Art/design: A lightly textured black and white layout with dynamic typographic elements and sharp spot illustrations.
Usability: Also available in an untextured print-friendly version.
Fugitive Knight
Content: An ironic armor-based class; includes 6 unique armor options
Writing: Clear, well-crafted, with plenty of inspiration for players
Art/design: Nicely executed with some clever graphic flourishes
Usability: Includes some incentive for intra-party betrayal
Fungal Feed - Fruits of Rot
Content: A random mushroom generator
Writing: Includes lore, mechanics, and a table for appearances and effects
Art/design: Relatively reserved with color and some illustrations for visual variety
Usability: Easy to read and use
FVCK THIS I’M OUT
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
FÖLK-LORE: Rendezvous & Romps
36 contributors
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Galaxy Eater
Content: An extradimensional cosmic horror that feasts on sanity
Writing: Provides (anti-)lore and the sanity mechanics by which it interacts with PCs
Art/design: Text arrayed around a central image; typefaces and orientation delineates verbal sections
Usability: Incorporates an ad-hoc sanity point value, but it’s intuitive and easy to manage
Galgenbeck Bestiary
Content: At least nine (but potentially fourteen) monsters.
Writing: Strangely folkloric, highly specific, and vicious absurdism in its ecology.
Art/design: A mixed media collection dominated by sharp high-contrast marker, each creature layout accommodating its illustration.
Usability: Short, legible, and humorously horrific. Deluxe edition contains all 14 monsters.
Galgenbeck Sacrifice
Gallowag Prowlers
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Gallows-Reveler
Concept: “Ere the world doth crumble and tis an errant tickle to know others shall suffer as you have.”
Content: A self-destructive fool fit for Mörk Borg; some elaborate and unpredictable abilities
Writing: Stylized but accessible
Art/design: Relatively minimal (not a bad thing)
Usability: A dictionary may be called for, but you’ll learn some new vocabulary
Gargantuan Ectoparasite
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Garkain
Content: A monster that smells bad enough to destroy your soul
Writing: Lore for the garkain (and the geists of its victims) and stats including an interesting envelope attack; includes an additional table of ambushes on the product page
Art/design: Colors help differentiate the creatures and make the text stand out against the ground with graphical flourishes to add emphasis and attract the eye
Usability: Can kill a scvm in 3 rounds
Garth Grimgar’s Guide to the Flora of the Dying World
Content: An Herbmaster’s guide to 16 flora and fauna and their medicinal use.
Writing: Decoctions and their mechanics cleverly disguised as field observations.
Art/design: Weathered, hand-inked visual style achieves a found document aesthetic
Usability: Consistent and legible. Do not try these recipes at home.
Gashadokuro, the Starving Skeleton
Content: An enraged murder machine that uses a Morale pool for attacks and damage
Writing: Clear explanations of special abilities
Art/design: Simply but skillfully adapts layout to the source image
Usability: A bit more complex than most monsters, but in a fun and tactical way
Generatorc
Content: Mekk’n Orcz fer ya’ Borg.
Writing: Da komputa mek wurdz reel gud.
Art/design: Morky n’ Orcy.
Usability: Juz’ push da butt’n.
Ghost Lights
Content: An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing: Efficiently conveys mechanics and lore
Art/design: Cool colors and establish an appropriately haunted character
Usability: May be frustrating for PCs but entertaining for GMs
Ghost of a Ghost
Art/design: A de-saturated, isolated, background focused on a stalking pile of ectoplasm.
Usability: Easy and clean layout.
Ghoulish Grin: Issue 1
Content: "a tide of COSMIC HORROR upon the Dying World.” Two new classes, a magic domain, mutation mechanics, and Mythos Miseries.
Writing: Eldritch horror played for laughs. Surprisingly informed about the unknowable.
Art/design: A generous kaleidoscope of public domain horrors with a layout like frantic diary notes.
Usability: Available as both indescribable zine and plaintext edition.
Giant Moth Demon
Content: It’s a giant moth.
Writing: Sketches behavior and provides a concise stat block
Art/design: Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability: Simple and easy to use
Glasrø Island
Concept: “Go to the Island, bring back the dumb Prince, stay alive.”
Content: An island crawl with surreal features and denizens
Writing: Very concise
Art/design: A central, more visually subdued map supported by on-brand accoutrements
Usability: Layout is a bit crowded but navigable with due attention; small text can be tough to read; includes a handy map for the players
Gleb Tick
Glimpses of a Dying World
Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content: A sprawling offering of all things Mörk Borg
Writing: Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design: Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability: There’s something here for everyone
Gloaming Mooncalf
Glorious Undeath
Content: Checkpoint mechanics, the Dying Land’s way.
Writing: A morbid flourish to structured rules text.
Art/design: Coarsely accented spot illustrations frame a title over crisp white text boxes.
Usability: Available in printer-friendly and yellow.
Glory Hole Mimic
Content: No comment
Writing: Standard stat block with special feature; dryly (but highly) comedic
Art/design: Expressive, stylized title with readable text and an illustration just in case you’re not sure how it works; the pink obviously symbolizes true love
Usability: Did no one ever warn you about putting things in places?
GlumDark
Content: A lot of random tables, some of which have a lot of entries
Writing: Strange, grim, and always irreverent
Art/design: Red, black, white, grey—a classic color scheme deftly deployed
Usability: Arranged by category; limited use is free, but full content is unlocked through Patreon
This entry was sponsored by mcglintlock as part of the Ex Libris RPG crowdfunding campaign.
Gnoll
Content: A class inspired by the old-school gnoll
Writing: Provides some lore and a standard profile with optional, expanded class eatures
Art/design: Relatively conservative layout, but with some appropriate typographical choices
Usability: Expanded class features draw on the Unheroic Feats supplement
Gnoll STL
Content: A ceaseless agent of revenge in the dying world, rebirthed–in plastic.
Writing: Impressive and flexible stat profile make for a recurring early game villain.
Art/design: Faithful reinterpretation of Mörk Borg’s cover skeleton with an added dimension.
Usability: Pre-supported STL files. “Thick” STL design available for tabletop scale figures.
Goblant
Content: Like goblins, but worse.
Writing: Just the mechanics. Let the name and depiction do most of the work.
Art/design: Top half art, bottom half text. Back half ant, front half goblin.
Usability: Practically begging for a goblant colony.
Goblant Drone
Content: A worker goblant.
Writing: Just mechanics. The name and depiction do all the work.
Art/design: Top half art, bottom half text. Back half ant, front half goblin. Ready to work.
Usability: It’s probably building the goblant colony.
Goblant King
Content: King of the goblants. Complete with tin crown and skull sceptre.
Writing: The origin of goblants revealed. Magic skull sceptre adds variety to the encounter.
Art/design: Top half art, bottom half text. Back half ant, front half goblin.
Usability: A goblant colony waiting to happen. All it takes is one.
Goblet the Goblin and the Horrid Brute
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Goblin Grinder
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Godless Soul Doctor
Content: An open minded intellectual with room for growth.
Writing: There’s some philosophy going on here. Don’t lose your head.
Art/design: Art depicting the pinnacle of self-mastery (or sabotage?), in a smooth two-page layout.
Usability: A character class that fits right in with the gonzo elements of Mörk Borg. Could be mistaken for a wickhead by both the ignorant and the scholarly.
God’s Goods
Content: A miniatures- and mapped-based adventure; includes printable tokens and board
Writing: Provides a general scenario and specific rules for movement and for deploying and interacting with game pieces
Art/design: A more traditional layout and monochrome graphics lend a very old-school feel
Usability: Doubles as a Mörk Borg and Forbidden Psalm adventure; some assembly required
Gone with the Gnomes
Content: Adorable gnomes. Celebration. Maypoles. Riddles. Hattery. A village in peril.
Writing: Full of childlike whimsy and bloodshed. A real fairytale.
Art/design: Admirably ambiguous yet gleefully grotesque illustrations in a riotous layout.
Usability: Start in the upper right and make your way around the center. Hydrate or die.
Gonoph
Gorehorn of Phon
Content: An incredibly noisy meatgrinder
Writing: Stats include an extended list of variable specials, and flavor text speculates on origins and describes general behavior
Art/design: A roughly divided-page layout with art and text; a primarily monochrome image with red as a spot color emphasizes the monster’s physical and aural attacks
Usability: The loot it drops will kill you just as hard as the monster will
Granny
Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content: A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing: Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design: Overall, horribly festive with progressively creepy grandmas
Usability: Plenty of flavor to really help the GM get into character
Grappleoid TERRORS
Content: Stats and lifecycle of The Grappleoid.
Writing: Detailed passive and special abilities reproduce cinematic encounters.
Art/design: Multi-textured and layered design with hand-drawn grappeloid illustrations.
Usability: Also compatible with CY_Borg
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Grave Matters Character Sheet
Concept: “A custom skeletal character sheet”
Content: Includes a sheet for companions
Writing: N/A
Art/design: Features lots of skeletal imagery while keeping familiar forms like the raven and zweihänder
Usability: Pencil not included
Grave Matters: Dig Deeper
Graves Left Wanting
Concept: “The PCs find themselves buried alive in the vast, ever-changing cemetery of Graven-Tosk.”
Content: A macabre, nonlinear graveyard crawl
Writing: Relentlessly grim with splashes of gallows humor, especially at the end
Art/design: Monochrome with purple highlights set the atmosphere beautifully
Usability: Well-organized into sections that include relevant stat blocks
Gravestone Graffiti
Gravrövare
Content: Graverobbery for a mysterious benefactor.
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: Loud compositions, vibrant colors, grunge, and visual interest.
Usability: Memorable, referenceable, legible.
Green-Eyed Filth Goblin
Content: An utterly debilitating feline encounter.
Writing: A furry assault on a scvm’s ears, and immune system. There will be blood, but the fight may not be to the death.
Art/design: A fierce, confident, and territorial feline. With rules text scrawled by a yowl-stricken survivor.
Usability: A perfect critter to sneak underfoot. Can complicate existing encounters or debilitate overconfident scvm before running away.
Gregor's Folly
Gremlin Horn
Content: A dungeon filled with transforming gremlins, stat blocks, a nifty unique item, and a complementary gremlin-infected character class
Writing: Includes multi-sensory descriptions of locations with some vivid imagery (with particularly memorable interpretations of goblin-engineered audio equipment)
Art/design: Ground’s color and texture (and the illustrations) creates manuscript feel; original representations of gremlins adds character and liveliness to the central focus; use of red in particular unifies the text, images, and adventure concept
Usability: Color differentiates portions of text for easy reference and use
Greyson’s Forest
Content: A secret garden, of sorts. Plenty of fertilizer at least.
Writing: A legend, of unclear message, and plenty of textual evidence it’s about to go horribly wrong.
Art/design: Fuchsia fungi feed mustard trees near a fertilizer-free two-column layout.
Usability: “To be continued...” No, seriously.
Greyson’s Silver
Content: A chest of surprisingly heavy coins.
Writing: A narrative origin for a uniquely cursed chest. Greed is not good.
Art/design: A cheeky little silver coin sticks its tongue out at you. Rightly so scvm.
Usability: Protip – it's cursed. Get swol.
Grinding the MMORKG
Content: Five interconnected dungeons bridging the gap between Mörk and Cy, rules for scvm conversion, sweet from rigs, and some sim-addicted punk.
Writing: A fluid and in-depth investigation that focuses on the politics of Cy and humorously subverts the core conceit of Mörk Borg.
Art/design: Deftly blends the visual style of both source material.
Usability: A well reference and stylized adventure text with self contained rules that are partitioned for easy reference.
Grootslang
Content: A legendary beast ripped from South African myth
Writing: Standard stat block with some extra Special attributes to keep combat interesting
Art/design: Text is (literally) blocked out for easing reading and use
Usability: Probably lethal, but the PCs don’t need to know that
Grå Häst
Content: An undead horse spirit with a penchant for making friends
Writing: Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design: Compelling illustrations; typographic design creates a visual hierarchy of information
Usability: Some of the nonessential flavor text is small and difficult to read but worth the extra effort
Gutterpunk
Content: Scvm meets punk.
Writing: Aggressive, authentic, anarchistic.
Art/design: Spray stenciled mowhawk and combat boots. Rough and ready layout.
Usability: A good candidate to bring a little CY_Borg into your Mörk Borg.
GVix’s Mörktober 2023 – 31 Phantasmagoric Entries
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png.
Gwalchmai's Laboratory
Content: A duck-faced alchemist and his laboratory. What were you expecting?
Writing: Describes the room and alchemist, and presents a quest for the PCs
Art/design: Duckface, but Borgier
Usability: I hope you like duck butts more than you like tangerines or silver
Gölf Borg
Content: Gölf, but with more corpses, arcane catastrophes, and razor-tooth gophers.
Writing: Some basic instructions, some practical tables, and some impractical (but entertaining) ones.
Art/design: Hexes, golf balls, and grit.
Usability: Includes combat characteristics for golf clubs.
Göran's Reavers
Content: A faction of reavers worshiping gods of blood.
Writing: Backgrounds and mechanics complicate and enrich a faction that might otherwise be monolithic.
Art/design: A clean legible layout full of bloody worship.
Usability: Drop wherever you need a little more blood.
Hack, Duck, Pray
Hagtesse
Content: A spider-witch whose attacks cause thematic mutations
Writing: Poetic flourish in the description, witty one-liners in the stat block
Art/design: Nice spatial arrangement of visual and verbal components
Usability: Remember to roll for mutations
Hail the Rat God
Half Cursed
Content: A transitional take on the Goblin Curse.
Writing: A deeply human take on being uncomfortable in your goblin skin.
Art/design: A dynamic figure reaching out from a dynamic half-shaded layout.
Usability: An ordered three-column structure feels balanced, navigable, and stylish.
Half-Fiend Berserker
Concept: “The end has come and even the wretched are needed.”
Content: A close-combat powerhouse that lives up to its name
Writing: Clear descriptions of mechanics and some appropriately cataclysmic flavor
Art/design: Relatively conservative but thematically appropriate
Usability: Straightforward; use of color is good for fast visual reference
Hallowed Scrolls
Halls of Purgatory
Content: An endless nightmare of forced commerce
Writing: Concise with subtle humor; highly effective in both capacities
Art/design: Look at the map. Realize you’re in hell.
Usability: Escape is an option, but winning isn’t
Hammer Goats
Content: see Hammer, Goat. see also Chaos, Spawn.
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text.
Hammer of a Killing Crown
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Hand of the King
Content: A right-hand scvm who still wears (and wields) the authority of their dead liege.
Writing: A gripping collection hands, puns, and references. Sure to leave your fingers itching for more.
Art/design: The yellowing right hand of the king, bloodily pinned to the advisor. Pink and blue linework contrast the hard black textbox.
Usability: Give yourself a pat on the back and decide where the Kings of Treel live.
Harkast’s Unclean Chants
Content: A grimoire of eleven dark rituals from a miserable, dying world.
Writing: Obscure and meticulous rites of ruinously specific purpose.
Art/design: Diagram’s and illustrations of unclean rituals and materia.
Usability: Technically not powers.
Harrowed Abbess
Harrowshade
Content: A Sölitary Defilement Grift-crawl to string you along and leave you in stitches.
Writing: Contains enough rotten detail for engaging solo or GM-less play. With secrets hidden in the navigable text.
Art/design: Inky illustrations and rich textures in a fluid and navigable layout.
Usability: Contains portions of The Grisly Fare, The Fleshmonger, and Vorgs by Unit Six. Available in a variety of full-color and print-friendly formats.
Harvest of Horror
Content: April Fools meets “alchemy of flesh”.
Writing: Iconic horrors such as: “Rotcabbage”, “Tenebrous Carrot”, and “Goretater”.
Art/design: Uncanny Valley vegetable creations in tenebrous tri-fold pamphlet format.
Usability: Legible but may require “alchemy of print”
Hatchlings
Content: The lair of an overgrown skele-duck and her soon-to-be-hatchlings
Writing: Straightforward descriptions punctuated with humor
Art/design: Graphic design and illustration adds character but preserves easy usability
Usability: The PCs may get some new pets or a tasty meal
Hatred
“Burn them all vvitches and wizards
set fire to all that bring the miseries”
Content: An inquisition-powered torture-crawl.
Writing: Effective description makes a surprisingly painless experience to run.
Art/design: Sharp illustrations gird single-column descriptions of a bloody-minded cult.
Usability: Legible and easy to reference.
Hatred OST
Content: Four dark ambient MIDI style tracks.
Writing: n/a
Art/design: A Giger-esque album illustration in yellow and black.
Usability: Droning electronic notes enhance misery without drowning table conversation. Available in mp3 format.
Haunt the Bastards!
Haunted Chaise Longue
Content: A haunted chaise longue.
Writing: A persistent reminder that you are, in fact, a chaise longue. With all that that implies.
Art/design: Contains an image of a chaise longue, with matching pillow and rules text. Also, blood.
Usability: You cannot jump or climb and you move no faster than 4 feet a turn – you are a chaise longue.
Haunted Demonologist / Demons & Beasts
Content: Enslave infernal familiars for fun and profit (mostly fun)
Writing: Clear, expressive, and entertaining
Art/design: Good use of color to delineate sections and add visual emphasis; illustrated by appropriate, atmospheric engravings
Usability: Simple for the player, and the demon-switching rules provide room for GMs to torment players
Head Eater
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Hecatomb Diviner
Content: A enthusiastically sacrificial scvm.
Writing: Four-item menu of sacrificial offerings for omens where size matters.
Art/design: Modern flair contrasts the traditional ritual sacrifice.
Usability: Strong visual elements which do not significantly disrupt the text. You decide if scvm count as sacrificial creatures.
HEL
Content: A sketch of a region and its inhabitants
Writing: A paragraph devoted to each area; multi-sensory descriptions of each
Art/design: Typographically differentiates each area and foregrounds its name; text superimposed over a ground of tormented masses
Usability: No mechanics, but a good resource for GMs seeking a starting point for their own imaginings
Hellequin
Content: Includes the title character and its infernal entourage
Writing: Provides a general overview of the concept and covers stats for 4 types of demons
Art/design: Colors and typographical choices convey that fire-and-brimstone character
Usability: Some more complex morale rules require a bit of extra arithmetic
Hellmouth Nemertean
Content: The ribbon worm from hell (literally)
Writing: Blends descriptive and mechanical text in focused segments to facilitate usability
Art/design: Text is laid out to maximize readability against the hellscape background
Usability: As a game component, elaborate without being unnecessarily complex
Helm of Aura Protection
Content: A real pain in the head.
Writing: Factually accurate mechanical depiction of migraines.
Art/design: Too bright (for migraines), mostly black for everyone else.
Usability: Truly shocking headgear.
Helm of Awe
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.
Helm of the War Wizard
Content: A glowing arcane catastrophe waiting to happen.
Writing: Ignore failed powers, until the last star burns out...
Art/design: A hilarious blend of serious Norman style helmet and pointy wizard hat.
Usability: Best if scvm don’t know what happens once the stars burn out.
Herald of Incineration
Content: The titular nemesis, ancillary fireflies, and a cursed sword
Writing: An even split between lore and stats blocks
Art/design: Graphic and typographic elements reinforce a knightly demeanor
Usability: More complex than average but fully manageable
Heralds of Doom
Concept: “A comet of unnatural hue hurtles across the sky… What strange fate does this harbinger of evil foretell?”
Content: Tables of portents, prophecies, and potential solutions
Writing: Copious apocalyptic imagery and some fun allusions
Art/design: Color and typographical choices support the concept and writing
Usability: Not to be confused with Harolds of Doom, an acapella metal quartet
Heretical Fractal Bog
Hero of Canker and Mire
Content: A mire-drenched disgrace.
Writing: A corporeal text which explores and supplants the mortal form.
Art/design: Dual spreads contain yellowed illustrations of creeping growth and moist crumbling decay.
Usability: A sloppy display font drips over a clean body text, highlighted for skimming.
Hexed & Dying World: Village Maker
Content: Five characteristics to generate a Southern Tveland village.
Writing: A village maker sprinkled with the dying world’s unique humor.
Art/design: Clean structured two-column layouts and enumerated lists.
Usability: Clear hierarchy aids quick reference.
Hexed Solo Rules to Die For
Content: Rules for hex map generation; tables for environs, weather, and encounters; creatures; three new scvm; and four void dieties.
Writing: Rules as preamble to hexes and tables full of misery fitting a Dying Land.
Art/design: Ornate headers for rules, plain headers for reference. Generated images in a variety of styles.
Usability: References Feretory, Heretic, and Solitary Defilement. Intended for use with a solo oracle.
Hieronymus Beasts
Content: 8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing: Stat blocks and lore that incorporates details from the core rulebook
Art/design: Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability: For when you want to add a little culture to your game without skimping on the weird and horrifying